Conference Information
CGI 2021: Computer Graphics International
http://www.cgs-network.org/cgi21/
Submission Date:
2021-02-25
Notification Date:
2021-04-15
Conference Date:
2021-09-06
Location:
Geneva, Switzerland
Years:
38
CCF: c   CORE: b   QUALIS: b1   Viewed: 24188   Tracked: 37   Attend: 8
Conference Location
Call For Papers
CALL FOR VISUAL COMPUTER JOURNAL PAPERS

The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published by Springer in the Visual Computer Journal (impact factor 1.45) by Springer-Verlag.

The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.

Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.

We invite original contributions that advance the state-of-the-art in topics related to:

    Rendering Techniques
    Geometric Computing
    Virtual and Augmented Reality
    Shape and Surface Modeling
    Physically Based Modeling
    Computer Vision for Computer Graphics
    Scientific Visualization
    Data Compression for Graphics
    Medical Imaging
    Computation Geometry
    Image Based Rendering
    Computational Photography
    Computer Animation
    Visual Analytics
    Shape Analysis and Image Retrieval
    Volume Rendering
    Solid Modelling

    Geometric Modelling
    Computational Fabrication
    Image Processing
    3D Reconstruction
    Global Illumination
    Graphical Human-Computer Interaction
    Human Modelling
    Image Analysis
    Saliency Methods
    Shape Matching
    Sketch-based Modelling
    Robotics and Vision
    Stylized Rendering
    Textures
    Pattern Recognition
    Machine Learning for Graphics
    3D Fabrication

CALL FOR SPRINGER LNCS PROCEEDINGS PAPERS

The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published by Springer in the Visual Computer Journal (impact factor 1.45) by Springer-Verlag.

The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.

The CGI proceedings papers (8~12 pages full papers, 5~7 pages short papers including figures and references): A template for the full and short paper submission by March deadline is found at Springer, LNCS website. Authors should consult Springer’s author’s guidelines and use their proceedings templates, either for Microsoft Word or for LaTex, for the preparation of their papers. Springer encourages authors to include their ORCIDs in their papers. In addition, the corresponding author of each paper, acting on behalf of all of the authors of that paper, must complete and sign a Consent-to-Publish form, through which the copyright for their paper is transferred to Springer. The corresponding author signing the copyright form should match the corresponding author marked on the paper. Once the files have been sent to Springer, changes relating to the authorship of the papers cannot be made.

Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.

We invite original contributions that advance the state-of-the-art in topics related to:

    Rendering Techniques
    Geometric Computing
    Virtual and Augmented Reality
    Shape and Surface Modeling
    Physically Based Modeling
    Computer Vision for Computer Graphics
    Scientific Visualization
    Data Compression for Graphics
    Medical Imaging
    Computation Geometry
    Image Based Rendering
    Computational Photography
    Computer Animation
    Visual Analytics
    Shape Analysis and Image Retrieval
    Volume Rendering
    Solid Modelling

    Geometric Modelling
    Computational Fabrication
    Image Processing
    3D Reconstruction
    Global Illumination
    Graphical Human-Computer Interaction
    Human Modelling
    Image Analysis
    Saliency Methods
    Shape Matching
    Sketch-based Modelling
    Robotics and Vision
    Stylized Rendering
    Textures
    Pattern Recognition
    Machine Learning for Graphics
    3D Fabrication
Last updated by Dou Sun in 2021-01-30
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
20082207935.9%
20071456041.4%
20051113632.4%
200417210058.1%
2003745675.7%
2001643453.1%
2000923032.6%
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Related Journals
CCFFull NameImpact FactorPublisherISSN
IEEE Computer Graphics and Applications1.64IEEE0272-1716
Journal of Computer and Systems Sciences International0.249Springer1064-2307
bComputer Graphics Forum1.476John Wiley & Sons, Ltd1467-8659
aACM Transactions on Computer-Human Interaction ACM1073-0516
cComputers & Graphics1.302Elsevier0097-8493
bInternational Journal of Human-Computer Interaction1.26Taylor & Francis1044-7318
International Journal of Child-Computer Interaction Elsevier2212-8689
Computer Physics Communications3.309Elsevier0010-4655
bHuman–Computer InteractionTaylor & Francis0737-0024
Computers & Mathematics with Applications2.811Elsevier0898-1221
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