| 2025 | A Qualitative Study on How Usable Security and HCI Researchers Judge the Size and Importance of Odds Ratio and Cohen's d Effect Sizes |
| 2025 | AACessTalk: Fostering Communication between Minimally Verbal Autistic Children and Parents with Contextual Guidance and Card Recommendation |
| 2025 | AMUSE: Human-AI Collaborative Songwriting with Multimodal Inspirations |
| 2025 | ClueCart: Supporting Game Story Interpretation and Narrative Inference from Fragmented Clues |
| 2025 | Code Shaping: Iterative Code Editing with Free-form AI-Interpreted Sketching |
| 2025 | Conversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking |
| 2025 | Creative Writers’ Attitudes on Writing as Training Data for Large Language Models |
| 2025 | Cripping the Co-Design of Pacing Technologies For Energy-Limiting Conditions |
| 2025 | Curves Ahead: Enhancing the Steering Law for Complex Curved Trajectories |
| 2025 | Deploying and Examining Beacon for At-Home Patient Self-Monitoring with Critical Flicker Frequency |
| 2025 | Designing Urban Noticing Probes for Community Animals and Cohabitation in Türkiye |
| 2025 | Doing the Feminist Work in AI: Reflections from an AI Project in Latin America |
| 2025 | DreamGarden: A Designer Assistant for Growing Games from a Single Prompt |
| 2025 | Enabling Recycling of Multi-Material 3D Printed Objects through Computational Design and Disassembly by Dissolution |
| 2025 | Evaluating In-Car Tasks’ Distraction Effects with Drive-In Lab |
| 2025 | Exploring Data-Driven Advocacy in Home Health Care Work |
| 2025 | FluidTrack: Investigating Child-Parent Collaborative Tracking for Pediatric Voiding Dysfunction Management |
| 2025 | From Awareness to Action: The Effects of Experiential Learning on Educating Users about Dark Patterns |
| 2025 | GazeSwipe: Enhancing Mobile Touchscreen Reachability through Seamless Gaze and Finger-Swipe Integration |
| 2025 | How Should We Design Technology With Diverse Stakeholders Who Wish Not to Attend Design Activities Together? |
| 2025 | Letters from Future Self: Augmenting the Letter-Exchange Exercise with LLM-based Agents to Enhance Young Adults' Career Exploration |
| 2025 | LivingLoom: Investigating Human-Plant Symbiosis through Integrating Living Plants into (E-)Textiles |
| 2025 | Lost in Magnitudes: Exploring Visualization Designs for Large Value Ranges |
| 2025 | Moving Beyond the Simulator: Interaction-Based Drunk Driving Detection in a Real Vehicle Using Driver Monitoring Cameras and Real-Time Vehicle Data |
| 2025 | PAIGE: Examining Learning Outcomes and Experiences with Personalized AI-Generated Educational Podcasts |
| 2025 | Permission Rationales in the Web Ecosystem: An Exploration of Rationale Text and Design Patterns |
| 2025 | Placebo Effect of Control Settings in Feeds Are Not Always Strong |
| 2025 | Prototyping with Prompts: Emerging Approaches and Challenges in Generative AI Design for Collaborative Software Teams |
| 2025 | Relational AI: Facilitating Intergroup Cooperation with Socially Aware Conversational Support |
| 2025 | RouteFlow: Trajectory-Aware Animated Transitions |
| 2025 | Speculating Deaf Tech: Reimagining Technologies Centering Deaf People |
| 2025 | SpeechCompass: Enhancing Mobile Captioning with Diarization and Directional Guidance via Multi-Microphone Localization |
| 2025 | Supporting Co-Adaptive Machine Teaching through Human Concept Learning and Cognitive Theories |
| 2025 | Synthetic Human Memories: AI-Edited Images and Videos Can Implant False Memories and Distort Recollection |
| 2025 | TelePulse: Enhancing the Teleoperation Experience through Biomechanical Simulation-Based Electrical Muscle Stimulation in Virtual Reality |
| 2025 | The Benefits of Prosociality towards AI Agents: Examining the Effects of Helping AI Agents on Human Well-Being |
| 2025 | The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence |
| 2025 | Towards Hormone Health: An Autoethnography of Long-Term Holistic Tracking to Manage PCOS |
| 2025 | Tracing Change in Social Media Use: A Qualitative Longitudinal Study |
| 2025 | Tracking and its Potential for Older Adults with Memory Concerns |
| 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments |
| 2025 | Triangulating on Possible Futures: Conducting User Studies on Several Futures Instead of Only One |
| 2025 | What Comes After Noticing?: Reflections on Noticing Solar Energy and What Came Next |
| 2025 | What Do We Design for When We Design "Smart Buildings"? - A Scoping Review of Human Experience Design Research in Buildings |
| 2025 | “I am a Technology Creator”: Black Girls as Technosocial Change Agents in a Culturally-Responsive Robotics Camp |
| 2025 | "Don't Forget the Teachers": Towards an Educator-Centered Understanding of Harms from Large Language Models in Education |
| 2025 | "It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision |
