Información de la conferencia
VRST 2026: ACM Symposium on Virtual Reality Software and Technology
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Día de Entrega:
2026-06-08
Fecha de Notificación:
Fecha de Conferencia:
2026-11-16
Ubicación:
Sendai, Japan
Años:
32
CCF: c   CORE: a   QUALIS: b1   Vistas: 74819   Seguidores: 27   Asistentes: 3

Solicitud de Artículos
Topics

VRST 2025 welcomes paper submissions relating (but not limited) to the following XR areas:

    Display technology and interaction devices
    Low-latency and high-performance software and applications
    Multi-user and distributed XR
    XR software environments and authoring systems
    Interaction techniques
    Tracking and sensing
    Multimodal XR including haptics, smell, taste, and brain-computer interfaces
    Audio & music processing, sound synthesis, and sonification
    XR-related computer vision, computer graphics, and rendering techniques
    Immersive analytics
    Diversity and Inclusion in XR
    XR-related modeling and simulation techniques
    Avatars and virtual humans, virtual embodiment, and body-ownership illusions
    Teleoperation and telepresence
    Performance testing, user experience, and empirical studies
    Locomotion and navigation
    Perception, presence, and cognition
    XR applications, e.g. training, medical, fabrication
    Multi-disciplinary research projects involving innovative use of XR
Última Actualización Por Dou Sun en 2026-03-30
Coeficiente de Aceptación
AñoEnviadosAceptadosAceptados(%)
2012882528.4%
20101033332%
20091003939%
20081223730.3%
2005552036.4%
2004823239%
2003812834.6%
20021052624.8%
1997763140.8%
Los Mejores Artículos
AñoLos Mejores Artículos
2025Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
2025A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
2025See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention
2024Enhancing VR Sketching with a Dynamic Shape Display
2024The Guide's Apprentices: Engaging Visitors of Virtual Museums through Appropriate Agent Embodiments
2024ChronoShore: Diagetic Temporal Exploration in a Simulated Virtual Coast Environment
2024A Study on the Effectiveness of Augmented Reality Signal-Integrated Camera Monitor Systems for Safe Lane Changing
2024White Lies in Virtual Reality: Impact on Enjoyment and Fatigue
2023Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research
2023Intuitive User Interfaces for Real-Time Magnification in Augmented Reality
2022Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR
2021Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
2021Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli
2021Flyables: Haptic Input Devices for Virtual Reality using Quadcopters
2021Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks
2020Realistic Virtual Humans from Smartphone Videos
2020Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking
2020Moving Virtual Reality out of its Comfort Zone and Into the African Kalahari Desert Field: Experiences From Technological Co-Exploration With an Indigenous San Community in Namibia
2020Computing Object Selection Difficulty in VR using Run-time Contextual Analysis
2020Ray-Casting-based 3D pointing and Dragging Interface for Naked-Eye Stereoscopic Displays
2020Augmented Reality World Editor
2020HexTouch: Affective Robot Touch for Complementary Interactions to Companion Agents in Virtual Reality
2018The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction
2018Immersion and coherence in a stressful virtual environment
2016A Novel Magnetic Levitation Haptic Device for Augmentation of Tissue Stiffness Perception
2016Procedurally Generated Virtual Reality from 3D Reconstructed Physical Space
2015JackIn head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera for Remote Collaboration
Conferencias Relacionadas
CCFCOREQUALISAbreviaciónNombre CompletoEntregaNotificaciónConferencia
aaa1FASTUSENIX Conference on File and Storage Technologies2026-09-152026-12-082027-02-23
cab1VRSTACM Symposium on Virtual Reality Software and Technology2026-06-082026-11-16
aaa1UISTACM Symposium on User Interface Software and Technology2026-03-242026-11-02
ba1VTCVehicular Technology Conference2025-12-102026-02-282026-06-09
aaa2VRIEEE Conference on Virtual Reality and 3D User Interfaces2025-09-052026-01-232026-03-21
cICVRVInternational Conference on Virtual Reality and Visualization2025-08-152025-09-152025-12-19
b4ICSOFTInternational Conference on Software Technologies2025-01-172025-03-172025-06-11
b2Ada-EuropeInternational Conference on Reliable Software Technologies2020-01-142020-03-202020-06-08
bb5QoSAInternational ACM Sigsoft Conference on the Quality of Software Architectures2016-01-182016-02-152016-04-05
cb1IATInternational Conference on Intelligent Agent Technology2015-05-312015-07-152015-12-06
Revistas Relacionadas
CCFNombre CompletoFactor de ImpactoEditorISSN
Journal of Materials Processing Technology7.5Elsevier0924-0136
Journal of Hospitality and Tourism Technology6.9Emerald1757-9880
ACM Transactions on Intelligent Systems and Technology6.6ACM2157-6904
Virtual Reality5.0Springer1359-4338
Environmental Modelling & Software4.6Elsevier1364-8152
bInformation and Software Technology4.3Elsevier0950-5849
Language Learning & Technology4.1University of Hawaii Press1094-3501
bEmpirical Software Engineering3.6Springer1382-3256
International Journal of Imaging Systems and Technology2.5Wiley-Blackwell0899-9457
cInternational Journal on Software Tools for Technology Transfer1.100Springer1433-2779