Conference Information

ICVARS 2027: International Conference on Intelligent Computing and Virtual & Augmented Reality Simulations

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Submission Date:
2027-02-10 Due in 121 days
Notification Date:
2027-03-10
Conference Date:
2027-06-23
Location:
Wiesbaden, Germany
Years:
Viewed: 17944   Tracked: 2   Attend: 1
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ICVARS
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Conference Partner Index (CP-I)

51.5 / 100
Ranked #1,303 of 5,697 conferences · Top 23%

#52 of 154 in Human-Computer Interaction #119 of 741 in Artificial Intelligence & Machine Learning

Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
67
Community attention (10%)
24
Public record completeness (15%)
55

Inputs used: Editions on record: 11 · Researchers following it here: 2 · Researchers who opened this page in the past 24 months: 5

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-12

Call For Papers

ICVARS 2027 (International Conference on Intelligent Computing and Virtual & Augmented Reality Simulations) is an academic conference held in Wiesbaden, Germany on 2027-06-23. The paper submission deadline is 2027-02-10. Acceptance notifications are sent on 2027-03-10.

The 11th International Conference on Intelligent Computing and Virtual & Augmented Reality Simulations (ICVARS 2027) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Virtual and Augmented Reality Simulations. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to: Applications of Virtual Reality (VR) Applications of Augmented Reality (AR) Human Factors and User Experience in Extended Reality (XR) Motion Capture, Tracking, and Interaction Techniques User Interface (UI) and Experience (UX) Design Human-Computer Interaction (HCI) in Immersive Environments Innovative Interactive Technologies Design and Engineering of XR Simulations AI Integration in Extended Reality Systems Metaverse Development: Infrastructure and Ecosystems Neural Rendering and Light Field Imaging Applications of Mixed Reality (MR) in Healthcare Spatial Computing and 3D Perception Cloud and Edge Computing for XR Applications
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Related Journals

CCFFull NameImpact FactorPublisherISSN
Virtual Reality5.0Springer1359-4338
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

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