Conference Information
GRIVAPP 2026: International Conference on Computer Graphics, Interaction, Visualization Theory and Applications
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Submission Date:
2025-10-22
Notification Date:
2025-12-04
Conference Date:
2026-03-09
Location:
Marbella, Spain
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Call For Papers
SCOPE

The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design.

Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY — MODELING AND RENDERING
2. ANIMATION AND SIMULATION
3. INFORMATION VISUALIZATION & VISUAL ANALYTICS
4. SCIENTIFIC VISUALIZATION
5. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION

AREA 1: GEOMETRY — MODELING AND RENDERING

    Modeling of Natural Scenes and Phenomena
    Procedural and Multiresolution Modeling
    Neural Modeling and Rendering Approaches
    Physically-Based Representations
    Point-Based Techniques
    Image-Based Techniques
    Non-Photorealistic Rendering, Painting-like Rendering, Drawing
    Mesh Processing and Repairing
    Real-Time Rendering of Meshes and Volumes
    High Dynamic Range Rendering
    Computational Photography

AREA 2: ANIMATION AND SIMULATION

    Physics-Based Animation
    Image-Based Animation
    Fluid Simulation
    Simulation of Elastic Rods, Shells, and Solids
    Real-Time Clothing and Virtual Fashion
    Animation from Motion Capture
    Character Animation
    Plausible Motion Simulation
    Special Effects
    Crowd Simulation
    Modeling and Simulation for Education and Training
    Neural Approaches for Animation and Simulation

AREA 3: INFORMATION VISUALIZATION & VISUAL ANALYTICS

    Geospatial Data Visualization
    Text and Document Visualization
    Temporal Data Visualization
    Visual Analytics Applications
    Visualization Design Studies
    Coordinated and Multiple Views
    Visual Data Analysis and Knowledge Discovery
    Explainable AI and Visualization
    Data Driven Storytelling
    Perception and Cognition in Visualization
    Usability and Empirical Studies of Visualizations
    Human-Centered Aspects of Visualization
    High-Dimensional Data and Dimensionality Reduction

AREA 4: SCIENTIFIC VISUALIZATION

    Spatial Data Visualization
    Biomedical Visualization and Applications
    Flow Visualization
    Volume Visualization
    GPU-based Visualization
    Uncertainty Visualization
    Large Data Visualization
    Climate Data Visualization
    Visualization Tools and Systems for Simulation and Modeling
    Mathematical Theories for Visualization

AREA 5: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION

    Virtual, Augmented and Mixed Reality
    Hardware Technologies and Distributed Virtual Environments
    Collaborative Virtual Environments
    Virtual Humans and Artificial Life
    Interactive 3D Graphics and Immersive Systems
    Sketch-Based Interfaces
    Games for Education and eLearning Applications
    Human Performance and Usability of Virtual Environments
    Models for Human-Agent Interaction
    Social Agents and Emotional Interaction
    Haptic Interfaces and Multimodal Interaction
    Mobile, Wearable and Pervasive Devices
    Task Analysis, Guidelines and Evaluation Paradigms
Last updated by Dou Sun in 2026-03-03
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