会议信息
VR 2026: IEEE Conference on Virtual Reality and 3D User Interfaces
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截稿日期: |
2025-09-05 |
通知日期: |
2026-01-23 |
会议日期: |
2026-03-21 |
会议地点: |
Daegu, Korea |
届数: |
33 |
CCF: a CORE: a QUALIS: a2 浏览: 70904 关注: 46 参加: 8
征稿
TOPICS
IEEE VR 2026 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:
360° video
3D and volumetric display and projection technology
3D authoring
3D user interfaces
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Cybersickness
Diversity and gender issues
Embodied agents, virtual humans, and (self-)avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive analytics and visualization
Immersive applications and games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop, or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Redirection
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible, and gesture interfaces
Tracking and sensing
User experience and usability
XR technology infrastructure
While no list can be exhaustive, papers should, as a rule of thumb, engage meaningfully with existing literature in VR/AR/MR/3DUI. If a submission contains few or no references to this literature (focusing entirely on, for example, computer vision or computer graphics), that submission might not be appropriate for IEEE VR and may be desk rejected.
IEEE VR 2026 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:
360° video
3D and volumetric display and projection technology
3D authoring
3D user interfaces
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Cybersickness
Diversity and gender issues
Embodied agents, virtual humans, and (self-)avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive analytics and visualization
Immersive applications and games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop, or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Redirection
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible, and gesture interfaces
Tracking and sensing
User experience and usability
XR technology infrastructure
While no list can be exhaustive, papers should, as a rule of thumb, engage meaningfully with existing literature in VR/AR/MR/3DUI. If a submission contains few or no references to this literature (focusing entirely on, for example, computer vision or computer graphics), that submission might not be appropriate for IEEE VR and may be desk rejected.
最后更新 Dou Sun 在 2025-07-30
录取率
| 时间 | 提交数 | 录取数 | 录取率(%) |
|---|---|---|---|
| 2015 | 94 | 13 | 13.8% |
| 2014 | 74 | 18 | 24.3% |
| 2013 | 97 | 21 | 21.6% |
| 2012 | 95 | 15 | 15.8% |
| 2011 | 134 | 33 | 24.6% |
| 2010 | 161 | 41 | 25.5% |
| 2009 | 103 | 35 | 34% |
| 2008 | 120 | 37 | 30.8% |
| 2007 | 160 | 26 | 16.3% |
| 2006 | 97 | 28 | 28.9% |
| 2005 | 111 | 29 | 26.1% |
| 2004 | 130 | 26 | 20% |
| 2003 | 104 | 29 | 27.9% |
| 2002 | 106 | 29 | 27.4% |
| 2001 | 110 | 33 | 30% |
| 2000 | 93 | 31 | 33.3% |
| 1999 | 100 | 33 | 33% |
相关会议
| CCF | CORE | QUALIS | 简称 | 全称 | 截稿日期 | 通知日期 | 会议日期 |
|---|---|---|---|---|---|---|---|
| c | a | b1 | VRST | ACM Symposium on Virtual Reality Software and Technology | 2026-06-08 | 2026-11-16 | |
| a | a | a2 | VR | IEEE Conference on Virtual Reality and 3D User Interfaces | 2025-09-05 | 2026-01-23 | 2026-03-21 |
| c | ICVRV | International Conference on Virtual Reality and Visualization | 2025-08-15 | 2025-09-15 | 2025-12-19 | ||
| c | b | a2 | AVI | International Conference on Advanced Visual Interfaces | 2024-01-17 | 2024-06-03 | |
| b | a | VEE | International Conference on Virtual Execution Environments | 2021-12-03 | 2022-01-15 | 2022-04-20 | |
| b | b3 | ICAT | International Conference on Artificial Reality and Telexistence | 2015-06-24 | 2015-09-01 | 2015-10-28 | |
| b | b2 | 3DUI | IEEE Symposium on 3D User Interfaces | 2014-09-08 | 2015-03-23 | ||
| b2 | VRCAI | International Conference on Virtual Reality Continuum and Its Applications in Industry | 2013-07-15 | 2013-09-30 | 2013-11-17 | ||
| b4 | VECIMS | International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems | 2012-04-15 | 2012-04-30 | 2012-07-02 | ||
| b | a | a1 | IUI | International Conference on Intelligent User Interfaces | 2027-02-08 |
相关期刊
| CCF | 全称 | 影响因子 | 出版商 | ISSN |
|---|---|---|---|---|
| Virtual and Physical Prototyping | 8.8 | Taylor & Francis | 1745-2759 | |
| c | IEEE Journal of Biomedical and Health Informatics | 6.7 | IEEE | 2168-2194 |
| a | IEEE Transactions on Visualization and Computer Graphics | 6.5 | IEEE | 1077-2626 |
| Diamond and Related Materials | 5.1 | Elsevier | 0925-9635 | |
| Virtual Reality | 5.0 | Springer | 1359-4338 | |
| b | User Modeling and User-Adapted Interaction | 3.5 | Springer | 0924-1868 |
| Journal of Nuclear Materials | 3.2 | Elsevier | 0022-3115 | |
| Computer Standards & Interfaces | 3.1 | Elsevier | 0920-5489 | |
| Journal of Real-Time Image Processing | 3.0 | Springer | 1861-8200 | |
| Numerical Heat Transfer, Part B: Fundamentals | 1.700 | Taylor & Francis | 1040-7790 |