| 2025 | "It Helps Us Express Our Feelings Without Having To Say Anything": Exploring Accompanying Social Play Things Designed With and For Neurodiverse Groups of Children |
| 2025 | (Re)discovering Sexual Pleasure after Cancer: Understanding the Design Space |
| 2025 | “It’s Like Being On Stage”: Conveying Dancers’ Expressiveness Through A Haptic-Installed Contemporary Dance Performance |
| 2024 | Computing and the Stigmatized: Trust, Surveillance, and Spatial Politics with the Sex Workers in Bangladesh |
| 2024 | Constrained Highlighting in a Document Reader can Improve Reading Comprehension |
| 2024 | Cooking With Agents: Designing Context-aware Voice Interaction |
| 2024 | Cosmovision Of Data: An Indigenous Approach to Technologies for Self-Determination |
| 2024 | Debate Chatbots to Facilitate Critical Thinking on YouTube: Social Identity and Conversational Style Make A Difference |
| 2024 | Deepfakes, Phrenology, Surveillance, and More! A Taxonomy of AI Privacy Risks |
| 2024 | Designing a Card-Based Design Tool to Bridge Academic Research & Design Practice For Societal Resilience |
| 2024 | Designing for Caregiver-facing Values Elicitation Tools |
| 2024 | Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions |
| 2024 | Designing Multispecies Worlds for Robots, Cats, and Humans |
| 2024 | DynaVis: Dynamically Synthesized UI Widgets for Visualization Editing |
| 2024 | Engaging recently incarcerated and gang affiliated Black and Latino/a young adults in designing social collocated applications for mixed reality smart glasses through community-based participatory design workshops |
| 2024 | From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences |
| 2024 | From Exploration to End of Life: Unpacking Sustainability in Physicalization Practices |
| 2024 | From Text to Self: Users’ Perception of AIMC Tools on Interpersonal Communication and Self |
| 2024 | Generative Echo Chamber? Effect of LLM-Powered Search Systems on Diverse Information Seeking |
| 2024 | In Dice We Trust: Uncertainty Displays for Maintaining Trust in Election Forecasts Over Time |
| 2024 | JupyterLab in Retrograde: Contextual Notifications That Highlight Fairness and Bias Issues for Data Scientists |
| 2024 | MigraineTracker: Examining Patient Experiences with Goal-Directed Self-Tracking for a Chronic Health Condition |
| 2024 | Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home |
| 2024 | Mitigating Barriers to Public Social Interaction with Meronymous Communication |
| 2024 | Piet: Facilitating Color Authoring for Motion Graphics Video |
| 2024 | Products of Positionality: How Tech Workers Shape Identity Concepts in Computer Vision |
| 2024 | PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony |
| 2024 | rTisane: Externalizing conceptual models for data analysis increases engagement with domain knowledge and improves statistical model quality |
| 2024 | Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces |
| 2024 | Sensible and Sensitive AI for Worker Wellbeing: Factors that Inform Adoption and Resistance for Information Workers |
| 2024 | SketchPath: Using Digital Drawing to Integrate the Gestural Qualities of Craft in CAM-Based Clay 3D Printing |
| 2024 | SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation |
| 2024 | Technology-Mediated Non-pharmacological Interventions for Dementia: Needs for and Challenges in Professional, Personalized and Multi-Stakeholder Collaborative Interventions |
| 2024 | The Metacognitive Demands and Opportunities of Generative AI |
| 2024 | Throwing Out Conventions: Reimagining Craft-Centered CNC Tool Design through the Digital Pottery Wheel |
| 2024 | Time-Turner: A Bichronous Learning Environment to Support Positive In-class Multitasking of Online Learners |
| 2024 | Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality |
| 2024 | Towards Robotic Companions: Understanding Handler-Guide Dog Interactions for Informed Guide Dog Robot Design |
| 2024 | Understanding Feedback in Rhythmic Gymnastics Training: An Ethnographic-Informed Study of a Competition Class |
| 2024 | What Counts as ‘Creative’ Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research |
| 2024 | ‘We Do Not Have the Capacity to Monitor All Media’: A Design Case Study on Cyber Situational Awareness in Computer Emergency Response Teams |
| 2024 | “I know I have this till my Last Breath”: Unmasking the Gaps in Chronic Obstructive Pulmonary Disease (COPD) Care in India |
| 2024 | “This app said I had severe depression, and now I don’t know what to do”: the unintentional harms of mental health applications |
| 2023 | Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research |
| 2023 | Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2022 |
| 2023 | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts |
| 2023 | CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context |
| 2023 | Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces |
