Conference Information
VR 2024: IEEE Conference on Virtual Reality and 3D User Interfaces
https://ieeevr.org/2024/Submission Date: |
2023-09-27 |
Notification Date: |
2024-01-24 |
Conference Date: |
2024-03-16 |
Location: |
Orlando, Florida, USA |
Years: |
31 |
CCF: a CORE: a QUALIS: a2 Viewed: 36052 Tracked: 41 Attend: 7
Call For Papers
Topics IEEE VR 2024 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics: 3D and volumetric display and projection technology 3D authoring 3D user interaction 3DUI metaphors Accessibility of immersive interfaces Audio interfaces and rendering Collaborative interactions Computer graphics techniques Crowd simulation Diversity and gender issues Embodied agents, virtual humans and (self-)avatars Ethical issues Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive / 360° video Immersive analytics and visualization Immersive games Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop or hybrid 3DUIs Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Multisensory interfaces and rendering Perception and cognition Presence, body ownership, and agency Scene description and management issues Software architectures, toolkits, and engineering Teleoperation and telepresence Therapy and rehabilitation Touch, tangible and gesture interfaces Tracking and sensing User experience and usability
Last updated by Dou Sun in 2023-09-01
Acceptance Ratio
Year | Submitted | Accepted | Accepted(%) |
---|---|---|---|
2015 | 94 | 13 | 13.8% |
2014 | 74 | 18 | 24.3% |
2013 | 97 | 21 | 21.6% |
2012 | 95 | 15 | 15.8% |
2011 | 134 | 33 | 24.6% |
2010 | 161 | 41 | 25.5% |
2009 | 103 | 35 | 34% |
2008 | 120 | 37 | 30.8% |
2007 | 160 | 26 | 16.3% |
2006 | 97 | 28 | 28.9% |
2005 | 111 | 29 | 26.1% |
2004 | 130 | 26 | 20% |
2003 | 104 | 29 | 27.9% |
2002 | 106 | 29 | 27.4% |
2001 | 110 | 33 | 30% |
2000 | 93 | 31 | 33.3% |
1999 | 100 | 33 | 33% |
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Related Journals
CCF | Full Name | Impact Factor | Publisher | ISSN |
---|---|---|---|---|
Brain-Computer Interfaces | Taylor & Francis | 2326-263X | ||
b | User Modeling and User-Adapted Interaction | 4.412 | Springer | 0924-1868 |
IEEE Wireless Communications Letters | 3.546 | IEEE | 2162-2337 | |
Journal of the Association for Information Science and Technology | 2.322 | John Wiley & Sons | 2330-1643 | |
Computer Standards & Interfaces | 2.487 | Elsevier | 0920-5489 | |
Journal of Real-Time Image Processing | 2.358 | Springer | 1861-8200 | |
International Journal of Digital Signal and Image Processing | AR Publication | 2347-4521 | ||
a | IEEE Transactions on Visualization and Computer Graphics | 3.780 | IEEE | 1077-2626 |
Numerical Heat Transfer, Part B: Fundamentals | 1.216 | Taylor & Francis | 1040-7790 | |
Virtual and Physical Prototyping | 6.825 | Taylor & Francis | 1745-2759 |
Full Name | Impact Factor | Publisher |
---|---|---|
Brain-Computer Interfaces | Taylor & Francis | |
User Modeling and User-Adapted Interaction | 4.412 | Springer |
IEEE Wireless Communications Letters | 3.546 | IEEE |
Journal of the Association for Information Science and Technology | 2.322 | John Wiley & Sons |
Computer Standards & Interfaces | 2.487 | Elsevier |
Journal of Real-Time Image Processing | 2.358 | Springer |
International Journal of Digital Signal and Image Processing | AR Publication | |
IEEE Transactions on Visualization and Computer Graphics | 3.780 | IEEE |
Numerical Heat Transfer, Part B: Fundamentals | 1.216 | Taylor & Francis |
Virtual and Physical Prototyping | 6.825 | Taylor & Francis |
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