会议信息

i3D 2026: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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截稿日期:
2026-01-09 已截稿
通知日期:
2026-02-16
会议日期:
2026-05-15
会议地点:
Vancouver, British Columbia, Canada
届数:
30
CCF: B   ICORE: B   QUALIS: A2   浏览: 67080   关注: 21   参加: 2
嵌入截止倒计时徽章
i3D
用 API 获取这条数据
搜索与榜单列表完全无需凭证;本页的完整详情需要一把免费 API 密钥。详见开发者接入页。

会伴指数 (CP-I)

83.0 / 100
全站第 159 名 / 共 5,721 个会议 · 前 3%

计算机图形学与多媒体 第 6 / 151

学术认可 (35%)
92
投稿选择性 (20%)
72
会议传承 (20%)
97
社区关注 (10%)
48
资料公开度 (15%)
80

用到的输入: 收录等级:CCF B, ICORE B, QUALIS A2 · 录用率:35%(有记录的 5 届的均值) · 有据可查的届次:36 · 在会伴关注它的研究者:21 人 · 过去 24 个月打开过本页的研究者:11 人

公开资料里还缺: 历届信息 (+3.0)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 100% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.2 · 算于 2026-10-18

征稿

i3D 2026 (ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games) is a CCF B / ICORE B / QUALIS A2 conference held in Vancouver, British Columbia, Canada on 2026-05-15. The paper submission deadline is 2026-01-09. Acceptance notifications are sent on 2026-02-16.

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics, having been presented at the conference. We invite you to submit papers about real-time 3D graphics, interaction, and games. All accepted papers will be published in PACMCGIT Issue I3D 2026 and presented at I3D 2026 in May 2026, which is sponsored by ACM SIGGRAPH. Submissions from industry and outside of academia are welcome. Topics include, but are not limited to: Real-time rendering Real-time ray tracing and path tracing Physics-based animation Virtual and augmented reality Learning-based methods for interactive graphics and simulation Collision detection Real-time computer vision Navigation in virtual environments Texture synthesis Real-time post-processing effects Interactive 3D modeling In-the-wild 3D reconstruction Level-of-detail approaches Pre-computed lighting for real-time applications Visibility computation Real-time surface shading Fast shadows, caustics and reflections Image-based rendering techniques Motion synthesis and path planning Character and crowd animation and simulation techniques Interaction devices and techniques User studies of interactive techniques How visuals affect gaming experience How visuals and delay impact game and esports performance Procedural content generation for games Sketch-based 3D modeling and design Video game techniques and game AI Content generation techniques for real-time applications
由 Dou Sun 最后更新于

录用率

平均录用率: 32.5% 12 年间 (1990–2009).

年份提交数录用数录用率(%)
2009872832.2%
2008572442.1%
2007722534.7%
2006732838.4%
2005952627.4%
20031022726.5%
2001843136.9%
19991052624.8%
1997852428.2%
1995963334.4%
1992692434.8%
1990822429.3%

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