| 2023 | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute |
| 2023 | DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualization |
| 2023 | Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App |
| 2023 | Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability |
| 2023 | Envisioning the (In)Visibility of Discreet and Wearable AAC Devices |
| 2023 | Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study |
| 2023 | FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones |
| 2023 | Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand |
| 2023 | Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality |
| 2023 | Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology |
| 2023 | Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing |
| 2023 | Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course |
| 2023 | LipLearner: Customizable Silent Speech Interactions on Mobile Devices |
| 2023 | Paying the Price: When Intimate Partners Use Technology for Financial Harm |
| 2023 | Playing with Feedback: Unpredictability, Immediacy, and Entangled Agency in the No-input Mixing Desk |
| 2023 | Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity |
| 2023 | Rethinking "Risk" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child Welfare |
| 2023 | SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition |
| 2023 | Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control |
| 2023 | Take My Hand: Automated Hand-Based Spatial Guidance for the Visually Impaired |
| 2023 | The Halting problem: Video analysis of self-driving cars in traffic |
| 2023 | The Nuanced Nature of Trust and Privacy Control Adoption in the Context of Google |
| 2023 | The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings |
| 2023 | Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR |
| 2023 | Understanding Frontline Workers’ and Unhoused Individuals’ Perspectives on AI Used in Homeless Services |
| 2023 | Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention |
| 2023 | What Do We Mean When We Talk about Trust in Social Media? A Systematic Review |
| 2023 | Who Do We Mean When We Talk About Visualization Novices? |
| 2023 | 'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online |
| 2023 | "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games |
| 2022 | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| 2022 | Care Infrastructures for Digital Security in Intimate Partner Violence |
| 2022 | Causality-preserving Asynchronous Reality |
| 2022 | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
| 2022 | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
| 2022 | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| 2022 | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
| 2022 | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
| 2022 | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| 2022 | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| 2022 | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
| 2022 | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
| 2022 | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
| 2022 | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
| 2022 | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| 2022 | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
| 2022 | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
| 2022 | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
| 2022 | Towards Relatable Explainable AI with the Perceptual Process |
| 2022 | Weaving Stories: Toward Repertoires for Designing Things |
| 2022 | When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models |
| 2022 | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
| 2022 | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
| 2022 | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| 2022 | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
| 2021 | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
| 2021 | Falx: Synthesis-Powered Visualization Authoring |
| 2021 | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
| 2021 | CapContact: Super-resolution Contact Areas from Capacitive Touchscreens |
| 2021 | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| 2021 | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| 2021 | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
| 2021 | Increasing Electrical Muscle Stimulation's Dexterity by means of Back of the Hand Actuation |
| 2021 | Designing Menstrual Technologies with Adolescents |
| 2021 | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| 2021 | Building for 'We': Safety Settings for Couples with Memory Concerns |
| 2021 | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
| 2021 | Getting Ourselves Together: Data-centered participatory design research & epistemic burden |
| 2021 | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| 2021 | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
