Conference Information
i-ETC 2026: Intermountain Engineering, Technology and Computing
https://www.uvu.edu/cet/i-etc/
Submission Date:
2026-02-15
Notification Date:
2026-03-22
Conference Date:
2026-05-08
Location:
Provo, Utah, USA
Viewed: 95   Tracked: 0   Attend: 0

Call For Papers
I-ETC is annual event organized in unison with Brigham Young University (BYU), Utah Valley University (UVU), Utah State University (USU), Idaho State University (ISU), Montana State University (MSU), Weber State University (WSU), and several Utah’s technology industries located along Silicon Slopes. The Institute of Electrical and Electronics Engineers (IEEE) is the technical sponsor of i-ETC conferences. All papers presented at the conference will be published in the conference proceedings.  Accepted papers will be submitted for inclusion into IEEE Xplore subject to meeting IEEE Xplore’s scope and quality requirements. The conference will offer several prize paper and poster awards to eligible students. I-ETC will be held in person, and papers that are accepted and registered but not presented at the conference will not be published in IEEE Xplore.

Engineering Conference Track

The Engineering Conference track gives students faculty and industry participants the opportunity to interact in a local forum. Attendees will learn about current research and industry best practices for product development, testing, deployment, and operation. Topics in this track will include:

     Energy Systems
Smart Grid; Power Systems Operation and Planning; Sustainable and Renewable Energy Systems; Power Electronics; Electromechanical Energy Conversion and Storage; Energy Consumption Modeling and Optimization; Energy and Environmental Engineering

     Signal/Image Processing & Control
Smart Manufacturing & Automation; Intelligent Robot Systems; Artificial Intelligence; Machine Learning & Neural Networks; Sustainable Manufacturing; Manufacturing Process Monitoring and Control

     Communication and Computer Engineering
5G and 6G Wireless Communication Technologies; Computer Architecture & High-Performance Computing; VLSI & Low-power Design, Robotic Systems; Internet of Things(IOT)

     Electronics and Circuits
Smart Circuits and Systems; VLSI Design; Nanomaterials and Nanotechnology; Optical Communication

     Mechanical Engineering
Heat Transfer; Fluid Mechanics; Thermodynamics; Mechanisms & Robotics; Mechanical Design; Mechanics & Mechatronics

     Material Science & Engineering
Smart Materials; Innovative Engineering Materials; Materials Design and Applications; Composite Materials Science and Technology; Nanomaterials; Materials and Manufacturing Engineering

     Civil and environmental Engineering
Environmental Engineering; Water Resources; Hydraulic Information; Geotech, Water and Air Quality Studies; Instrumentation and Remote Sensing; Geographic Information Systems; Building Information Modeling; New Construction Materials; Sustainable Solutions and Practices; Transportation

     Capstone Projects and Undergraduate Research in Engineering

     Advancing Teaching and Learning
Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration

     Technology in Teaching and Learning
Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning

     Accreditation and Assessment
Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories

Technology Conference Track

A program that prepares individuals to develop science, technical, and business skills required for the management of people and systems in technology-based industries, government agencies, and non-profit organizations. Includes instruction in computer applications, general management principles, production and operations management, project management, quality control, safety and health issues, and statistics.

     Technology Design
Architecture; Drafting; Survey & Mapping, Drone Surveying; 3D Printing & Prototyping; UX Digital Product Design; Civil Engineering; Web & Digital Platforms; Human Centered Design; Mobile App; Accident Reconstruction

     Digital Media
Digital Animation; Game Development; Digital Cinema Production; Cinematography; Directing; Post-Production; Digital Photography; 360° Photography & Video; Digital Audio; Music Editing & Production; Home Automation & Internet of Things (IOT); VX Voice Experience Design & Development; Web Agentic AI Development, Digital, Web, Interface & Experience Design

     Information Technology
Networking & Data Communications; Cybersecurity; Network Administration and Security; Virtualization; Automated Testing & Monitoring; Computer Forensics & Security; Healthcare Information Systems; Project Management; Product Management; Facilities

     Aerospace Technology and Management
Propulsion Systems; Fixed Wing, Helicopter, Advanced Air Mobility, UAS, Space Vehicle Technology; Maintenance Concepts; Technician Training; Safety Management; Airline & Airport Operations, Route Planning; Aviation Business Management; Security; Flight Training; Corporate and Airline Pilot Operations

     Industrial Automation, Power, and Control
Designing & Maintaining Automated Systems & Machines; Control System Programming; Protecting Critical Cyber Systems; Robotics in Manufacturing; Integrating Automation Solutions; Automated Safety Systems; Power System Protection & Control Solutions; Electrical Safety & Arc-Flash Hazard Reduction; Smart Sensors & Industrial Internet of Things (IIOT)

     Transportation & Automotive
Diesel Systems; Automotive Technology; Collision Repair; Power Sport; Street Rod; Vehicle Electrification

     Mixed Reality
Augmented Reality; Virtual Reality; Hybrid Reality; Mixed Reality Visual and Audio; MR Simulations, 3D Modeling; Training Simulations; Drone Surveying and Automation

     Technology Management
Business Intelligence Systems; Production and Operations Management; Project Management; Quality Control, Safety and Health Issues, and Statistics.

     Capstone Projects and Undergraduate Research in Technology

     Advancing Teaching and Learning
Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration

     Technology in Teaching and Learning
Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning

     Accreditation and Assessment
Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories

Computing Conference Track

The Computing Conference track gives students, faculty, and industry participants the opportunity to interact in a local forum. Attendees will learn about current research and industry best practices for product development, testing, deployment, and operation. Topics in this track will include:

     Computing Trends
Database Systems; UX and Visualization; e‑Business, e‑Learning and e‑Government; Modeling and Simulation; Data Science; Computing Education and Recruitment; Computing Frontiers

     Software Engineering
Software Design and Design Patterns; Software Reliability, Safety and Security Methods; Software Engineering Methodologies; Software Testing; Evaluation and Analysis Technologies

     Medicine and Healthcare
Bioinformatics; Health Informatics; Biomedical Engineering and Sciences; Medical Image Processing and Object Recognition

     Intelligent Systems
Artificial Intelligence; Machine Learning and Deep Learning; Cognitive Computing; Information and Knowledge Engineering; Data Mining; Computer Vision and Pattern Recognition

     Security & Communication
Privacy; Internet Security; Cryptography; Secure Storage and Transactions; Parallel & Distributed Computing; Internet of Things; Wireless/Mobile Communication; Cloud Computing

     Capstone Projects and Undergraduate Research in Computer Science

     Advancing Teaching and Learning
Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration

     Technology in Teaching and Learning
Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning

     Accreditation and Assessment
Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories
Last updated by Dou Sun in 2025-12-03