Journal Information
Computers & Graphics (C&G)
Impact Factor:

Call For Papers
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.

Computers & Graphics provides a medium to communicate information concerning interactive CG and CG applications. The journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software. 
Last updated by Dou Sun in 2019-01-05
Special Issues
Special Issue on ACM SIGGRAPH Conference on Motion, Interaction and Games 2019
Submission Date: 2020-02-01

The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England 4th - 6th November 2019. MIG is one of the few ACM SIGGRAPH Specialized Conferences, together with ACM/Eurographics Symposium on Computer Animation (SCA) and ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D). Motion is studied in many different areas of research, from graphics and animation, robotics, physics to design and manufacturing, performing arts, medicine, ethology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. Furthermore, technological advances in VR and AR have also enabled new ways for users to interact with digital environments and fueled a revolution in game and game design. Games provide a unique application domain for investigating the intersection of the many facets of motion, interaction, and other areas of graphics. The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from all these fields to present their most recent results, to initiate collaborations, and to contribute to the advancement of the research area. The conference will consist of regular paper sessions, workshops and talks by a selection of internationally renowned speakers in all areas related to interactive systems and animation both from Academia as well as from the Industry. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants. Topics of Interest · The relevant topics include (but are not limited to): · Animation Systems · Animal locomotion · Autonomous actors · Behavioral animation, crowds & artificial life · Clothes, skin and hair · Deformable models · Expressive animation · Facial animation · Facial feature analysis · Game interaction and player experience · Game technology · Gesture recognition · Group and crowd behaviour · Human motion analysis · Image-based animation · Interaction in virtual and augmented reality · Interactive animation systems · Interactive storytelling in games · Machine learning techniques for animation · Motion capture & retargeting · Motion control · Motion in performing arts · Motion in sports · Motion rehabilitation systems · Multimodal interaction: haptics, sound, etc · Navigation & path planning · Physics-based animation · Real-time fluids · User-adaptive interaction and personalization · Virtual humans
Last updated by Dou Sun in 2019-09-07
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