Conference Information

NetGames 2015: International Workshop on Network and Systems Support for Games

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Submission Date:
2015-09-25 Extended
Notification Date:
2015-10-31
Conference Date:
2015-12-03
Location:
Zagreb, Croatia
Years:
14
QUALIS: B1   Viewed: 20999   Tracked: 0   Attend: 0

Call For Papers

NetGames 2015 (International Workshop on Network and Systems Support for Games) is a QUALIS B1 conference held in Zagreb, Croatia on 2015-12-03. The paper submission deadline is 2015-09-25 (extended). Acceptance notifications are sent on 2015-10-31.

The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to): Scalability, cloud support, client-server, and P2P system architectures Efficient message distribution and network protocol design Latency issues and lag compensation techniques Network traffic modeling, measurement, and impact on network infrastructure System benchmarking, performance evaluation, and provisioning Operating system enhancements, service platforms, and middleware Massively Multiplayer Online Gaming (MMOG) Multiplayer usability and user behavior studies Personal communications and conferencing in games Mobile games, resource-constrained systems, and context-based adaptation Quality of service, quality of experience, and content adaptation Dynamic and user-generated content authoring and management Security, authentication, accounting and digital rights management Cheat detection and prevention Social networking in multiplayer games Data analytics and visualization support for game research
Last updated by Dou Sun on

Acceptance Ratio

Average acceptance rate: 50.8% over 11 years (2002–2012).

YearSubmittedAcceptedAccepted(%)
201244920.5%
201127933.3%
201027933.3%
2009311548.4%
2008311548.4%
2007301860%
2006302066.7%
2005362055.6%
2004321546.9%
2003231982.6%
2002191263.2%

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Related Journals

CCFFull NameImpact FactorPublisherISSN
Games: Research and PracticeACM2832-5516
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
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CFuture Generation Computer Systems6.1Elsevier0167-739X
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