Conference Information
CVMP 2019: ACM SIGGRAPH European Conference on Visual Media Production
Submission Date:
2019-08-23 Extended
Notification Date:
Conference Date:
London, UK
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Conference Location
Call For Papers
For over a decade, CVMP has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast and games. The conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation sponsored by ACM SIGGRAPH. It provides a forum for presentation of the latest research and application advances, combined with keynote and invited talks on state-of-the-art industry practice. CVMP regularly attracts around 140 attendees approximately 50:50 from academia and the creative industries.

We encourage participation from a diverse range of backgrounds including scientists, engineers, artists and producers to contribute inspiring papers, presentations, posters and technical abstracts. We invite submissions to the conference on any topic that demonstrates an impact on visual media production, animation, and interactive content creation and experiences. This year there is an additional focus on gaming across all platforms including design, production and engineering. We hope contributions will convey innovative ideas, technical details and insight or experience into theory and/or practice.

Full Papers

We invite submissions of regular, technical papers presenting novel research or applications related to any aspect of media production, including computer vision, graphics and machine learning research with application in this area. We particularly encourage submission of early-stage doctoral work. Submitted papers can be any length up to 10 pages and will be subject to double-blind peer review. Accepted papers will be presented in either oral or poster form, and will appear in the ACM Digital Library. Browse past CVMP papers in the ACM Digital Library.

Short Papers and Technical Abstracts

Submissions are invited in the form of a one-page extended abstract, describing innovative industry practice or academic research. Submissions can also describe work in progress and do not prevent submission of the work elsewhere. Accepted submissions will be presented in poster form at the conference, and will not appear in the ACM Digital Library.


The demos programme promotes applied research and applications to facilitate collaborations between industrial and academic members of the media production community. Demos do not have to be related to full or short papers accepted at CVMP but should have the form of live demonstrations of media production methods and/or their applications. A one-page paper should be submitted describing the content of the demonstration and an overview of the approach.

Industry Talks

This year we are pleased to introduce a new track for industry talks. These should be submitted in the form of a one-page extended abstract describing the proposed talk. Talks will take a similar form to submissions for talks at SIGGRAPH and FMX and can be talks that have already been presented at other venues.

Papers, Demos and Talks are invited in all areas of visual media production related to film, games, and broadcast, including but not limited to:

    3D video capture and 3D-TV
    Augmented/virtual Reality
    Character animation
    Computational photography
    Computer vision
    Computer graphics
    High-dynamic range (HDR) imaging
    Image and video synthesis
    Image enhancement and restoration
    Image/model/asset editing
    Interactive media and games
    Level of detail (LOD)
    Machine learning
    Motion estimation
    Multiple camera systems
    Omni-directional video
    Post production using stereo, 3D and motion
    Real-time imaging systems
    Real-time rendering
    Relighting images and video
    Scene modelling
    Segmentation and matting
    Video and camera tracking
    Video-based animation
    Video-based human motion capture
    Visual asset management
    Visual effects (VFX)
    Virtual production
Last updated by Dou Sun in 2020-04-08
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