会议信息

VR 2027: IEEE Conference on Virtual Reality and 3D User Interfaces

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截稿日期:
2026-08-24
通知日期:
2027-01-07
会议日期:
2027-02-27
会议地点:
Melbourne, Australia
届数:
CCF: A   ICORE: A*   QUALIS: A2   浏览: 82233   关注: 45   参加: 8

会伴指数 (CP-I)

93.2 / 100
全站第 24 名 / 共 5,680 个会议 · 前 1%

人机交互 第 2 / 154

学术认可 (35%)
100
投稿选择性 (20%)
90
会议传承 (20%)
96
社区关注 (10%)
60
资料公开度 (15%)
100

用到的输入: 收录等级:CCF A, QUALIS A2 · 录用率:20%(有记录的 5 届的均值) · 有据可查的届次:34 · 在会伴关注它的研究者:45 人 · 过去 24 个月打开过本页的研究者:21 人

置信度 100% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-11

征稿

VR 2027 (IEEE Conference on Virtual Reality and 3D User Interfaces) is a CCF A / ICORE A* / QUALIS A2 conference held in Melbourne, Australia on 2027-02-27. The paper submission deadline is 2026-08-24. Acceptance notifications are sent on 2027-01-07.

Topics IEEE VR 2027 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics: 360° video 3D and volumetric display and projection technology 3D authoring 3D user interfaces Accessibility of immersive interfaces Audio interfaces and rendering Collaborative interactions Computer graphics techniques Crowd simulation Cybersickness Diversity and gender issues Embodied agents, virtual humans, and (self-)avatars Ethical issues Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive analytics and visualization Immersive applications and games Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop, or hybrid 3DUIs Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Multisensory interfaces and rendering Perception and cognition Presence, body ownership, and agency Redirection Software architectures, toolkits, and engineering Teleoperation and telepresence Therapy and rehabilitation Touch, tangible, and gesture interfaces Tracking and sensing User experience and usability XR technology infrastructure While no list can be exhaustive, papers should, as a rule of thumb, engage meaningfully with existing literature in VR/AR/MR/3DUI. If a submission contains few or no references to this literature (focusing entirely on, for example, computer vision or computer graphics), that submission might not be appropriate for IEEE VR and may be DESK REJECTED.
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录用率

平均录用率: 25.5% 17 年间 (1999–2015).

年份提交数录用数录用率(%)
2015941313.8%
2014741824.3%
2013972121.6%
2012951515.8%
20111343324.6%
20101614125.5%
20091033534%
20081203730.8%
20071602616.3%
2006972828.9%
20051112926.1%
20041302620%
20031042927.9%
20021062927.4%
20011103330%
2000933133.3%
19991003333%

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