| 2021 | U!Scientist: Designing for People-Powered Research in Museums |
| 2021 | "Why lose control?" A Study of Freelancers' Perspectives with Gig Economy Platforms |
| 2021 | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| 2021 | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
| 2021 | Coupling Simulation and Hardware for Interactive Circuit Debugging |
| 2021 | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
| 2021 | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
| 2021 | Heuristic Evaluation of Conversational Agents |
| 2021 | Clandestino or Rifugiato? Anti-immigration Meta Ad Targeting in Italy |
| 2021 | The Landscape and Gaps in Open Source Fairness Toolkits |
| 2021 | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| 2021 | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
| 2021 | Designing Interactive Transfer Learning Tools for ML Non-Experts |
| 2020 | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
| 2020 | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
| 2020 | Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production |
| 2020 | Bug or Feature? Covert Impairments to Human Computer Interaction |
| 2020 | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
| 2020 | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| 2020 | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
| 2020 | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| 2020 | Critical Race Theory for HCI |
| 2020 | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| 2020 | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| 2020 | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| 2020 | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
| 2020 | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
| 2020 | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| 2020 | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| 2020 | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| 2020 | Mental Models of AI Agents in a Cooperative Game Setting |
| 2020 | MRAT: The Mixed Reality Analytics Toolkit |
| 2020 | On Being Iterated: The Affective Demands of Design Participation |
| 2020 | PenSight: Enhanced Interaction with a Pen-Top Camera |
| 2020 | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| 2020 | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and Sighted Children |
| 2020 | Techniques for Flexible Responsive Visualization Design |
| 2020 | texSketch: Active Diagramming through Pen-and-Ink Annotations |
| 2020 | The Role of Everyday Sounds in Advanced Dementia Care |
| 2020 | Touching and Being in Touch with the Menstruating Body |
| 2020 | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
| 2020 | Trigeminal-based Temperature Illusions |
| 2020 | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
| 2020 | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
| 2019 | "Occupational Therapy is Making": Design Iteration and Digital Fabrication in Occupational Therapy |
| 2019 | "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming |
| 2019 | Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia |
| 2019 | Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly |
| 2019 | Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study |
| 2019 | Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies |
| 2019 | Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes |
| 2019 | Online grocery delivery services: An opportunity to address food disparities in transportation-scarce areas |
| 2019 | Voice User Interfaces in Schools: Co-designing for Inclusion With Visually-Impaired and Sighted Pupils |
| 2019 | Increasing the Transparency of Research Papers with Explorable Multiverse Analyses |
| 2019 | Geppetto: Enabling Semantic Design of Expressive Robot Behaviors |
| 2019 | Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale |
| 2019 | Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design |
| 2019 | AffinityLens: Data-Assisted Affinity Diagramming with Augmented Reality |
| 2019 | A Translational Science Model for HCI |
| 2019 | A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps |
| 2019 | Street-Level Algorithms: A Theory At The Gaps Between Policy and Decisions |
| 2019 | Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online |
| 2019 | Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters |
| 2019 | Detecting Personality Traits Using Eye-Tracking Data |
| 2019 | ReType: Quick Text Editing with Keyboard and Gaze |
| 2019 | Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania |
| 2019 | PicMe: Interactive Visual Guidance for Taking Requested Photo Composition |
| 2019 | Managing Messes in Computational Notebooks |
| 2019 | A Framework for the Experience of Meaning in Human-Computer Interaction |
| 2019 | Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT |
