학회 정보

GRAPP 2025: International Conference on Computer Graphics Theory and Applications

학회 웹사이트를 보려면 로그인해 주세요
무료 가입으로 공식 사이트 조회, 마감 추적, 이메일 리마인더를 이용할 수 있습니다.
마감 카운트다운 배지 삽입
GRAPP
이 데이터를 API로 가져오기
검색과 순위 목록은 자격 증명이 전혀 필요 없습니다. 이 페이지의 상세 데이터에는 무료 API 키가 필요합니다. 자세한 내용은 개발자 안내 페이지를 참고하세요.
투고 마감일:
2024-10-02
통보일:
2024-12-04
개최일:
2025-02-26
개최지:
Porto, Portugal
개최 횟수:
20
QUALIS: B4   조회: 29760   팔로우: 4   참가: 0

회반 지수 (CP-I)

55.4 / 100
전체 5,681개 중 816위 · 상위 15%

컴퓨터 그래픽스·멀티미디어 분야 151개 중 35위

학술적 인정 (35%)
54
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산
개최 횟수 (20%)
82
커뮤니티 관심도 (10%)
26
공개 자료 충실도 (15%)
50

사용한 입력: 수록 등급: QUALIS B4 · 확인되는 개최 횟수: 20 · 회반에서 팔로우 중인 연구자: 4명 · 지난 24개월 동안 이 페이지를 연 연구자: 3명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 역대 회차 (+3.0)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 80% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-09-13

논문 모집

GRAPP 2025 (International Conference on Computer Graphics Theory and Applications) is a QUALIS B4 conference held in Porto, Portugal on 2025-02-26. The paper submission deadline is 2024-10-02. Acceptance notifications are sent on 2024-12-04.

SCOPE The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modeling to Rendering, including Animation and Interactive Environments. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also encouraged. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS AREA 1: GEOMETRY AND MODELING Procedural and Multiresolution Modeling Image-Based Modeling Geometric Computing Surface Modeling Physics-Based Modeling Fundamental Methods and Algorithms Model Validation Texture Models, Analysis, and Synthesis CAGD/CAD/CAM Systems Mesh Processing Hexahedral Meshing 3D Model Repair and Scene Reconstruction Architectural Geometry Processing Frameworks and Data Structures Modeling and Algorithms Scene and Object Modeling Modeling of Natural Scenes and Phenomena Neural and Differentiable Representations AREA 2: RENDERING Real-Time Rendering Shadows, Translucency and Visibility High-Performance Computing and Parallel Rendering High Dynamic Range Rendering Computational Photography Systems and Software Architectures for Rendering Volume Rendering Rendering Algorithms Image-Based Rendering Lighting and Appearance Non-Photorealistic Rendering, Painting-like Rendering, Drawing Rendering Hardware Point-Based Rendering Neural Rendering AREA 3: ANIMATION AND SIMULATION Real-Time Clothing and Virtual Fashion Animation from Motion Capture Real-Time Character Animation Plausible Motion Simulation Human Figure Animation Crowd Simulation Physics-Based Animation Image-Based Animation Modeling and Simulation for Education and Training Scalable Fluid Simulation Simulation of Elastic Rods, Shells, and Solids Dynamic Simulation of Physical Behaviour Animation Algorithms and Techniques Real-Time Visual Simulation Special Effects Facial Animation Animation Systems Neural Approaches for Animation and Simulation AREA 4: INTERACTIVE ENVIRONMENTS Procedural and Interactive Artworks Graphical Interfaces Virtual Humans and Artificial Life Interactive 3D Graphics and Immersive Systems Sketch-Based Interfaces Virtual Reality Tools and Languages Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web eLearning Applications and Computer Graphics Games for Education and Training Human Performance and Usability of Virtual Environments Augmented, Mixed and Virtual Environments Virtual Tours Hardware Technologies for Augmented, Mixed and Virtual Environments Collaborative Augmented, Mixed and Virtual Environments Distributed Augmented, Mixed and Virtual Reality Real-Time Graphics Advanced User Interfaces Mobile Interfaces
최종 수정: Dou Sun ()

