Conference Information
VRST 2020: ACM Symposium on Virtual Reality Software and Technology
https://vrst.acm.org/vrst2020/
Submission Date:
2020-06-29
Notification Date:
2020-08-17
Conference Date:
2020-11-01
Location:
Ottawa, Canada
Years:
26
CCF: c   CORE: a   QUALIS: b1   Viewed: 15649   Tracked: 14   Attend: 2

Conference Location
Call For Papers
The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.

The VRST symposium brings together the main international research groups working on AR/VR/MR, along with many of the world’s leading companies that provide or utilize AR/VR systems. The VRST 2020 conference will be held in Ottawa, Canada, hosted by Carleton University, from November 1 to November 4, 2020. The event is sponsored by ACM SIGCHI and SIGGRAPH.

For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium, to help foster collaborations between researchers in the increasingly related VR and games/HCI communities. 

Main Topics:

                VR/AR/MR(=XR) technology and devices
                Advanced display technologies and immersive projection technologies
                Low-latency and high-performance XR
                Multi-user and distributed XR
                XR software infrastructures
                XR authoring systems
                Human interaction and collaborative techniques for XR
                Input devices for XR
                Tracking and sensing
                Multisensory and multimodal system for XR
                Brain-computer interfaces
                Haptics, smell and taste
                Audio and music processing for XR
                Sound synthesis for XR
                Computer vision and computer graphics techniques for XR
                Immersive simulations in XR   
                Immersive analytics
                Modelling and simulation
                Real-time physics-based modelling
                Real-time rendering
                Physically based rendering for XR
                Avatars and virtual humans in XR
                Tele-operation and telepresence
                Performance testing & evaluation
                Locomotion and navigation in virtual environments
                Perception, presence, virtual embodiment, and cognition
                Teleoperation and telepresence
                Computer animation for XR
                XR applications (e.g. training systems, medical systems ...)
                XR for fabrication
                Innovative HCI approaches in XR
                Multi-disciplinary research projects involving innovative use of XR
Last updated by Dou Sun in 2020-03-10
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
2012882528.4%
20101033332%
20091003939%
20081223730.3%
2005552036.4%
2004823239%
2003812834.6%
20021052624.8%
1997763140.8%
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