| 2019 | Social Play in an Exergame: How the Need to Belong Predicts Adherence |
| 2019 | 'Think secure from the beginning': A Survey with Software Developers |
| 2019 | "They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia |
| 2018 | Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia's Relationships with Other Large-Scale Online Communities |
| 2018 | Keeping a Low Profile? Technology, Risk and Privacy among Undocumented Immigrants |
| 2018 | Addressing Age-Related Bias in Sentiment Analysis |
| 2018 | Wall++: Room-Scale Interactive and Context-Aware Sensing |
| 2018 | Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships |
| 2018 | Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches |
| 2018 | Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality |
| 2018 | Streets for People: Engaging Children in Placemaking Through a Socio-technical Process |
| 2018 | Let's Talk About Race: Identity, Chatbots, and AI |
| 2018 | “A Stalker's Paradise”: How Intimate Partner Abusers Exploit Technology |
| 2018 | HARK No More: On the Preregistration of CHI Experiments |
| 2018 | Hoarding and Minimalism: Tendencies in Digital Data Preservation |
| 2018 | Semi-Automated Coding for Qualitative Research: A User-Centered Inquiry and Initial Prototypes |
| 2018 | Making as expression: Informing design with people with complex communication needs through art therapy |
| 2018 | How Relevant are Incidental Power Poses for HCI? |
| 2018 | Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring |
| 2018 | Extending Manual Drawing Practices with Artist-Centric Programming Tools |
| 2018 | Experiencing the Body as Play |
| 2018 | Gender Recognition or Gender Reductionism?: The Social Implications of Embedded Gender Recognition Systems |
| 2018 | Voice Interfaces in Everyday Life |
| 2018 | Project Zanzibar: A Portable and Flexible Tangible Interaction Platform |
| 2018 | Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh |
| 2018 | Agile 3D Sketching with Air Scaffolding |
| 2018 | Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork |
| 2017 | Illumination Aesthetics: Light as a Creative Material within Computational Design |
| 2017 | Organic Primitives: Synthesis and Design of pH-Reactive Materials using Molecular I/O for Sensing, Actuation, and Interaction |
| 2017 | ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users |
| 2017 | You Want Me to Work with Who?: Stakeholder Perceptions of Automated Team Formation in Project-based Courses |
| 2017 | Stories from Survivors: Privacy & Security Practices when Coping with Intimate Partner Abuse |
| 2017 | A Critical Lens on Dementia and Design in HCI |
| 2017 | Modelling Learning of New Keyboard Layouts |
| 2017 | Designing Gamified Applications that Make Safe Driving More Engaging |
| 2017 | mHealth for Maternal Mental Health: Everyday Wisdom in Ethical Design |
| 2017 | Explaining the Gap: Visualizing One's Predictions Improves Recall and Comprehension of Data |
| 2017 | Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection |
| 2017 | What Can Be Predicted from Six Seconds of Driver Glances? |
| 2017 | Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations |
| 2017 | Design and Evaluation of a Data-Driven Password Meter |
| 2017 | Understanding Public Evaluation: Quantifying Experimenter Intervention |
| 2017 | What Is Interaction? |
| 2017 | BIGnav: Bayesian Information Gain for Guiding Multiscale Navigation |
| 2017 | Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools |
| 2016 | Building a Personalized, Auto-Calibrating Eye Tracker from User Interactions |
| 2016 | Finding Email in a Multi-Account, Multi-Device World |
| 2016 | On Looking at the Vagina through Labella |
| 2016 | Enhancing Cross-Device Interaction Scripting with Interactive Illustrations |
| 2016 | Empath: Understanding Topic Signals in Large-Scale Text |
| 2016 | The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales |
| 2016 | HCI Research as Problem-Solving |
| 2016 | RapID: A Framework for Fabricating Low-Latency Interactive Objects with RFID Tags |
| 2016 | Enabling Designers to Foresee Which Colors Users Cannot See |
| 2016 | Designing Movement-based Play With Young People Using Powered Wheelchairs |
| 2016 | Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems |
| 2016 | Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences |
| 2016 | Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure |
| 2016 | Haptic Wave: A Cross-Modal Interface for Visually Impaired Audio Producers |
| 2016 | "I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing |
| 2016 | Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences |
| 2016 | Object-Oriented Drawing |
| 2016 | Foraging Among an Overabundance of Similar Variants |
| 2016 | Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities |
| 2016 | Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State |
| 2016 | FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover |
