Conference Information

ICVRT 2025: International Conference on Virtual Reality Technology

Please Login to view website of conference
Free account: view official websites, track deadlines, and get email reminders.
Embed deadline badge
ICVRT
Submission Date:
2025-10-25 Extended
Notification Date:
2025-11-15
Conference Date:
2025-12-05
Location:
Harbin, China
Years:
8
Viewed: 16260   Tracked: 1   Attend: 0

Call For Papers

ICVRT 2025 (International Conference on Virtual Reality Technology) is an academic conference held in Harbin, China on 2025-12-05. The paper submission deadline is 2025-10-25 (extended). Acceptance notifications are sent on 2025-11-15.

We invite submissions of high-quality, original research papers on topics related to virtual reality technology, including but not limited to: Track 1: Virtual Reality Applications ▪ Educational and training simulations ▪ Medical and healthcare applications ▪ Entertainment and gaming ▪ Virtual tourism and cultural heritage ▪ Collaborative virtual environments Track 2: Virtual Reality Technologies ▪ Virtual reality hardware and software ▪ Augmented reality and mixed reality ▪ Immersive technologies (e.g. haptics, sound, smell) ▪ Virtual and augmented reality content creation tools ▪ Virtual reality analytics and metrics Track 3: Human-Computer Interaction in Virtual Reality ▪ User interfaces and interaction techniques ▪ Usability and user experience in virtual reality ▪ Social and emotional aspects of virtual reality ▪ User behavior and decision-making in virtual reality ▪ Accessibility and inclusivity in virtual reality Track 4: Virtual Reality in Industry and Engineering ▪ Virtual prototyping and product design ▪ Virtual assembly and maintenance ▪ Virtual training for manufacturing and industry ▪ Virtual reality for urban planning and architecture ▪ Virtual reality for the automotive and aerospace industries Track 5: Virtual Reality and Education ▪ Virtual reality in primary and secondary education ▪ Virtual reality in higher education and research ▪ Distance learning and virtual classrooms ▪ Gamification and virtual reality in education ▪ Pedagogical approaches for virtual reality learning Track 6: Virtual Reality and Health ▪ Virtual reality for mental health treatment ▪ Virtual reality for physical therapy and rehabilitation ▪ Virtual reality for pain management ▪ Virtual reality for healthcare training ▪ Ethical and legal issues in virtual reality healthcare applications
Last updated by Dunn Carl on

Related Journals

CCFFull NameImpact FactorPublisherISSN
Virtual Reality5.0Springer1359-4338
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems6.1Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

Comments 0

No comments yet.

Please Login to post a comment