베스트 페이퍼

연도베스트 페이퍼
2025Single-Exemplar Lighting Style Transfer via Emissive Texture Synthesis and Optimization
2025Backface Distance Fields: Relaxing Signed Distance Fields
2025Exploring Seated Locomotion Techniques in Virtual Reality for People with Limited Mobility
2024Trajectory Augmentation for Robust Neural Locomotion Controllers
2024Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering
2023Shape Morphing as a Minimal Path in the Graph of Cubified Shapes
2023Local Reflectional Symmetry Detection in Point Clouds Using a Simple PCA-Based Shape Descriptor
2022Prototyping Context-aware Augmented Reality Applications for Smart Environments inside Virtual Reality
2022A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
2021On the Link between Mesh Size Adaptation and Irregular Vertices
2021Disentangled Rendering Loss for Supervised Material Property Recovery
2020Parallel Reconstruction of Quad Only Meshes from Volume Data
2020Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning
2019Character Motion in Function Space
2019A Unified Curvature-driven Approach for Weathering and Hydraulic Erosion Simulation on Triangular Meshes
2018Accelerated Simulation of Brittle Objects for Interactive Applications
2018Transformation of the Beta Distribution for Color Transfer
2017Transposition Based Blendshape Direct Manipulation
2017Fast Capture of Spectral Image Series
2016Generating Straight Outlines of 2D Point Sets and Holes using Dominant Directions or Orthogonal Projections
2016Fast Screen Space Curvature Estimation on GPU
2015The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity
2015A Particle-based Dissolution Model using Chemical Collision Energy
2014Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms
2014Floor Plan Generation and Room Labeling of Indoor Environments from Laser Range Data
2013Rotationally Invariant 3D Shape Contexts using Asymmetry Patterns
2013DAAPMed: A Data-aware Anchor Point Selection Tool for Medical Models in VR Environments
2012AN OCCLUSION-AWARE AR AUTHORING TOOL FOR ASSEMBLY AND REPAIR TASKS
2012VISUAL SIMULATION OF MAGNETIC FLUIDS
2011OUTDOOR ILLUMINATION ESTIMATION IN IMAGE SEQUENCES FOR AUGMENTED REALITY
2010PROJECTED GAUSS–SEIDEL SUBSPACE MINIMIZATION METHOD FOR INTERACTIVE RIGID BODY DYNAMICS - Improving Animation Quality using a Projected Gauss–Seidel Subspace Minimization Method
2010CHANGE-POINT DETECTION ON THE LIE GROUP SE(3) FOR SEGMENTING GESTURE-DEFINED SPATIAL RIGID MOTION
2009AN INVERSE PROBLEM APPROACH TO BRDF MODELING
2009FACIAL NORMAL MAP CAPTURE USING FOUR LIGHTS - An Effective and Inexpensive Method of Capturing the Fine Scale Detail of Human Faces using Four Point Lights

관련 학회

CCFICORECP-I약칭정식 명칭투고 마감개최일
B82.6Pacific GraphicsPacific Conference on Computer Graphics and Applications2026-06-012026-10-06
47.0Smart GraphicsInternational Symposium on Smart Graphics2015-05-302015-08-26
C62.2CAD/GraphicsInternational Conference on Computer-Aided Design and Computer Graphics2026-07-102026-12-07
AA*92.4SIGIRInternational Conference on Research and Development in Information Retrieval2026-01-152026-07-20
AA*97.7AAAIAAAI Conference on Artificial Intelligence2026-07-212027-02-16
AA*91.1CVPRIEEE Conference on Computer Vision and Pattern Recognition2025-11-062026-06-03
BA*89.7ICRAInternational Conference on Robotics and Automation2026-09-152027-05-24
BA*94.0IJCAIInternational Joint Conference on Artificial Intelligence2026-01-312026-08-15
AA*89.3STOCACM Symposium on Theory of Computing2025-11-042026-06-22
C87.3ICCInternational Conference on Communications2026-10-022027-05-30

관련 저널

CCF정식 명칭영향력 지수출판사ISSN
IEEE Computer Graphics and Applications1.4IEEE0272-1716
Journal of Control Theory and Applications1.5Springer1672-6340
CComputers & Graphics2.8Elsevier0097-8493
Journal of Optimization Theory and Applications1.5Springer0022-3239
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312

댓글 0

아직 댓글이 없습니다.

댓글을 작성하려면 로그인해 주세요