| 2016 | Project Jacquard: Interactive Digital Textiles at Scale |
| 2016 | Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching |
| 2015 | What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption |
| 2015 | VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input |
| 2015 | Sharing is Caring: Assistive Technology Designs on Thingiverse |
| 2015 | Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid |
| 2015 | Unequal Representation and Gender Stereotypes in Image Search Results for Occupations |
| 2015 | Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure |
| 2015 | Affordance++: Allowing Objects to Communicate Dynamic Use |
| 2015 | Designing Political Deliberation Environments to Support Interactions in the Public Sphere |
| 2015 | ColourID: Improving Colour Identification for People with Impaired Colour Vision |
| 2015 | Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild |
| 2015 | Sangeet Swara: A Community-Moderated Voice Forum in Rural India |
| 2015 | Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices |
| 2015 | iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing |
| 2015 | Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers |
| 2015 | BaseLase: An Interactive Focus+Context Laser Floor |
| 2015 | The Social Impact of a Robot Co-Worker in Industrial Settings |
| 2015 | "I always assumed that I wasn't really that close to [her]": Reasoning about Invisible Algorithms in the news feed Welcome to the IDEALS Repository |
| 2015 | Understanding and Supporting Fathers and Fatherhood on Social Media Sites |
| 2015 | Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps |
| 2015 | From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product |
| 2014 | Growing Closer on Facebook: Changes in Tie Strength Through Social Network Site Use |
| 2014 | Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch |
| 2014 | RetroDepth: 3D Silhouette Sensing for High-Precision Input On and Above Physical Surfaces |
| 2014 | Estimating the Social Costs of Friendsourcing |
| 2014 | Human Values in Curating a Human Rights Media Archive |
| 2014 | Effects of Display Size and Navigation Type on a Classification Task |
| 2014 | Towards Accurate and Practical Predictive Models of Active-Vision-Based Visual Search |
| 2014 | Real-time Feedback for Improving Medication Taking |
| 2014 | Making Sustainability Sustainable: Challenges in the Design of Eco-Interaction Technologies |
| 2014 | Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions |
| 2014 | Type-Hover-Swipe in 96 Bytes: A Motion Sensing Mechanical Keyboard |
| 2014 | Structured Labeling for Facilitating Concept Evolution in Machine Learning |
| 2014 | Emerging Sites of HCI Innovation: Hackerspaces, Hardware Startups & Incubators |
| 2014 | MixFab: a Mixed-Reality Environment for Personal Fabrication |
| 2014 | Designing for Slowness, Anticipation and Re-visitation: A Long Term Field Study of the Photobox |
| 2014 | "Narco" Emotions: Affect and Desensitization in Social Media during the Mexican Drug War |
| 2014 | Understanding Multitasking Through Parallelized Strategy Exploration and Individualized Cognitive Modeling |
| 2013 | Labor Dynamics in a Mobile Micro-Task Market |
| 2013 | What is "Critical" About Critical Design? |
| 2013 | SPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic Recolouring |
| 2013 | LaserOrigami: Laser-Cutting 3D Objects |
| 2013 | Mind the Theoretical Gap: Interpreting, Using, and Developing Behavioral Theory in HCI Research |
| 2013 | Screenfinity: Extending the Perception Area of Content on Very Large Public Displays |
| 2013 | Reasons to Question Seven Segment Displays |
| 2013 | Improving Navigation-Based File Retrieval |
| 2013 | At Home with Agents: Exploring Attitudes Towards Future Smart Energy Infrastructures |
| 2013 | Job Opportunities through Entertainment: Virally Spread Speech-Based Services for Low-Literate Users |
| 2013 | IllumiRoom: Peripheral Projected Illusions for Interactive Experiences |
| 2013 | The Efficacy of Human Post-Editing for Language Translation |
| 2013 | Turkopticon: Interrupting Worker Invisibility in Amazon Mechanical Turk |
| 2013 | Webzeitgeist: Design Mining the Web |
| 2013 | Weighted Graph Comparison Techniques for Brain Connectivity Analysis |
| 2013 | The Dubuque Electricity Portal: Evaluation of a City-Scale Residential Electricity Consumption Feedback System |
| 2013 | Analyzing User-Generated YouTube Videos to Understand Touchscreen Use by People with Motor Impairments |
| 2013 | The Many Faces of Facebook: Experiencing Social Media as Performance, Exhibition, and Personal Archive |
| 2012 | Uncomfortable Interactions |
| 2012 | ClayVision: The (Elastic) Image of the City |
| 2012 | Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI |
| 2012 | Personas and Decision Making in the Design Process: An Ethnographic Case Study |
