Conference Information

ISMAR 2026: IEEE International Symposium on Mixed and Augmented Reality

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ISMAR
Submission Date:
2026-03-09
Notification Date:
2026-06-22
Conference Date:
2026-10-05
Location:
Bari, Italy
Years:
CCF: B   ICORE: A*   QUALIS: A2   Viewed: 63339   Tracked: 37   Attend: 7

Call For Papers

ISMAR 2026 (IEEE International Symposium on Mixed and Augmented Reality) is a CCF B / ICORE A* / QUALIS A2 conference held in Bari, Italy on 2026-10-05. The paper submission deadline is 2026-03-09. Acceptance notifications are sent on 2026-06-22.

Topics of Interest ISMAR invites contributions advancing Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR), from foundational technologies to interaction, perception, and applied research. All submissions must demonstrate an explicit, clear, and significant connection to AR, MR, or VR concepts, systems, or experiences. Topics include, but are not limited to: AR/MR/VR Core Technologies and Systems Localization, spatial registration, and tracking Sensor fusion Camera and projector camera calibration Spatial AR, projection mapping, projector camera systems Display technologies such as eyewear, smartwatches, and projectors Optics Real time performance issues System architectures, distributed and online systems Rendering techniques Free viewpoint image generation Omnidirectional, 360, immersive videos Computer vision Artificial intelligence and machine learning Human augmentations Interaction, Interfaces, and Human Factors in AR/MR/VR Human computer interaction Multimodal input and output Touch, tangible, and gesture interfaces Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics Conversational and speech interfaces Locomotion and navigation techniques Ergonomics and human factors Technology acceptance and social implications Diversity and inclusivity issues Ethical issues User experience, usability studies, and human subjects experiments Perception, Cognition, and Representation in AR/MR/VR Perception Psychology Presence, body ownership, and agency Immersive visual analytics Visualization techniques Content creation and authoring, content management Mediated and diminished reality Virtual humans and avatars Spatial audio, auditory perception, and psychoacoustics Social, Collaborative, and Telepresent AR/MR/VR Collaborative interfaces Teleoperation, telepresence, and telexistence VR simulations of AR and MR Applications of AR/MR/VR Assistive technologies and applications Health, well being, and medical applications Therapy and rehabilitation Education and training Art and cultural heritage Architecture Automotive and aerospace Industrial, military, emergency response Entertainment, sports broadcast Virtual production
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Acceptance Ratio

Average acceptance rate: 26.1% over 11 years (2004–2014).

YearSubmittedAcceptedAccepted(%)
2014873337.9%
20131032625.2%
20121052826.7%
20111412618.4%
20101072422.4%
20091242419.4%
20081042625%
20071215041.3%
20061053028.6%
20051082422.2%
20041202420%

Related Journals

CCFFull NameImpact FactorPublisherISSN
Virtual Reality5.0Springer1359-4338
BSoftware & Systems Modeling3.2Springer1619-1366
BPattern Recognition7.6Elsevier0031-3203
BIEEE Transactions on Neural Networks and Learning Systems8.9IEEE1045-9227
BInformation Sciences6.0Elsevier0020-0255
BComputer Networks4.6Elsevier1389-1286
BComputers & Security5.4Elsevier0167-4048
BIEEE Transactions on Intelligent Transportation Systems8.4IEEE1524-9050
BJournal of Systems and Software4.1Elsevier0164-1212
BInformation Processing & Management6.9Elsevier0306-4573

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