Conference Information
ISMAR 2020: IEEE International Symposium on Mixed and Augmented Reality
http://ismar20.org
Submission Date:
2020-05-11 Extended
Notification Date:
2020-07-15
Conference Date:
2020-11-09
Location:
Porto de Galinhas, Brazil
Years:
19
CCF: b   CORE: a*   QUALIS: a2   Viewed: 14841   Tracked: 14   Attend: 1

Conference Location
Call For Papers
ISMAR 2020, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held on November 9-13 in Recife/Porto de Galinhas, Brazil.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2020 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR / XR / VR technology.

Submission Details

There is only one paper submission category, from 4 to 10 pages (excluding references). Papers ready for journal publication will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). Other accepted papers will be published in the ISMAR proceedings. Paper quality versus length will be assessed according to a contribution-per-page judgment.

    All accepted papers will be orally presented at the ISMAR conference.
    All accepted papers will have the opportunity to be presented as a demo.
    All accepted papers will have the opportunity to be presented as a poster.
    All accepted papers will be archived in the IEEE Xplore digital library.

Detailed submission and review guidelines are available on the conference website and the Guidelines section. Poster submissions will be accepted as usual with a submission date to be announced later.

Topics of Interest

All topics relevant to AR, VR and MR are of interest. Note that VR papers are also welcome regardless of their relevance to AR/MR. For brevity AR/MR/VR are subsumed under XR Topics of interest include, but are not limited to:

    AI for XR
    Camera and Projector-Camera Calibration
    Collaborative XR interfaces
    Computer Vision for XR
    Content creation / authorinģ and content management for XR
    Conversational and Speech Interfaces for XR
    Display technologies (e.g., eyewear, smart watches, projectors)
    Ethical issues
    Ergonomics and human factors
    Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics for XR
    Human augmentations
    Human-Computer Interaction for XR
    Immersive Visual Analytics
    Localization, spatial registration and tracking for XR
    Locomotion and navigation techniques
    Machine Learning for XR
    Mediated and Diminished Reality
    Multimodal input and output for XR
    Omnidirectional, 360, immersive Videos for XR
    Perception in XR
    Presence, body ownership, and agency
    Real-time performance issues
    Rendering techniques for XR
    Sensor fusion
    Spatial audio for XR, auditory perception and psychoacoustics
    Spatial AR, Projection mapping, Projector-camera systems
    System architectures for XR, distributed and online systems
    Touch, tangible and gesture interfaces
    Technology acceptance and social implications of XR
    Teleoperation and telepresence
    User experience, Usability studies and human-subjects experiments for XR
    Video processing and streaming for XR
    VR simulations of AR/MR/XR
    Visual effects / video processing
    Virtual Humans and Avatars
    Visualization techniques for XR
    XR applications from domains such as
        Architecture
        Art, cultural heritage, education and training
        Automotive and aerospace
        Entertainment, sports broadcast
        Health, wellbeing, and medical applications
        Industrial, military, emergency response
        Therapy and rehabilitation
        Further domains not listed above
Last updated by Dou Sun in 2020-04-19
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
2014873337.9%
20131032625.2%
20121052826.7%
20111412618.4%
20101072422.4%
20091242419.4%
20081042625%
20071215041.3%
20061053028.6%
20051082422.2%
20041202420%
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