Conference Information
VR 2021: IEEE Conference on Virtual Reality and 3D User Interfaces
http://ieeevr.org/2021/
Submission Date:
2020-09-02
Notification Date:
2020-10-31
Conference Date:
2021-03-27
Location:
Lisbon, Portugal
Years:
28
CCF: a   CORE: a   QUALIS: a2   Viewed: 19473   Tracked: 24   Attend: 5

Conference Location
Call For Papers
Overview

IEEE VR 2021 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs).

Inquiries contact: journalpapers2021 [at] ieeevr.org

Submission Guidelines

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

Each research paper should provide a validated contribution covering one or more of the following categories: methodological, technology, applications, and systems.

    Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.
    Technology papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.
    Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and/or 3DUI in the given application domain.
    System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.

Each paper should include an evaluation of its contributions, such as user studies, benchmarking and/or comparison with existing systems/techniques/methods. We appreciate that due to the COVID-19 situation, in-person user studies may not be possible to perform in the necessary timescale for submission. We encourage authors to think about other ways to validate their contribution, such as qualitative studies with fewer users, expert review, online studies, etc. We encourage potential authors to engage with ongoing community discussions around these topics as they are common to many of us.

Further Details Regarding Submissions. We welcome paper submissions not exceeding 9 pages, excluding references. References may not exceed two additional pages. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG), all accepted paper submissions will automatically be published in a special issue of IEEE TVCG. To meet TVCG standards, papers recommended for inclusion to TVCG will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of papers that are determined to be acceptable to the journal subject to minor revisions during the first review cycle will be invited to submit a revised version for a second review cycle. Only papers that are accepted in this second cycle will appear in the journal issue. Papers that fail to pass the second round of reviews may proceed through further revisions to appear in a future regular issue of TVCG.

Review Duties for Authors. The increasing numbers of submissions for IEEE VR makes us all dependent on a large number of good reviewers who are willing to provide expert feedback and engage with authors on their work. To expand the reviewing pool and promote quality reviews, one author will be required to register to review up to three papers through PCS at the time of submission. Additionally, senior authors are encouraged to ask experienced junior authors to register in PCS to review papers, and then to mentor the junior author during the review process.

Ethics and Responsibility. All submissions describing research experiments with human participants must follow the appropriate ethical guidelines required by your affiliation, and authors are required to secure and report their approval by the relevant ethics commission. An approval by any ethical review board, if required by your affiliation, needs to be indicated via the submission system.

Conference Presentation. All accepted papers must be orally presented at the conference. Presentation should be in person if possible, though given the current situation with COVID-19 we expect to support authors presenting remotely. There is also the possibility for authors of relevant previously published TVCG papers (accepted within the last year) to present their work at IEEE VR 2021. Interested authors should contact the program chairs for more details.

Abstract Submission. Note that a paper abstract must be uploaded a week prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process operates on a very tight schedule.

Topics

IEEE VR 2021 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

    3D and volumetric display and projection technology
    3D authoring
    3D user interaction
    3DUI metaphors
    Accessibility of immersive interfaces
    Audio interfaces and rendering
    Collaborative interactions
    Computer graphics techniques
    Crowd simulation
    Diversity and gender issues
    Embodied agents, virtual humans and (self-)avatars
    Ethical issues
    Evaluation methods
    Haptic interfaces and rendering
    Human factors and ergonomics
    Immersive / 360° video
    Immersive analytics and visualization
    Immersive games
    Input devices
    Locomotion and navigation
    Mediated and diminished reality
    Mobile, desktop or hybrid 3DUIs
    Modeling and simulation
    Multi-user and distributed systems
    Multimodal capturing and reconstruction
    Multimodal/cross-modal interaction and perception
    Multisensory interfaces and rendering
    Perception and cognition
    Presence, body ownership, and agency
    Scene description and management issues
    Software architectures, toolkits, and engineering
    Teleoperation and telepresence
    Therapy and rehabilitation
    Touch, tangible and gesture interfaces
    Tracking and sensing
    User experience and usability
Last updated by Dou Sun in 2020-09-03
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
2015941313.8%
2014741824.3%
2013972121.6%
2012951515.8%
20111343324.6%
20101614125.5%
20091033534%
20081203730.8%
20071602616.3%
2006972828.9%
20051112926.1%
20041302620%
20031042927.9%
20021062927.4%
20011103330%
2000933133.3%
19991003333%
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