Conference Information

HCIHEART 2026: International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies

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Submission Date:
2026-06-30
Notification Date:
Conference Date:
2026-07-27
Location:
Luxembourg
Years:
9
Viewed: 21098   Tracked: 1   Attend: 0

Conference Partner Index (CP-I)

47.5 / 100
Ranked #2,155 of 5,682 conferences · Top 38%

#49 of 139 in Education & Learning Technology #73 of 154 in Human-Computer Interaction

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
62
Community attention (10%)
23
Public record completeness (15%)
35

Inputs used: Editions on record: 9 · Researchers following it here: 1 · Researchers who opened this page in the past 24 months: 8

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-17

Call For Papers

HCIHEART 2026 (International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies ) is an academic conference held in Luxembourg on 2026-07-27. The paper submission deadline is 2026-06-30.

The Ninth International Conference on Human-Computer Interaction, High Education, Augmented Reality and Technologies (HCIHEART 2026) is a second scientific meeting for discussing the latest advances in the emerging areas of human-computer interaction, high education, augmented / extended reality and new technology. Many conferences are focussed on only one specific aspects of computer science, programming, education, virtual learning scenarios, serious games, final users, advanced visual interface, ergonomics, new visual technologies, data management, and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. Last year’s symposiums, workshops, conferences, etc., organized by AInCI and ALAIPO, for instance, included papers, demos, research-in-progress, doctoral consortium, posters, etc., on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. In other words, we focus on the following main and secondary subjects, which do not exclude others of great current or future interest, alphabetically listed in the following way: :: Human-Computer Interaction - Collaborative Systems - Computational Thinking - Gestural Interaction - Human/Robot-Computer Communicability - Information Visualization - Intelligent Interfaces - Innovative Interface Design and Assessment of Interactive Systems - Ubiquitous and Pervasive Computing - User Experience with AI Systems :: High Education - Computer Science and Engineering - Culture Systems - Digital Libraries - e-Learning / m-Learning - Detection and Erradication of Gardunia Factor - Pedagogy for AI, ML and DL - Social Sciences - Video Games and Education - Virtual Agents and Virtual Education - Virtual Classroom and Virtual University :: Augmented / Mixed / Virtual Reality - Architecture of AR, MR, VR Systems - Computer Graphics and Computer Vision - Digital Literacy - Emerging Software and Hardware for Multimodal Displays - Haptic Rendering - Interaction and Output Modalities - Multi/Tras media Design and Spatial Experience - New Content for Static and Dynamics Media - Software Programming for Complex Systems :: Technologies - Expanded Reality Hardware - Educational Technology - Interactive Tabletops and Surfaces - Mobile Devices and Sensors for AI - Networking and Security - New Display Technologies - Research and Innovative Technologies - Tracking Technology - User Interface Design for Sustainability Technologies
Last updated by Dou Sun on

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Education and Information Technologies5.4Springer1360-2357
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AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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