会议信息

HCIHEART 2026: International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies

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HCIHEART
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截稿日期:
2026-06-30
通知日期:
会议日期:
2026-07-27
会议地点:
Luxembourg
届数:
9
浏览: 21097   关注: 1   参加: 0

会伴指数 (CP-I)

47.5 / 100
全站第 2,155 名 / 共 5,682 个会议 · 前 38%

教育与教育技术 第 49 / 139 人机交互 第 73 / 154

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
62
社区关注 (10%)
23
资料公开度 (15%)
35

用到的输入: 有据可查的届次:9 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:8 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-17

征稿

HCIHEART 2026 (International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies ) is an academic conference held in Luxembourg on 2026-07-27. The paper submission deadline is 2026-06-30.

The Ninth International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies (HCIHEART 2026) is a second scientific meeting for discussing the latest advances in the emerging areas of human-computer interaction, high education, augmented / extended reality and new technology. Many conferences are focussed on only one specific aspects of computer science, programming, education, virtual learning scenarios, serious games, final users, advanced visual interface, ergonomics, new visual technologies, data management, and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. Last year’s symposiums, workshops, conferences, etc., organized by AInCI and ALAIPO, for instance, included papers, demos, research-in-progress, doctoral consortium, posters, etc., on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. In other words, we focus on the following main and secondary subjects, which do not exclude others of great current or future interest, alphabetically listed in the following way: :: Human-Computer Interaction - Collaborative Systems - Computational Thinking - Gestural Interaction - Human/Robot-Computer Communicability - Information Visualization - Intelligent Interfaces - Innovative Interface Design and Assessment of Interactive Systems - Ubiquitous and Pervasive Computing - User Experience with AI Systems :: High Education - Computer Science and Engineering - Culture Systems - Digital Libraries - e-Learning / m-Learning - Detection and Erradication of Gardunia Factor - Pedagogy for AI, ML and DL - Social Sciences - Video Games and Education - Virtual Agents and Virtual Education - Virtual Classroom and Virtual University :: Augmented / Mixed / Virtual Reality - Architecture of AR, MR, VR Systems - Computer Graphics and Computer Vision - Digital Literacy - Emerging Software and Hardware for Multimodal Displays - Haptic Rendering - Interaction and Output Modalities - Multi/Tras media Design and Spatial Experience - New Content for Static and Dynamics Media - Software Programming for Complex Systems :: Technologies - Expanded Reality Hardware - Educational Technology - Interactive Tabletops and Surfaces - Mobile Devices and Sensors for AI - Networking and Security - New Display Technologies - Research and Innovative Technologies - Tracking Technology - User Interface Design for Sustainability Technologies
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相关期刊

CCF全称影响因子出版商ISSN
Education and Information Technologies5.4Springer1360-2357
Virtual Reality5.0Springer1359-4338
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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