Conference Information

ITiCSE 2025: International Conference on Innovation and Technology in Computer Science Education

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Submission Date:
2025-01-12
Notification Date:
2025-03-03
Conference Date:
2025-06-30
Location:
Nijmegen, Netherlands
Years:
30
ICORE: B   QUALIS: B1   Viewed: 29702   Tracked: 2   Attend: 0

Conference Partner Index (CP-I)

65.4 / 100
Ranked #416 of 5,658 conferences · Top 8%

#5 of 139 in Education & Learning Technology

Academic recognition (35%)
78
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
92
Community attention (10%)
21
Public record completeness (15%)
50

Inputs used: Listed as ICORE B, QUALIS B1 · Editions on record: 30 · Researchers following it here: 2 · Researchers who opened this page in the past 24 months: 3

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-10

Call For Papers

ITiCSE 2025 (International Conference on Innovation and Technology in Computer Science Education) is a ICORE B / QUALIS B1 conference held in Nijmegen, Netherlands on 2025-06-30. The paper submission deadline is 2025-01-12. Acceptance notifications are sent on 2025-03-03.

Submissions may describe an educational research project, classroom experience, teaching technique, curricular initiative, or a tool used for computing education or computing education research. Within the domain of computing education, submissions will cover specific educational subject matter, including but not limited to: pedagogies for enhancing learning in computing subject areas, such as programming, database systems, physical computing, or computer security; leveraging data and analytics to improve learning; use of technologies with specific application to computing education; approaches to peer learning and novel educational methods; social and global challenges in computing education; broadening participation and diversity; developing, implementing, or evaluating computing programs, curricula, and courses; approaches to group work or class infrastructure; teacher skills, teacher education, and teacher professional development.
Last updated by Dou Sun on

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CFuture Generation Computer Systems5.9Elsevier0167-739X
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