Conference Information

GRIVAPP 2027: International Conference on Computer Graphics, Interaction, Visualization Theory and Applications

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GRIVAPP
Submission Date:
2026-09-15 Due in 61 days
Notification Date:
2026-11-13
Conference Date:
2027-02-26
Location:
Valletta, Malta
Years:
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Call For Papers

GRIVAPP 2027 (International Conference on Computer Graphics, Interaction, Visualization Theory and Applications) is an academic conference held in Valletta, Malta on 2027-02-26. The paper submission deadline is 2026-09-15. Acceptance notifications are sent on 2026-11-13.

SCOPE The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. MODELING, RENDERING, ANIMATION AND SIMULATION 2. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION 3. INFORMATION AND SCIENTIFIC VISUALIZATION AREA 1: MODELING, RENDERING, ANIMATION AND SIMULATION Modeling of Natural Scenes and Phenomena Procedural and Multiresolution Modeling Neural Modeling and Rendering Approaches Physics-Based Modeling, Rendering, Animation, and Simulation Mesh and Point-Based Representations and Processing Image-Based Modeling, Rendering, and Animation Non-Photorealistic Rendering, Painting-like Rendering, Drawing Mesh Processing and Repairing Real-Time Rendering of Meshes and Volumes Artificial Intelligence for Graphics, Animation, and Simulation Simulation of Fluids, Solids, Rods, and Shells Character Animation and Motion Capture Crowd Simulation Modeling and Simulation for Education and Training Neural Approaches for Animation and Simulation AREA 2: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION Virtual, Augmented and Mixed Reality Hardware Technologies and Distributed Virtual Environments Collaborative Virtual Environments Virtual Humans and Artificial Life Interactive 3D Graphics and Immersive Systems Sketch-Based Interfaces Games for Education and eLearning Applications Human Performance and Usability of Virtual Environments Models for Human-Agent Interaction Social Agents and Emotional Interaction Haptic Interfaces and Multimodal Interaction Mobile, Wearable and Pervasive Devices Task Analysis, Guidelines and Evaluation Paradigms AREA 3: INFORMATION AND SCIENTIFIC VISUALIZATION Visual Data Analysis and Knowledge Discovery Visual Analytics Applications Visualization Design Studies Uncertainty Visualization Explainable AI and Visualization Coordinated and Multiple Views Domain-Specific Visualization (e.g., Biomedical, Engineering, Environmental) Visualization Systems, Tools, and Frameworks Usability, Evaluation, and Empirical Studies in Visualization Scientific Visualization of Spatial, Temporal, and Multivariate Data High-Dimensional Data Analysis and Dimensionality Reduction Large-Scale and High-Performance Visualization (Including GPU-Based Methods) Data-Driven Storytelling and Narrative Visualization Geospatial, Temporal and Textual Data Visualization Human Perception and Cognition in Visualization
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