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GRIVAPP 2027: International Conference on Computer Graphics, Interaction, Visualization Theory and Applications

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GRIVAPP
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투고 마감일:
2026-09-15 16일 남음
통보일:
2026-11-13
개최일:
2027-02-26
개최지:
Valletta, Malta
개최 횟수:
조회: 1264   팔로우: 0   참가: 0

회반 지수 (CP-I)

53.8 / 100
전체 5,646개 중 889위 · 상위 16%

컴퓨터 그래픽스·멀티미디어 분야 148개 중 37위 인간-컴퓨터 상호작용 분야 154개 중 44위

학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산
개최 횟수 (20%)
84
커뮤니티 관심도 (10%)
12
공개 자료 충실도 (15%)
55

사용한 입력: 확인되는 개최 횟수: 22 · 지난 24개월 동안 이 페이지를 연 연구자: 4명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-08-30

논문 모집

GRIVAPP 2027 (International Conference on Computer Graphics, Interaction, Visualization Theory and Applications) is an academic conference held in Valletta, Malta on 2027-02-26. The paper submission deadline is 2026-09-15. Acceptance notifications are sent on 2026-11-13.

SCOPE The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. MODELING, RENDERING, ANIMATION AND SIMULATION 2. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION 3. INFORMATION AND SCIENTIFIC VISUALIZATION AREA 1: MODELING, RENDERING, ANIMATION AND SIMULATION Modeling of Natural Scenes and Phenomena Procedural and Multiresolution Modeling Neural Modeling and Rendering Approaches Physics-Based Modeling, Rendering, Animation, and Simulation Mesh and Point-Based Representations and Processing Image-Based Modeling, Rendering, and Animation Non-Photorealistic Rendering, Painting-like Rendering, Drawing Mesh Processing and Repairing Real-Time Rendering of Meshes and Volumes Artificial Intelligence for Graphics, Animation, and Simulation Simulation of Fluids, Solids, Rods, and Shells Character Animation and Motion Capture Crowd Simulation Modeling and Simulation for Education and Training Neural Approaches for Animation and Simulation AREA 2: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION Virtual, Augmented and Mixed Reality Hardware Technologies and Distributed Virtual Environments Collaborative Virtual Environments Virtual Humans and Artificial Life Interactive 3D Graphics and Immersive Systems Sketch-Based Interfaces Games for Education and eLearning Applications Human Performance and Usability of Virtual Environments Models for Human-Agent Interaction Social Agents and Emotional Interaction Haptic Interfaces and Multimodal Interaction Mobile, Wearable and Pervasive Devices Task Analysis, Guidelines and Evaluation Paradigms AREA 3: INFORMATION AND SCIENTIFIC VISUALIZATION Visual Data Analysis and Knowledge Discovery Visual Analytics Applications Visualization Design Studies Uncertainty Visualization Explainable AI and Visualization Coordinated and Multiple Views Domain-Specific Visualization (e.g., Biomedical, Engineering, Environmental) Visualization Systems, Tools, and Frameworks Usability, Evaluation, and Empirical Studies in Visualization Scientific Visualization of Spatial, Temporal, and Multivariate Data High-Dimensional Data Analysis and Dimensionality Reduction Large-Scale and High-Performance Visualization (Including GPU-Based Methods) Data-Driven Storytelling and Narrative Visualization Geospatial, Temporal and Textual Data Visualization Human Perception and Cognition in Visualization
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관련 저널

CCF정식 명칭영향력 지수출판사ISSN
IEEE Computer Graphics and Applications1.4IEEE0272-1716
Visualization in EngineeringSpringer2213-7459
Computing and Visualization in ScienceSpringer1432-9360
Journal of Control Theory and Applications1.5Springer1672-6340
CComputers & Graphics2.8Elsevier0097-8493
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X

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