Conference Information
ICVR 2024: International Conference on Virtual Reality
Submission Date:
Notification Date:
Conference Date:
Bournemouth, UK
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Call For Papers
As a forum for the knowledge-sharing of cutting-edge advances and developments in Virtual Reality (VR) and related fields, ICVR 2024 will bring together an international community of experts to present the state-of-the-art and the latest research results, future development outlooks, and innovative applications, encompassing not only VR, but also augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and their cross-cutting areas.

The sponsors and organizers of ICVR 2024 invite submissions of high-quality research papers describing original research and innovation, covering a wide array of topics, including but not limited to the following:

    Topic Area #1 - Technologies & Applications

        VR, AR, MR, and XR Applications
        2D/3D and volumetric display and projection technology
        3D authoring
        Computer graphics techniques for VR, AR, MR and XR
        Immersive 360° video streaming
        Immersive analytics and data visualisation
        Modeling and simulation techniques in VR, AR, MR, and XR
        Multi-user and distributed systems
        Multimodal capturing and reconstruction
        Scene description and management issues
        Software architectures, toolkits, and engineering
        Games and storytelling in VR, AR, MR and XR
        AI for VR, AR, MR, and XR

    Topic Area #2 - Multi-sensory Experiences and Techniques
        Audio interfaces, sound rendering, spatialized audio, auditory perception, and psychoacoustics
        Embodied agents, virtual humans and avatars
        Haptic and tactile interfaces, pseudo haptics, and touch-based UI
        Multisensory rendering, registration, and synchronization
        Perception, cognition and general effects on psychology and use
        Social VR, spatial presence, and agency
        Teleoperation and telepresence

    Topic Area #3 - Interaction
        Affective computing and design
        3D user interactions
        3DUI metaphors
        Collaborative interactions
        Ethical and moral issues
        Human factors and ergonomics
        Locomotion and navigation
        Multimodal/cross-modal interaction and perception
        Non-visual interfaces (such as olfactory)
        Touch, tangible and gesture interfaces
        Usage research, evaluation methods and empirical studies
Last updated by Dou Sun in 2024-03-31
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