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Ubicomp 2026: ACM International Joint Conference on Pervasive and Ubiquitous Computing

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投稿締切日:
2026-05-17 締切済み
通知日:
2026-07-01
開催日:
2026-10-13
開催地:
Shanghai, China
開催回数:
26
CCF: A   QUALIS: A1   閲覧: 340138   フォロー: 117   参加: 14
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Ubicomp
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会伴インデックス (CP-I)

92.0 / 100
全 5,721 件中 第 50 位 · 上位 1%

ヒューマンコンピュータインタラクション 分野 155 件中 第 3 位

学術的評価 (35%)
100
投稿の選択性 (20%)
96
開催回数 (20%)
89
コミュニティの注目度 (10%)
80
公開情報の充実度 (15%)
80

使用した入力: 収録ランク:CCF A, QUALIS A1 · 採択率:14.9%(記録のある 4 回の平均) · 確認できる開催回数:26 · 会伴でフォローしている研究者:117 人 · 過去 24 か月にこのページを開いた研究者:92 人

公開情報で不足しているもの: 過去の開催回 (+3.0)
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信頼度 100% — スコアのうち、中立の基準値ではなく実際に観測されたデータに基づく割合。 このスコアの算出方法 · ランキングを見る · アルゴリズム版 1.2 · 算出日 2026-10-19

論文募集

Ubicomp 2026 (ACM International Joint Conference on Pervasive and Ubiquitous Computing) is a CCF A / QUALIS A1 conference held in Shanghai, China on 2026-10-13. The paper submission deadline is 2026-05-17. Acceptance notifications are sent on 2026-07-01.

Areas of Interest Include (But Are Not Limited To): Wearable Systems, Novel Devices and Form Factors Smartphone- and smartwatch-based systems and applications Glasses Earables Rings and Gloves Wearable equipment for specialized applications and professions Exoskeletons and physical strength augmentation Enabling Technologies Displays, mobile augmented reality optics (freeform optics, light-guides, holographic and diffractive approaches) Haptics and actuators Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to: Sensing the body (movement, behavior, physiology) Sensing the eye (gaze, patterns of looking, eye-computer interaction) Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces) Wearable sensor networks Manufacturing of wearable technologies Wearable technology toolkits Power sources and management, thermal management Textiles and Clothing E-textiles, advanced textiles, and clothing-based wearables Functional clothing and non-electronic wearable technologies Novel materials for textiles and clothing On-Skin and Implantable Interfaces On-skin technology and interfaces Implantable, insertable technology and interfaces Unconventional materials and form factors for close-body devices Biotechnology and HCI Microfluidics for on-skin interfaces Design Process for Wearables Research through design Craft and computing for wearables Culturally-sensitive design processes Design and conceptual innovation in wearables From basic research to commercial product Information and Data Machine learning, and artificial intelligence for wearables Data augmentation, big data, crowd-sourcing, fusion of online data & sensors Datasets and performance evaluation Individual activity recognition, behavior analysis, context recognition, skill assessment Social, team and group activity and context recognition, skill assessment Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, towards human-like perception Computationally efficient processing (memory, energy), architecture optimization Human/Device Interaction Human factors and HCI of wearables, wearability, interaction design Anthropometrics and fit Social interactions and impacts Social perception and acceptance towards wearable devices Human augmentation and portable environments Human-robot interaction Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy Applications Health and wellness, mental health and therapy, rehabilitation Leisure and entertainment, including sports, tourism, games Virtual, mixed and augmented reality The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work Extreme environments, including: outer space, underwater environments Research on behavior, psychology, and cognition Art and fashion; theatre and performance Education and training Biometrics and security Wearables and smart cities Markets and consumer behavior in wearables
最終更新:Dou Sun()

採択率

平均採択率: 14.9% 4 年間 (2004–2007).

年投稿数採択数採択率(%)
20071502919.3%
20062323012.9%
2005230229.6%
20041452617.9%

ベストペーパー

年ベストペーパー
2020Design and evaluation of a wearable assistive technology for hemianopic stroke patients
2020FLECTILE: 3D-printable soft actuators for wearable computing
2019SwimMaster: a wearable assistant for swimmer
2019Recognizing daily activities with RFID-based sensors
2019Adding GPS-Control to Traditional Thermostats: An Exploration of Potential Energy Savings and Design Challenges
2018Flowers or a Robot Army? Encouraging Awareness & Activity with Personal, Mobile Displays
2018Pedestrian Localisation for Indoor Environments
2018Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated Sensing
2017At the Flick of a Switch: Detecting and Classifying Unique Electrical Events on the Residential Power Line
2017Locating Family Values: A Field Trial of the Whereabouts Clock
2017Inference Attacks on Location Tracks
2016PrefMiner: Mining User’s Preferences for Intelligent Mobile Notification Management
2016Discovering Different Kinds of Smartphone Users Through Their Application Usage Behaviors
2016WiFinger: Talk to Your Smart Devices with Finger-grained Gesture
2016EmotionCheck: Leveraging Bodily Signals and False Feedback to Regulate our Emotions
2016HemaApp: Noninvasive Blood Screening of Hemoglobin using Smartphone Cameras
2016A Practical Approach To Recognizing Physical Activities
2016Sensecam: A Retrospective Memory Aid
2015Learning and Recognizing the Places We Go
2015Place Lab: Device Positioning Using Radio Beacons in the Wild
2015When Attention is not Scarce - Detecting Boredom from Mobile Phone Usage
2015From Computational Thinking to Computational Making
2015Enhancing Mobile Apps to Use Sensor Hubs without Programmer Effort
2015DeepEar: Robust Smartphone Audio Sensing in Unconstrained Acoustic Environments Using Deep Learning
2014Secure Bootstrapping of Cloud-Managed Ubiquitous Displays
2014The Architecture of Innovation: Tracking Face-to-Face Interactions with Ubicomp Technologies
2014Money Walks: A Human-Centric Study on the Economics of Personal Mobile Data
2014Intruders Versus Intrusiveness: Teens' and Parents' Perspectives on Home-Entryway Surveillance
2014Activity Recognition from User-Annotated Acceleration Data
2014Activity Recognition in the Home Using Simple and Ubiquitous Sensors
2014Particle Filters for Location Estimation in Ubiquitous Computing: A Case Study
2013There's No Such Thing as Gaining a Pound: Reconsidering the Bathroom Scale User Interface
2013Inferring High-Level Behavior from Low-Level Sensors
2013MACH: My Automated Conversation coacH
2013It Takes a Network to Get Dinner: Designing Location-based Systems to Address Local Food Needs
2013Instant Inkjet Circuits: Lab-based Inkjet Printing to Support Rapid Prototyping of UbiComp Devices
2013Exploring Capturable Everyday Memory for Autobiographical Authentication
2012Lullaby: A Capture & Access System for Understanding the Sleep Environment
2012An Ultra-Low-Power Human Body Motion Sensor Using Static Electric Field Sensing
2012Automatically Characterizing Places with Opportunistic CrowdSensing using Smartphones
2012The Personal Server: Changing the Way We Think about Ubiquitous Computing
2011Privacy by Design - Principles of Privacy-Aware Ubiquitous Systems
2011Nurturing Natural Sensors
2011Haptic Reassurance in the Pitch Black for an Immersive Theatre Experience
2010ElectriSense: Single-Point Sensing Using EMI for Electrical Event Detection and Classification in the Home
2009Recognizing Stereotypical Motor Movements in the Laboratory and Classroom: A Case Study with Children on the Autism Spectrum

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