Conference Information
GRIVAPP 2026: International Conference on Computer Graphics, Interaction, Visualization Theory and Applications
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Submission Date: |
2025-10-22 |
Notification Date: |
2025-12-04 |
Conference Date: |
2026-03-09 |
Location: |
Marbella, Spain |
Viewed: 27 Tracked: 0 Attend: 0
Call For Papers
SCOPE
The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design.
Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome.
CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. GEOMETRY — MODELING AND RENDERING
2. ANIMATION AND SIMULATION
3. INFORMATION VISUALIZATION & VISUAL ANALYTICS
4. SCIENTIFIC VISUALIZATION
5. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION
AREA 1: GEOMETRY — MODELING AND RENDERING
Modeling of Natural Scenes and Phenomena
Procedural and Multiresolution Modeling
Neural Modeling and Rendering Approaches
Physically-Based Representations
Point-Based Techniques
Image-Based Techniques
Non-Photorealistic Rendering, Painting-like Rendering, Drawing
Mesh Processing and Repairing
Real-Time Rendering of Meshes and Volumes
High Dynamic Range Rendering
Computational Photography
AREA 2: ANIMATION AND SIMULATION
Physics-Based Animation
Image-Based Animation
Fluid Simulation
Simulation of Elastic Rods, Shells, and Solids
Real-Time Clothing and Virtual Fashion
Animation from Motion Capture
Character Animation
Plausible Motion Simulation
Special Effects
Crowd Simulation
Modeling and Simulation for Education and Training
Neural Approaches for Animation and Simulation
AREA 3: INFORMATION VISUALIZATION & VISUAL ANALYTICS
Geospatial Data Visualization
Text and Document Visualization
Temporal Data Visualization
Visual Analytics Applications
Visualization Design Studies
Coordinated and Multiple Views
Visual Data Analysis and Knowledge Discovery
Explainable AI and Visualization
Data Driven Storytelling
Perception and Cognition in Visualization
Usability and Empirical Studies of Visualizations
Human-Centered Aspects of Visualization
High-Dimensional Data and Dimensionality Reduction
AREA 4: SCIENTIFIC VISUALIZATION
Spatial Data Visualization
Biomedical Visualization and Applications
Flow Visualization
Volume Visualization
GPU-based Visualization
Uncertainty Visualization
Large Data Visualization
Climate Data Visualization
Visualization Tools and Systems for Simulation and Modeling
Mathematical Theories for Visualization
AREA 5: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION
Virtual, Augmented and Mixed Reality
Hardware Technologies and Distributed Virtual Environments
Collaborative Virtual Environments
Virtual Humans and Artificial Life
Interactive 3D Graphics and Immersive Systems
Sketch-Based Interfaces
Games for Education and eLearning Applications
Human Performance and Usability of Virtual Environments
Models for Human-Agent Interaction
Social Agents and Emotional Interaction
Haptic Interfaces and Multimodal Interaction
Mobile, Wearable and Pervasive Devices
Task Analysis, Guidelines and Evaluation Paradigms
The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design.
Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome.
CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. GEOMETRY — MODELING AND RENDERING
2. ANIMATION AND SIMULATION
3. INFORMATION VISUALIZATION & VISUAL ANALYTICS
4. SCIENTIFIC VISUALIZATION
5. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION
AREA 1: GEOMETRY — MODELING AND RENDERING
Modeling of Natural Scenes and Phenomena
Procedural and Multiresolution Modeling
Neural Modeling and Rendering Approaches
Physically-Based Representations
Point-Based Techniques
Image-Based Techniques
Non-Photorealistic Rendering, Painting-like Rendering, Drawing
Mesh Processing and Repairing
Real-Time Rendering of Meshes and Volumes
High Dynamic Range Rendering
Computational Photography
AREA 2: ANIMATION AND SIMULATION
Physics-Based Animation
Image-Based Animation
Fluid Simulation
Simulation of Elastic Rods, Shells, and Solids
Real-Time Clothing and Virtual Fashion
Animation from Motion Capture
Character Animation
Plausible Motion Simulation
Special Effects
Crowd Simulation
Modeling and Simulation for Education and Training
Neural Approaches for Animation and Simulation
AREA 3: INFORMATION VISUALIZATION & VISUAL ANALYTICS
Geospatial Data Visualization
Text and Document Visualization
Temporal Data Visualization
Visual Analytics Applications
Visualization Design Studies
Coordinated and Multiple Views
Visual Data Analysis and Knowledge Discovery
Explainable AI and Visualization
Data Driven Storytelling
Perception and Cognition in Visualization
Usability and Empirical Studies of Visualizations
Human-Centered Aspects of Visualization
High-Dimensional Data and Dimensionality Reduction
AREA 4: SCIENTIFIC VISUALIZATION
Spatial Data Visualization
Biomedical Visualization and Applications
Flow Visualization
Volume Visualization
GPU-based Visualization
Uncertainty Visualization
Large Data Visualization
Climate Data Visualization
Visualization Tools and Systems for Simulation and Modeling
Mathematical Theories for Visualization
AREA 5: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION
Virtual, Augmented and Mixed Reality
Hardware Technologies and Distributed Virtual Environments
Collaborative Virtual Environments
Virtual Humans and Artificial Life
Interactive 3D Graphics and Immersive Systems
Sketch-Based Interfaces
Games for Education and eLearning Applications
Human Performance and Usability of Virtual Environments
Models for Human-Agent Interaction
Social Agents and Emotional Interaction
Haptic Interfaces and Multimodal Interaction
Mobile, Wearable and Pervasive Devices
Task Analysis, Guidelines and Evaluation Paradigms
Last updated by Dou Sun in 2026-03-03