会議情報
i3D 2025: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
https://i3dsymposium.org/2025/提出日: |
2025-01-10 |
通知日: |
2025-02-14 |
会議日: |
2025-05-03 |
場所: |
Online |
年: |
29 |
CCF: b CORE: b QUALIS: a2 閲覧: 32894 追跡: 21 出席: 2
論文募集
The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics, having been presented at the conference.
We invite you to submit papers about real-time 3D graphics, interaction, and games. Submissions from industry and outside of academia are welcome. Topics include, but are not limited to:
Real-time rendering
Real-time ray tracing and path tracing
Physics-based animation
Virtual and augmented reality
Deep learning for graphics and simulation
Collision detection
Real-time computer vision
Navigation in virtual environments
Texture synthesis
Real-time post-processing effects
Interactive 3D modeling
In-the-wild 3D reconstruction
Level-of-detail approaches
Pre-computed lighting for real-time applications
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Impostors and image-based techniques
Motion synthesis and path planning
Character and crowd animation and simulation techniques
Interaction devices and techniques
User studies of interactive techniques
Sketch-based 3D modeling and design
Video game techniques
Content generation techniques for real-time applications
最終更新 Dou Sun 2024-11-16
合格率
| 時間 | 提出 | 受け入れ | 受け入れ(%) |
|---|---|---|---|
| 2009 | 87 | 28 | 32.2% |
| 2008 | 57 | 24 | 42.1% |
| 2007 | 72 | 25 | 34.7% |
| 2006 | 73 | 28 | 38.4% |
| 2005 | 95 | 26 | 27.4% |
| 2003 | 102 | 27 | 26.5% |
| 2001 | 84 | 31 | 36.9% |
| 1999 | 105 | 26 | 24.8% |
| 1997 | 85 | 24 | 28.2% |
| 1995 | 96 | 33 | 34.4% |
| 1992 | 69 | 24 | 34.8% |
| 1990 | 82 | 24 | 29.3% |
ベスト ペーパー
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関連仕訳帳
| CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
|---|---|---|---|---|
| c | IEEE Transactions on Big Data | 5.7 | IEEE | 2332-7790 |
| Design Automation for Embedded Systems | 0.900 | Springer | 0929-5585 | |
| c | Artificial Life | 1.600 | MIT Press | 1064-5462 |
| Journal of Internet Technology | 0.900 | Taiwan Academic Network | 1607-9264 | |
| Egyptian Journal of Basic and Applied Sciences | Elsevier | 2314-808X | ||
| IET Control Theory & Applications | 2.200 | IET | 1751-8644 | |
| c | Medical Image Analysis | 11.8 | Elsevier | 1361-8415 |
| IEEE Transactions on Nanobioscience | 3.700 | IEEE | 1536-1241 | |
| IEEE Internet Computing Magazine | 3.700 | IEEE | 1089-7801 | |
| IERI Procedia | Elsevier | 2212-6678 |
| 完全な名前 | インパクト ・ ファクター | 出版社 |
|---|---|---|
| IEEE Transactions on Big Data | 5.7 | IEEE |
| Design Automation for Embedded Systems | 0.900 | Springer |
| Artificial Life | 1.600 | MIT Press |
| Journal of Internet Technology | 0.900 | Taiwan Academic Network |
| Egyptian Journal of Basic and Applied Sciences | Elsevier | |
| IET Control Theory & Applications | 2.200 | IET |
| Medical Image Analysis | 11.8 | Elsevier |
| IEEE Transactions on Nanobioscience | 3.700 | IEEE |
| IEEE Internet Computing Magazine | 3.700 | IEEE |
| IERI Procedia | Elsevier |