GRIVAPP 2027 (International Conference on Computer Graphics, Interaction, Visualization Theory and Applications) is an academic conference held in Valletta, Malta on 2027-02-26. The paper submission deadline is 2026-09-15. Acceptance notifications are sent on 2026-11-13.
SCOPE
The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design.
Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome.
CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. MODELING, RENDERING, ANIMATION AND SIMULATION
2. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION
3. INFORMATION AND SCIENTIFIC VISUALIZATION
AREA 1: MODELING, RENDERING, ANIMATION AND SIMULATION
Modeling of Natural Scenes and Phenomena
Procedural and Multiresolution Modeling
Neural Modeling and Rendering Approaches
Physics-Based Modeling, Rendering, Animation, and Simulation
Mesh and Point-Based Representations and Processing
Image-Based Modeling, Rendering, and Animation
Non-Photorealistic Rendering, Painting-like Rendering, Drawing
Mesh Processing and Repairing
Real-Time Rendering of Meshes and Volumes
Artificial Intelligence for Graphics, Animation, and Simulation
Simulation of Fluids, Solids, Rods, and Shells
Character Animation and Motion Capture
Crowd Simulation
Modeling and Simulation for Education and Training
Neural Approaches for Animation and Simulation
AREA 2: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION
Virtual, Augmented and Mixed Reality
Hardware Technologies and Distributed Virtual Environments
Collaborative Virtual Environments
Virtual Humans and Artificial Life
Interactive 3D Graphics and Immersive Systems
Sketch-Based Interfaces
Games for Education and eLearning Applications
Human Performance and Usability of Virtual Environments
Models for Human-Agent Interaction
Social Agents and Emotional Interaction
Haptic Interfaces and Multimodal Interaction
Mobile, Wearable and Pervasive Devices
Task Analysis, Guidelines and Evaluation Paradigms
AREA 3: INFORMATION AND SCIENTIFIC VISUALIZATION
Visual Data Analysis and Knowledge Discovery
Visual Analytics Applications
Visualization Design Studies
Uncertainty Visualization
Explainable AI and Visualization
Coordinated and Multiple Views
Domain-Specific Visualization (e.g., Biomedical, Engineering, Environmental)
Visualization Systems, Tools, and Frameworks
Usability, Evaluation, and Empirical Studies in Visualization
Scientific Visualization of Spatial, Temporal, and Multivariate Data
High-Dimensional Data Analysis and Dimensionality Reduction
Large-Scale and High-Performance Visualization (Including GPU-Based Methods)
Data-Driven Storytelling and Narrative Visualization
Geospatial, Temporal and Textual Data Visualization
Human Perception and Cognition in Visualization
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