Información de la conferencia

ICVRT 2025: International Conference on Virtual Reality Technology

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ICVRT
Día de Entrega:
2025-10-25 Extended
Fecha de Notificación:
2025-11-15
Fecha de conferencia:
2025-12-05
Ubicación:
Harbin, China
Ediciones:
8
Vistas: 16264   Seguidores: 1   Asistentes: 0

Solicitud de Artículos

ICVRT 2025 (International Conference on Virtual Reality Technology) is an academic conference held in Harbin, China on 2025-12-05. The paper submission deadline is 2025-10-25 (extended). Acceptance notifications are sent on 2025-11-15.

We invite submissions of high-quality, original research papers on topics related to virtual reality technology, including but not limited to: Track 1: Virtual Reality Applications ▪ Educational and training simulations ▪ Medical and healthcare applications ▪ Entertainment and gaming ▪ Virtual tourism and cultural heritage ▪ Collaborative virtual environments Track 2: Virtual Reality Technologies ▪ Virtual reality hardware and software ▪ Augmented reality and mixed reality ▪ Immersive technologies (e.g. haptics, sound, smell) ▪ Virtual and augmented reality content creation tools ▪ Virtual reality analytics and metrics Track 3: Human-Computer Interaction in Virtual Reality ▪ User interfaces and interaction techniques ▪ Usability and user experience in virtual reality ▪ Social and emotional aspects of virtual reality ▪ User behavior and decision-making in virtual reality ▪ Accessibility and inclusivity in virtual reality Track 4: Virtual Reality in Industry and Engineering ▪ Virtual prototyping and product design ▪ Virtual assembly and maintenance ▪ Virtual training for manufacturing and industry ▪ Virtual reality for urban planning and architecture ▪ Virtual reality for the automotive and aerospace industries Track 5: Virtual Reality and Education ▪ Virtual reality in primary and secondary education ▪ Virtual reality in higher education and research ▪ Distance learning and virtual classrooms ▪ Gamification and virtual reality in education ▪ Pedagogical approaches for virtual reality learning Track 6: Virtual Reality and Health ▪ Virtual reality for mental health treatment ▪ Virtual reality for physical therapy and rehabilitation ▪ Virtual reality for pain management ▪ Virtual reality for healthcare training ▪ Ethical and legal issues in virtual reality healthcare applications
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