Conference Information
i3D 2020: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Submission Date:
Notification Date:
Conference Date:
San Francisco, California, USA
CCF: b   CORE: b   QUALIS: a2   Viewed: 11852   Tracked: 11   Attend: 0

Conference Location
Call For Papers
The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and technically excellent content with seminal work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics having been presented at the conference.

We welcome you to submit papers about interactive 3D graphics and games. Topics include, but are not limited to:

    Real-time rendering
    Physics-based animation
    Virtual and augmented reality
    Deep learning for graphics and simulation
    Collision detection
    Real-time computer vision
    Navigation in virtual environments
    Texture synthesis
    Real-time post-processing effects
    Interactive 3D modeling
    Level-of-detail approaches
    Pre-computed lighting for real-time applications
    Visibility computation
    Real-time surface shading
    Fast shadows, caustics and reflections
    Impostors and image-based techniques
    Motion synthesis and path planning
    Interaction devices and techniques
    Interactive visualization
    User studies of interactive techniques
    Sketch-based 3D interaction
    Highly-interactive video game techniques
    Content generation techniques for real-time applications

Submission Information

Research papers should be in ACM conference format using the “sigconf” style. They should contain at most eight (8) pages of content, including appendices but excluding references. The bibliography/reference listing at the end and optional supplemental material do not count towards this limit. Videos are required for techniques involving motion or animation.

Authors of accepted papers will be invited to present a 20 minute talk on their work. At least one (1) author from each accepted paper must register for the conference.

Papers must be submitted anonymously and will be evaluated by double-blind peer review from an international program committee of published authors and tertiary reviewers. There is no rebuttal process.

The international program committee will designate each accepted paper as a “Journal Paper” or “Conference Paper”. This decision will be based on the maturity of the work and its presentation, not necessarily the magnitude of the contribution. The ACM will publish journal papers in a special issue of the Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), whereas conference papers will appear in the I3D ‘20 proceedings. Both journal and conference papers will be archived in the ACM Digital Library.

Authors of accepted journal and conference papers will submit the source of their camera-ready article, and supplementary material, to TAPS for validation and publication.

Journal papers

Papers selected for PACMCGIT will have mandatory changes and a second round of peer review by the primary reviewer to verify these changes. Conference papers will be fast-tracked for an extended version with 30% content changed in the Journal of Computer Graphics Techniques (JCGT). Page limits will be relaxed for the final versions on both tracks.

Late-breaking Re-submissions

Authors of papers submitted to EG, TOG, and other venues may re-submit their work to I3D at the extended deadline of 20 Dec 2019, without formatting changes or page limits, assuming the work has not been accepted elsewhere. These papers must include a 1-page cover letter explaining what changes the authors have made to the current version since their original submission, along with unedited versions of all of the reviews and the summary decision. If these papers are accepted at I3D, the authors will be required to reformat them using the ACM template.
Last updated by Dou Sun in 2019-11-02
Acceptance Ratio
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CCFFull NameImpact FactorPublisherISSN
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ACM Transactions on Interactive Intelligent SystemsACM2160-6455
bComputer Graphics Forum1.476John Wiley & Sons, Ltd1467-8659
Data Science JournalICSU1683-1470
IEEE Computer Graphics and Applications1.64IEEE0272-1716
International Journal of Computer Graphics & Animation AIRCC2231-3591
cComputers & Graphics1.302Elsevier0097-8493
ETRI Journal0.861Wiley-Blackwell1225-6463
Journal of Cloud Computing Springer2192-113X
cIEEE Signal Processing Letters3.268IEEE1070-9908