会议信息

SIGGRAPH 2026: The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques

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截稿日期:
2026-01-15 已截稿
通知日期:
会议日期:
2026-07-19
会议地点:
Los Angeles, California, USA
届数:
52
CCF: A   ICORE: A*   浏览: 1254939   关注: 99   参加: 0
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会伴指数 (CP-I)

91.8 / 100
全站第 52 名 / 共 5,759 个会议 · 前 1%

计算机图形学与多媒体 第 2 / 151

学术认可 (35%)
100
投稿选择性 (20%)
91
会议传承 (20%)
100
社区关注 (10%)
66
资料公开度 (15%)
80

用到的输入: 收录等级:CCF A · 录用率:19.7%(有记录的 5 届的均值) · 有据可查的届次:52 · 在会伴关注它的研究者:99 人 · 过去 24 个月打开过本页的研究者:17 人

公开资料里还缺: 历届信息 (+3.0)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 100% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.2 · 算于 2026-10-25

征稿

SIGGRAPH 2026 (The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques) is a CCF A / ICORE A* conference held in Los Angeles, California, USA on 2026-07-19. The paper submission deadline is 2026-01-15.

About the Conference ACM SIGGRAPH is a special interest group devoted to computer graphics within the Association for Computing Machinery (ACM), and SIGGRAPH 2026 is the premier conference on computer graphics and interactive techniques worldwide. This year, we celebrate community and connections as powerful forces spurring innovation excellence. Welcome to SIGGRAPH 2026 SIGGRAPH 2026 is set to be an incredible event, bringing together technical and creative brilliance to shape the future of computer graphics and interactive techniques. It’s more than just an annual conference; it’s a vibrant meeting point for diverse minds across various industries and disciplines, all united by a passion for innovation that extends far beyond just one week. From entertainment and education to research, robotics, architecture, astronomy, and much more, computer graphics and interactive techniques are deeply woven into our modern world. At SIGGRAPH 2026, we’re excited to celebrate these communities and connections, and we’re eager to help them reach even greater heights. Whether you’re looking to share your work, participate in the discussions, or explore partnership opportunities, we warmly invite you to join this extraordinary journey. It’s a chance to break down industry boundaries, spark new conversations, and foster unexpected collaborations. As researchers, creators, and enthusiasts from all intersecting communities, we’re building on a remarkable 50-plus-year legacy of technological advancement and unparalleled excellence. Let’s come together at SIGGRAPH 2026 and amplify this impact, one connection at a time. Participate The SIGGRAPH community is one unit fueling many industries. Whether you are a CG expert or a curious mind exploring computer graphics’ impact on your profession, get involved with SIGGRAPH 2026 by: • Submitting your emerging ideas and creations. • Volunteering with an inclusive community who champions diverse perspectives. • Attending the conference to exchange inspiration and conversation with passionate individuals whose work influences computer graphics excellence and advancement. Uncover Your Interests The high-quality content, both submitted and invited, that defines SIGGRAPH conferences is driven by the technical and creative minds within our community and categorized across five areas of focus. Explore the five Interest Areas to discover how you can contribute to and interact with SIGGRAPH 2026. Engage With Industry Partners The SIGGRAPH Exhibition is the leading exhibition in computer graphics and interactive techniques. Exhibitors and conference participants alike forge partnerships with companies from around the world and attend live demos and converse in Industry Sessions and the Business Suites.
由 Dou Sun 最后更新于

录用率

平均录用率: 23.2% 28 年间 (1978–2009).

年份提交数录用数录用率(%)
20094397817.8%
20085189017.4%
200745510823.7%
20064748618.1%
20054619821.3%
20044788317.4%
20034248119.1%
20023586718.7%
20013006521.7%
20003045919.4%
19993205216.3%
19983034514.9%
19972654818.1%
19962475221.1%
19952575621.8%
19942425723.6%
19932254620.4%
19922134521.1%
19902104320.5%
19891903820%
19881613421.1%
19871403323.6%
19851753520%
19841184134.7%
19811323828.8%
19801405237.1%
19791104339.1%
19781206453.3%

最佳论文

年份最佳论文
2025Shape Space Spectra
2025CAST: Component-Aligned 3D Scene Reconstruction From an RGB Image
2025TokenVerse: Versatile Multi-Concept Personalization in Token Modulation Space
2025Vector-Valued Monte Carlo Integration Using Ratio Control Variates
2025Transformer IMU Calibrator: Dynamic On-Body IMU Calibration for Inertial Motion Capture
2024Robust Containment Queries Over Collections of Rational Parametric Curves via Generalized Winding Numbers
2024From Microfacets to Participating Media: A Unified Theory of Light Transport With Stochastic Geometry
2024Walkin' Robin: Walk on Stars With Robin Boundary Conditions
2024Repulsive Shells
2024Lightning-Fast Method of Fundamental Solutions
2023Split-Lohmann Multifocal Displays
2023Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
2023Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
20233D Gaussian Splatting for Real-time Radiance Field Rendering
2023DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
2022Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
2022DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
2022Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces
2022Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
2022CLIPasso: Semantically Aware Object Sketching
2001Practical animation of liquids
1999Stable Fluids
1996Light Field Rendering
1996The Lumigraph
1996Progressive Meshes
1995Multiresolution analysis of arbitrary meshes
1987Marching cubes: A high resolution 3D surface construction algorithm
1986Free-form deformation of solid geometric models
1985An image synthesizer

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AA*89.4ICCVInternational Conference on Computer Vision2025-03-072025-10-19

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