Conference Information

GRIVAPP 2026: International Conference on Computer Graphics, Interaction, Visualization Theory and Applications

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Submission Date:
2025-10-22
Notification Date:
2025-12-04
Conference Date:
2026-03-09
Location:
Marbella, Spain
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Call For Papers

GRIVAPP 2026 (International Conference on Computer Graphics, Interaction, Visualization Theory and Applications) is an academic conference held in Marbella, Spain on 2026-03-09. The paper submission deadline is 2025-10-22. Acceptance notifications are sent on 2025-12-04.

SCOPE The International Conference on Computer Graphics, Interaction, Visualization Theory and Applications brings together researchers, engineers, and practitioners across the fields of Computer Graphics, Information Visualization, and Human-Computer Interaction. It serves as a central forum to explore advances in modeling, rendering, animation, information and scientific visualization, interactive environments, user interaction techniques, and human-centered design. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies or specific subtopics, as well as technical tutorials, dedicated to technical/scientific topics, are also welcome. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY — MODELING AND RENDERING 2. ANIMATION AND SIMULATION 3. INFORMATION VISUALIZATION & VISUAL ANALYTICS 4. SCIENTIFIC VISUALIZATION 5. INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION AREA 1: GEOMETRY — MODELING AND RENDERING Modeling of Natural Scenes and Phenomena Procedural and Multiresolution Modeling Neural Modeling and Rendering Approaches Physically-Based Representations Point-Based Techniques Image-Based Techniques Non-Photorealistic Rendering, Painting-like Rendering, Drawing Mesh Processing and Repairing Real-Time Rendering of Meshes and Volumes High Dynamic Range Rendering Computational Photography AREA 2: ANIMATION AND SIMULATION Physics-Based Animation Image-Based Animation Fluid Simulation Simulation of Elastic Rods, Shells, and Solids Real-Time Clothing and Virtual Fashion Animation from Motion Capture Character Animation Plausible Motion Simulation Special Effects Crowd Simulation Modeling and Simulation for Education and Training Neural Approaches for Animation and Simulation AREA 3: INFORMATION VISUALIZATION & VISUAL ANALYTICS Geospatial Data Visualization Text and Document Visualization Temporal Data Visualization Visual Analytics Applications Visualization Design Studies Coordinated and Multiple Views Visual Data Analysis and Knowledge Discovery Explainable AI and Visualization Data Driven Storytelling Perception and Cognition in Visualization Usability and Empirical Studies of Visualizations Human-Centered Aspects of Visualization High-Dimensional Data and Dimensionality Reduction AREA 4: SCIENTIFIC VISUALIZATION Spatial Data Visualization Biomedical Visualization and Applications Flow Visualization Volume Visualization GPU-based Visualization Uncertainty Visualization Large Data Visualization Climate Data Visualization Visualization Tools and Systems for Simulation and Modeling Mathematical Theories for Visualization AREA 5: INTERACTIVE ENVIRONMENTS AND HUMAN-COMPUTER INTERACTION Virtual, Augmented and Mixed Reality Hardware Technologies and Distributed Virtual Environments Collaborative Virtual Environments Virtual Humans and Artificial Life Interactive 3D Graphics and Immersive Systems Sketch-Based Interfaces Games for Education and eLearning Applications Human Performance and Usability of Virtual Environments Models for Human-Agent Interaction Social Agents and Emotional Interaction Haptic Interfaces and Multimodal Interaction Mobile, Wearable and Pervasive Devices Task Analysis, Guidelines and Evaluation Paradigms
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