Conference Information

VRST 2026: ACM Symposium on Virtual Reality Software and Technology

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Submission Date:
2026-06-08
Notification Date:
Conference Date:
2026-11-16
Location:
Sendai, Japan
Years:
32
CCF: c   CORE: a   QUALIS: b1   Viewed: 78468   Tracked: 27   Attend: 3

Call For Papers

VRST 2026 (ACM Symposium on Virtual Reality Software and Technology) is a CCF C / CORE A / QUALIS B1 conference held in Sendai, Japan on 2026-11-16. The paper submission deadline is 2026-06-08.

Topics VRST 2025 welcomes paper submissions relating (but not limited) to the following XR areas: Display technology and interaction devices Low-latency and high-performance software and applications Multi-user and distributed XR XR software environments and authoring systems Interaction techniques Tracking and sensing Multimodal XR including haptics, smell, taste, and brain-computer interfaces Audio & music processing, sound synthesis, and sonification XR-related computer vision, computer graphics, and rendering techniques Immersive analytics Diversity and Inclusion in XR XR-related modeling and simulation techniques Avatars and virtual humans, virtual embodiment, and body-ownership illusions Teleoperation and telepresence Performance testing, user experience, and empirical studies Locomotion and navigation Perception, presence, and cognition XR applications, e.g. training, medical, fabrication Multi-disciplinary research projects involving innovative use of XR
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Acceptance Ratio

Average acceptance rate: 33.9% over 9 years (1997–2012).

YearSubmittedAcceptedAccepted(%)
2012882528.4%
20101033332%
20091003939%
20081223730.3%
2005552036.4%
2004823239%
2003812834.6%
20021052624.8%
1997763140.8%

Best Papers

YearBest Papers
2025Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
2025A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
2025See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention
2024Enhancing VR Sketching with a Dynamic Shape Display
2024The Guide's Apprentices: Engaging Visitors of Virtual Museums through Appropriate Agent Embodiments
2024ChronoShore: Diagetic Temporal Exploration in a Simulated Virtual Coast Environment
2024A Study on the Effectiveness of Augmented Reality Signal-Integrated Camera Monitor Systems for Safe Lane Changing
2024White Lies in Virtual Reality: Impact on Enjoyment and Fatigue
2023Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research
2023Intuitive User Interfaces for Real-Time Magnification in Augmented Reality
2022Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR
2021Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
2021Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli
2021Flyables: Haptic Input Devices for Virtual Reality using Quadcopters
2021Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks
2020Realistic Virtual Humans from Smartphone Videos
2020Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking
2020Moving Virtual Reality out of its Comfort Zone and Into the African Kalahari Desert Field: Experiences From Technological Co-Exploration With an Indigenous San Community in Namibia
2020Computing Object Selection Difficulty in VR using Run-time Contextual Analysis
2020Ray-Casting-based 3D pointing and Dragging Interface for Naked-Eye Stereoscopic Displays
2020Augmented Reality World Editor
2020HexTouch: Affective Robot Touch for Complementary Interactions to Companion Agents in Virtual Reality
2018The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction
2018Immersion and coherence in a stressful virtual environment
2016A Novel Magnetic Levitation Haptic Device for Augmentation of Tissue Stiffness Perception
2016Procedurally Generated Virtual Reality from 3D Reconstructed Physical Space
2015JackIn head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera for Remote Collaboration

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