Conference Information
VRST 2021: ACM Symposium on Virtual Reality Software and Technology
Submission Date:
Notification Date:
Conference Date:
Osaka, Japan
CCF: c   CORE: a   QUALIS: b1   Viewed: 22429   Tracked: 19   Attend: 2

Call For Papers
The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers on augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology.

VRST brings together the main international research groups working on XR, along with many of the world’s leading companies that provide or utilize XR systems. VRST 2021 will be held in Osaka, Japan, hosted by Osaka University, from Wednesday, Dec. 8th to Friday, Dec. 10th, 2021. The event is sponsored by ACM SIGCHI and SIGGRAPH.

All sessions will be hosted through an online platform. Some of the sessions will also be held on-site at Osaka University, located in Osaka, Japan. The Osaka area (and nearby regions like Kyoto and Kobe) is quite populous and lively, and there are many places to visit such as historical buildings, lively entertainment areas, and amusement facilities. In addition, the schedule (tentative) is conveniently set up so that the participants can also join the SIGGRAPH Asia 2021 (December 14-17, in Tokyo) in succession.

Main Topics

VRST 2021 welcomes submissions of research papers that relate (but not limited) to the topics below.

    VR/AR/MR(=XR) technology and devices
    Advanced display technologies and immersive projection technologies
    Low-latency and high-performance XR
    Multi-user and distributed XR
    XR software infrastructures
    XR authoring systems
    Human interaction and collaborative techniques for XR
    Input devices for XR
    Tracking and sensing
    Multisensory and multimodal system for XR
    Brain-computer interfaces
    Haptics, smell and taste
    Audio and music processing for XR
    Sound synthesis for XR
    Computer vision and computer graphics techniques for XR
    Immersive simulations in XR
    Immersive analytics
    Modeling and simulation
    Real-time physics-based modeling
    Real-time rendering
    Physically based rendering for XR
    Avatars and virtual humans in XR
    Tele-operation and telepresence
    Performance testing & evaluation
    Locomotion and navigation in virtual environments
    Perception, presence, virtual embodiment, and cognition
    Teleoperation and telepresence
    Computer animation for XR
    XR applications (e.g. training systems, medical systems, etc.)
    XR for fabrication
    Innovative HCI approaches in XR
    Multi-disciplinary research projects involving innovative use of XR
Last updated by Dou Sun in 2021-04-18
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