Journal Information
IEEE Computer Graphics and Applications
Impact Factor:

Call For Papers
IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer graphics. Tutorials and surveys provide a broad overview of interesting and timely topics in computer graphics. Regular departments emphasize areas of general interest including visualization, virtual reality, applications, and opinions. Each month, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.
Last updated by Dou Sun in 2017-10-08
Special Issues
Special Issue on Visualization Connections
Submission Date: 2018-03-01

The visualization community hosts a number of exciting workshops each year that focus on a diverse range of topics, including the use of virtual reality (VR) in visualization applications, design, and development of data systems for interactive data exploration, consideration of cognitive biases in decision making, integration of deep learning techniques, visualization for digital humanities, strategies for teaching visualization, hands-on approach to scientific discovery, and activities to improve diversity in the visualization community. These workshops represent late-breaking work and research in cutting-edge domains that could lead to new frontiers in visualization research and application. The purpose of this special issue is therefore to highlight and report these exciting new areas in the visualization community. Broadly speaking, we are soliciting papers that best capture the spirit of visualization workshops. The topics of these papers include, but are not limited to: 1. Summary papers: These are papers that best summarize the goals, activities, outcomes, and impact of the workshop. These papers should focus on how the workshop has advanced the state-of-the-art or how the workshop can lead to new ideas and practices in the visualization community. 2. Research papers: Research papers are papers that are borne from the workshop events. These can be papers that extend upon ideas that have been presented at the workshops, or new ideas that came from the feedback and discussions at the workshop. 3. Prospective papers: Many of these workshops are meant to be experimental and provocative. As a result, participants of a workshop might have different experiences or perspectives about the burgeoning fields that these workshops represent. Prospective papers are papers that provide such alternative views or voices. 4. Application papers: In synergy with the research papers, application papers are reports of how the ideas from the workshop have been applied to a domain, including the benefits and the challenges of transitioning the ideas from research into practice.
Last updated by Dou Sun in 2017-12-02
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