Conference Information
ICVRT 2020: International Conference on Virtual Reality Technology
http://www.icvrt.org/
Submission Date:
2020-07-20
Notification Date:
2020-08-10
Conference Date:
2020-12-04
Location:
Jakarta, Indonesia
Years:
3
Viewed: 2019   Tracked: 1   Attend: 0

Conference Location
Call For Papers
2020 3rd International Conference on Virtual Reality Technology (ICVRT 2020) aims at bringing together researchers, engineers and practitioners interested in the related fields of Virtual Reality Technology all around the world to exchange up-to-date research results.

Conference Topics and Scope include but are not limited to:

Applications in telecommunications 	
Content-based image retrieval 	
Adaptive signal processing 	
Adaptive filters
Adaptive and clustering algorithms 	
Cyclo-stationary signal analysis 	
Array signal processing 	
Animation
Application of remote sensing image processing 	
Digital entertainment and education 	
Augmented reality (AR) 	
Artificial life
Application of the virtual human body 	
Discrete cosine transforms 	
Behavioral modeling 	
Collaborative VR
Cultural differences in the use of virtual reality 	
Distributed virtual environment 	
Data mining techniques 	
Face recognition
Detection and estimation of signal parameters 	
Dynamic texture synthesis 	
Digital signal processing 	
Fast algorithms
Development and implementation of virtual reality applications 	
Embedded graphics system 	
Discrete hilbert transforms 	
Filter design
Enhancing customer experience via virtual reality 	
Filter design and structures 	
Data visualization 	
FIR filters
Fuzzy logic applications in signal processing 	
Graphics hardware acceleration 	
Distributed systems 	
Graphics chip
Growth of virtual plant simulation 	
Higher order statistical analysis 	
Document analysis 	Image acquisition
Human-computer interaction technology 	
Image coding and compression 	
Fast fourier transforms 	
Image processing
Impacts of virtual reality on value co-creation 	
Intelligent virtual environment 	Haptic rendering touch 	
IIR filters
Legal, ethical, and regulatory issues of virtual reality 	
Medical image processing 	
Image segmentation 	
Information system
Mobile and wearable technologies and applications 	
Multi-resolution techniques 	
Image-based rendering 	
Mixed reality
Multidimensional signal processing 	
Nonlinear signals and systems 	
Industrial applications 	
Machine vision
Multiple filtering and filter banks 	
Optical display technology 	
Mobile signal processing 	
Motion detection
Multi-sensory experience via virtual reality 	
Pattern recognition and analysis 	
Multimodal user interface 	
Modeling technique
Neural networks for signal processing 	
Point rendering and drawing 	
Multi-channel filtering 	
Multimedia
Regional and digital cities, digital 	
Real-time graphics rendering 	
Optical signal processing 	
Noise control
Three-dimension data acquisition techniques 	
Real time signal processing 	
Psychology in the VR 	
Online games
Three-dimension reconstruction of medical images 	
Statistical signal processing 	
Radar image processing 	
Simulation
Time-frequency signal analysis 	
Space positioning technology 	
Signal reconstruction 	
Space of sound
Virtual design/ manufacturing/engineering 	
Sonar image processing 
Signal identification 	
Spectral analysis
Virtual enterprises and communities 	
Super-resolution imaging 	
Signal noise control 	
Visualization
Virtual geographic environments 	
Three-dimension geographic 	
Virtual reality gamification 	
Volume rendering
Virtual reality applications in tourism, events, hospitality, retail, cultural heritage, architecture, education, entertainment, health, media etc. 	
Various types of simulators 	
Virtual reality marketing 	
VR games
Virtual reality for customer engagement 	
Virtual reality audio systems 	
Virtual reality technologies 	
VR applications
Virtual reality in smart city and smart tourism 	
Virtual reality business model 	Video signal processing 	
VRML technology
Visualization of mining and exploration 	
Virtual reality adoption behavior 	
VR sensor technology 	
Watermarking
VR application of pattern recognition 	
Web-3D Geometry compression 	
VR system architecture 	
Wavelet transforms
Last updated by Dou Sun in 2020-03-27
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