Conference Information
CGIIT 2021: International Conference on Graphics, Images and Interactive Techniques
https://www.cgiit.org/
Submission Date:
2021-01-25 Extended
Notification Date:
2021-02-10
Conference Date:
2021-02-25
Location:
Auckland, New Zealand
Years:
5
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Conference Location
Call For Papers
5th International Conference on Graphics, Images and Interactive Techniques (CGIIT 2021) will be held in Auckland, New Zealand during Feb. 25-28, 2021. The ultimate aim is to promote different ideas to offer a place for participants to present and discuss their innovative recent and ongoing research and theoretical work and/or their applications or development. The organizing committee of conference is pleased to invite prospective authors to submit their original manuscripts to CGIIT 2021. The topics of CGIIT 2021 cover Graphics, Images and Interactive Techniques, etc. Topics of interest for submission include, but are not limited to
 
Computer Graphics

Modeling
Rendering
HCI/User interfaces
Graphical Models
Model Validation
Computer Art
3-D Object Extraction
AI techniques
Computer Aided Design

Image and Graphics

Advanced Image Processin
Computational Cameras
Computational Iillumination
Computational Optics
High-performanceImaging
Multiple Iimages and Camera Arrays
Sensor and Iillumination Hardware
Scientific Imaging and Videography
Organizing and Exploiting Photo/Video Collections
Vision for Graphics
Graphics for Visio

Visualizations

Visualization, Virtual Reality and Augmented Reality
Media Immersion
Graphics User Interface
Information Visualization
Visualization Software
Computer Games
Graph and Network Visualization
Real-Time Simulation
Human Perception
Other related topics

Interactive Techniques

Social Networks Interaction
Crowd Computing
User Interfaces for Multitudes
Massive Interaction Platforms
Massive Open On-line Courses or MOOCs
On-line Cooperative Work
Crowdsourcing
Citizen Science
Models for Crowd-Computers Interaction
Massive User Interfaces Design Methodologies
Usability Evaluation of Interactive Systems for Crowds
Description of Systems and Platforms for Crowd-Computer Interaction
Last updated by Max Chen in 2020-07-24
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