Conference Information
ICEC 2018: International Conference on Entertainment Computing
Submission Date:
2018-05-21 Extended
Notification Date:
Conference Date:
Poznan, Poland
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Conference Location
Call For Papers
We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:
Emerging Topics in Entertainment Computing

    Ubiquitous Computing and Interfaces in Entertainment
    Immersive and Virtual Multimedia Experiences
    Quality of Services (QoS), and Quality of Experience (QoE)
    AI, Big Data, and Deep Learning in Entertainment
    Content Production and Production Systems

Digital Games and Interactive Entertainment

    Game Design and Development
    Interactive Narratives & Digital Storytelling
    Entertainment Robots, Toys & Smart Gadgets

Design, Human-Computer Interaction, and Analysis of Entertainment Systems

    Experience Design & Analysis
    Telemetry & Semi-Automated Analysis
    Methodologies, Tools & Techniques for Entertainment
    Human Factors & Performance of Entertainment Applications & Technology

Interactive Art, Performance and Cultural Computing

    Digital Art & Installations
    Virtual/Augmented/Mixed Reality & Entertainment
    Ubiquitous/Pervasive Entertainment
    Sound, Music & Performance
    TransMedia and Entertainment
    Social Computing

Entertainment Devices, Platforms & Systems

    Digital Entertainment Hardware & Devices
    Ambient Entertainment
    Digital Broadcasting and Digital Cinema
    Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues

    Emotions and Affective Interaction
    Social / Cultural Impacts of Digital Entertainment
    Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

    Serious & Learning Games
    Games for Health & Well-Being
    Games For Change & Social Impact Games
    Advergames and Digital Marketing

Computational Methodologies for Entertainment

    Artificial Intelligence & Machine Learning for Entertainment
    Procedural Content Generation
    Computer Graphics & Visual Effects
    Big Data in Entertainment
    Security & Privacy in Entertainment

Media Studies, Communication, Business, and Information Systems

    Information Technology in Media Industry
    IT and the Economics of Media Business
    Audience Measurement and Participation
    Interplay between technology, content, and consumer choice
    Adoption and diffusion of technology driven media products
    New communication models through emerging new technologies
Last updated by Dou Sun in 2018-05-06
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