Información de la conferencia

SCA 2026: ACM SIGGRAPH/Eurographics Symposium on Computer Animation

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Día de Entrega:
2026-04-10
Fecha de Notificación:
2026-05-29
Fecha de conferencia:
2026-07-08
Ubicación:
Barcelona, Spain
Ediciones:
25
CCF: B   ICORE: B   QUALIS: A2   Vistas: 42556   Seguidores: 21   Asistentes: 3

Índice Conference Partner (CP-I)

81,7 / 100
Puesto n.º 174 de 5.682 congresos · 4% superior

N.º 8 de 151 en Gráficos por computador y multimedia

Reconocimiento académico (35%)
92
Selectividad en la revisión (20%)
75
Ediciones celebradas (20%)
88
Atención de la comunidad (10%)
49
Integridad del registro público (15%)
80

Datos utilizados: Categorías: CCF B, ICORE B, QUALIS A2 · Tasa de aceptación: 32.4% (media de 5 ediciones registradas) · Ediciones documentadas: 25 · Investigadores que lo siguen aquí: 21 · Investigadores que abrieron esta página en los últimos 24 meses: 12

Falta en el registro público: Ediciones anteriores (+3,0)
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Solicitud de Artículos

SCA 2026 (ACM SIGGRAPH/Eurographics Symposium on Computer Animation) is a CCF B / ICORE B / QUALIS A2 conference held in Barcelona, Spain on 2026-07-08. The paper submission deadline is 2026-04-10. Acceptance notifications are sent on 2026-05-29.

The 25th annual Symposium on Computer Animation (SCA) will take place in Barcelona, Spain, from July 8th to July 10th, 2026. SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with a single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. We invite submission of original, high-quality papers and posters on computer animation, broadly defined as computation dealing with time-varying phenomena. Accepted full papers will be published in the journal Computer Graphics Forum, a leading journal for in-depth technical articles on computer graphics. Posters will be published in the conference proceedings indexed by ACM and Eurographics. Best Paper Awards will be given to excellent submissions that push the leading edge. This year, in addition to high-quality submissions on the traditional SCA topics listed below we would like to encourage submissions focusing on experimental/benchmark evaluation of existing methods. In keeping with similar experimental works in fields such as medicine or physics, such submissions will not be judged on their algorithmic novelty or technical contribution but on the experimental/benchmark design and methodology, insights gained and benefit to the community at large. This paper is an example of a high-quality submission of this type. The conference topics include: 2D, 3D, and N-D animation systems Autonomous agents Clothing animation and simulation Computational design of animated systems Expressive motion / communication Generative and morphable models 3D and 4D motion modeling Learned character control Facial animation Feature learning of motions, faces, body shapes and hand gestures Foundation models for animation Group and crowd behavior Interactive computer graphics Intuitive interfaces for creating and editing animations Mathematical foundations of animation Methods of control and artistic direction of simulations Machine learning techniques for animation Multimodal techniques for animation Modeling and simulation of natural phenomena Nature in motion (natural phenomena, plants, clouds, etc.) New time-based art forms on the computer Novel time-varying phenomena Perceptual metrics of animation Physical realism / measuring the real world for animation Physical simulation Fluid animation and simulation Planning / learning / optimization for animation Real-time and interactive methods Camera control methods for computer animation Sound and speech for animation ... as well as related problems in robotics game development, human-computer interaction, simulation visualization, computer vision and others. SCA welcomes all kinds of contributions that advance the field of computer animation. This includes new and improved algorithms, but also: New datasets, or carefully and thoughtfully designed (collections of) datasets based on previously available data Advanced practices in data collection and curation Benchmarks and benchmarking tools Perceptual studies Experimental studies Material measurements Systems Hardware Theoretical foundations New promising approaches that do not yet achieve state-of-the-art performance
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Tasa de aceptación

Tasa de aceptación media: 34.4% en 7 años (2002–2008).

AñoEnviadosAceptadosAceptados(%)
2008602440%
2007812834.6%
20061212621.5%
20051003535%
20041203730.8%
20031013837.6%
2002532241.5%

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