| 2012 | Detecting Error-Related Negativity for Interaction Design |
| 2012 | Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices |
| 2012 | Looking Glass: A Field Study on Noticing Interactivity of Shop Windows |
| 2012 | Touche: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects |
| 2012 | Affordances in HCI: Toward a Mediated Action Perspective |
| 2012 | Using Rhythmic Patterns as an Input Method |
| 2012 | The Normal Natural Troubles of Driving with GPS |
| 2012 | Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks |
| 2012 | Improving Command Selection with CommandMaps |
| 2012 | Empathy, Participatory Design and People with Dementia |
| 2011 | Usable Gestures for Blind People: Understanding Preference and Performance |
| 2011 | Effects of Community Size and Contact Rate in Synchronous Social Q&A |
| 2011 | Teenagers and Their Virtual Possessions: Design Opportunities and Issues |
| 2011 | Enhancing Physicality in Touch Interaction with Programmable Friction |
| 2011 | Mid-air Pan-and-Zoom on Wall-sized Displays |
| 2011 | Bricolage: Example-Based Retargeting for Web Design |
| 2011 | Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment |
| 2011 | In the Shadow of Misperception: Assistive Technology Use and Social Interactions |
| 2011 | Why is My Internet Slow?: Making Network Speeds Visible |
| 2011 | Ease of Juggling: Studying the Effects of Manual Multitasking |
| 2011 | Automics: souvenir generating photoware for theme parks |
| 2011 | Your Noise is My Command: Sensing Gestures Using the Body as an Antenna |
| 2011 | Review spotlight: a user interface for summarizing user-generated reviews using adjective-noun word pairs |
| 2010 | Lumino: Tangible Blocks for Tabletop Computers Based on Glass Fiber Bundles |
| 2010 | Mapping the Landscape of Sustainable HCI |
| 2010 | Occlusion-Aware Interfaces |
| 2010 | Avaaj Otalo - A Field Study of an Interactive Voice Forum for Small Farmers in Rural India |
| 2010 | How does search behavior change as search becomes more difficult? |
| 2010 | The tower of Babel meets web 2.0: user-generated content and its applications in a multilingual context |
| 2010 | Skinput: Appropriating the Body as an Input Surface |
| 2010 | Mobile-izing Health Workers in Rural India |
| 2010 | The Design of Eco-Feedback Technology |
| 2010 | Feminist HCI: Taking Stock and Outlining an Agenda for Design |
| 2010 | Prefab: Implementing Advanced Behaviors Using Pixel-Based Reverse Engineering of Interface Structure |
| 2010 | Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts |
| 2009 | From Interaction to Trajectories: Designing Coherent Journeys Through User Experiences |
| 2009 | Sizing the horizon: The effects of chart size and layering on the graphical perception of time series visualizations |
| 2009 | Predicting Tie Strength With Social Media |
| 2009 | Musink: Composing Music through Augmented Drawing |
| 2009 | Social Immersive Media: Pursuing Best Practices for Multi-user Interactive Camera/Projector Exhibits |
| 2009 | Ephemeral Adaptation: The Use of Gradual Onset to Improve Menu Selection Performance |
| 2009 | Undo and Erase Events as Indicators of Usability Problems |
| 2008 | In-Car GPS Navigation: Engagement with and Disengagement from the Environment |
| 2008 | Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces |
| 2008 | Large Scale Analysis of Web Revisitation Patterns |
| 2008 | Designs on Dignity: Perceptions of Technology Among the Homeless |
| 2008 | The Network in the Garden: An Empirical Analysis of Social Media in Rural Life |
| 2008 | Multimodal collaborative handwriting training for visually-impaired people |
| 2008 | An Error Model for Pointing Based on Fitts Law |
| 2007 | Multiview: improving trust in group video conferencing through spatial faithfulness |
| 2007 | Software or wetware?: discovering when and why people use digital prosthetic memory |
| 2007 | Shift: a technique for operating pen-based interfaces using touch |
| 2007 | Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition |
| 2007 | Sustainable interaction design: invention & disposal, renewal & reuse |
| 2007 | Consuming video on Mobile devices |
| 2006 | Trackball text entry for people with motor impairments |
| 2006 | Embedded phenomena: supporting science learning with classroom-sized distributed simulations |
| 2006 | A role for haptics in mobile interaction: initial design using a handheld tactile display prototype |
| 2005 | Making space for stories: ambiguity in the design of personal communication systems |
| 2005 | Examining Task Engagement in Sensor-Based Statistical Models of Human Interruptibility |
| 2005 | Designing the spectator experience |
| 2005 | The bubble cursor: enhancing target acquisition by dynamic resizing of the cursors activation area |
| 1997 | Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms |
| 1986 | Generalized fisheye views |