Información de la conferencia
ISMAR 2023: IEEE International Symposium on Mixed and Augmented Reality
https://ismar23.org/
Día de Entrega:
2023-06-05
Fecha de Notificación:
2023-08-09
Fecha de Conferencia:
2023-10-16
Ubicación:
Sydney, Australia
Años:
22
CCF: b   CORE: a*   QUALIS: a2   Vistas: 29346   Seguidores: 27   Asistentes: 7

Solicitud de Artículos
All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR.

Overarching categories for 2023 are: Systems and Applications, HCI, Human Performance, Perception and XR Technologies, with topics that include, but are not limited to:

        Artificial Intelligence
        Camera and projector-camera calibration
        Collaborative XR interfaces
        Computer vision
        Content creation / authoring and content management.
        Conversational and speech interfaces.
        Display technologies (e.g., eyewear, smart watches, projectors)
        Diversity and inclusion
        Ethics & social implications
        Ergonomics and human factors
        Haptics
        Human-computer interaction
        Immersive visual analytics and visualization techniques
        Localization, spatial registration, and tracking
        Locomotion and navigation techniques
        Machine learning / artificial intelligence 
        Mediated and diminished reality
        Metaverse
        Multimodal input and output
        Multi-user systems distributed and networked systems.
        Omnidirectional, immersive videos
        Perception
        Presence, body ownership, and agency
        Rendering techniques 
        Sensor fusion
        Spatial audio, auditory perception, and psychoacoustics
        Spatial AR, projection mapping, projector-camera systems
        System & hardware architectures, real-time aspects. 
        Touch, tangible and gesture interfaces
        Social implications
        Technology acceptance
        Teleoperation and telepresence
        Toolkits and software architectures
        User experience, usability studies and human-subjects experiments
        Underwater & space XR technologies 
        3D User interaction techniques 
        Video processing and streaming
        VR simulations of AR/MR/XR
        Visual effects / video processing
        Virtual humans and avatars
        XR applications from domains such as
            Architecture
            Art, cultural heritage, education, and training
            Automotive, aerospace, and other engineering domains
            Entertainment, sports broadcast
            Health, accessibility, wellbeing, and medical applications
            Industrial, military, emergency response
            Therapy and rehabilitation
            Further domains not listed above

We also encourage authors to submit emerging applications, technologies, and methodology papers addressing topics not listed above.
Última Actualización Por Lenny Li en 2023-05-09
Coeficiente de Aceptación
AñoEnviadosAceptadosAceptados(%)
2014873337.9%
20131032625.2%
20121052826.7%
20111412618.4%
20101072422.4%
20091242419.4%
20081042625%
20071215041.3%
20061053028.6%
20051082422.2%
20041202420%
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