Conference Information
ICEC 2018: International Conference on Entertainment Computing
http://www.ifip-icec.org/Submission Date: |
2018-05-21 Extended |
Notification Date: |
2018-06-05 |
Conference Date: |
2018-09-17 |
Location: |
Poznan, Poland |
Years: |
17 |
CORE: c Viewed: 15126 Tracked: 1 Attend: 0
Call For Papers
We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to: Emerging Topics in Entertainment Computing Ubiquitous Computing and Interfaces in Entertainment Immersive and Virtual Multimedia Experiences Quality of Services (QoS), and Quality of Experience (QoE) AI, Big Data, and Deep Learning in Entertainment Content Production and Production Systems Digital Games and Interactive Entertainment Game Design and Development Interactive Narratives & Digital Storytelling Entertainment Robots, Toys & Smart Gadgets Design, Human-Computer Interaction, and Analysis of Entertainment Systems Experience Design & Analysis Telemetry & Semi-Automated Analysis Methodologies, Tools & Techniques for Entertainment Human Factors & Performance of Entertainment Applications & Technology Interactive Art, Performance and Cultural Computing Digital Art & Installations Virtual/Augmented/Mixed Reality & Entertainment Ubiquitous/Pervasive Entertainment Sound, Music & Performance TransMedia and Entertainment Social Computing Entertainment Devices, Platforms & Systems Digital Entertainment Hardware & Devices Ambient Entertainment Digital Broadcasting and Digital Cinema Interactive Television and Broadcasting Theoretical Foundations and Ethical Issues Emotions and Affective Interaction Social / Cultural Impacts of Digital Entertainment Issues of Public Relations & Advertising Through Entertainment Entertainment for Purpose & Persuasion Serious & Learning Games Games for Health & Well-Being Games For Change & Social Impact Games Exergaming Advergames and Digital Marketing Computational Methodologies for Entertainment Artificial Intelligence & Machine Learning for Entertainment Procedural Content Generation Computer Graphics & Visual Effects Big Data in Entertainment Security & Privacy in Entertainment Media Studies, Communication, Business, and Information Systems Information Technology in Media Industry IT and the Economics of Media Business Audience Measurement and Participation Interplay between technology, content, and consumer choice Adoption and diffusion of technology driven media products New communication models through emerging new technologies
Last updated by Dou Sun in 2018-05-06
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Related Journals
CCF | Full Name | Impact Factor | Publisher | ISSN |
---|---|---|---|---|
IEEE Pervasive Computing | 4.418 | IEEE | 1536-1268 | |
Memetic Computing | 5.900 | Springer | 1865-9284 | |
a | IEEE Transactions on Services Computing | 5.823 | IEEE | 1939-1374 |
Swarm and Evolutionary Computation | 7.177 | Elsevier | 2210-6502 | |
c | IEEE Transactions on Sustainable Computing | 2.456 | IEEE | 1536-1233 |
New Generation Computing | 0.795 | Springer | 0288-3635 | |
IEEE Internet Computing Magazine | 4.231 | IEEE | 1089-7801 | |
Journal of Scientific Computing | 2.592 | Springer | 0885-7474 | |
Statistics and Computing | 2.559 | Springer | 0960-3174 | |
Central European Journal of Computer Science | Springer | 1896-1533 |
Full Name | Impact Factor | Publisher |
---|---|---|
IEEE Pervasive Computing | 4.418 | IEEE |
Memetic Computing | 5.900 | Springer |
IEEE Transactions on Services Computing | 5.823 | IEEE |
Swarm and Evolutionary Computation | 7.177 | Elsevier |
IEEE Transactions on Sustainable Computing | 2.456 | IEEE |
New Generation Computing | 0.795 | Springer |
IEEE Internet Computing Magazine | 4.231 | IEEE |
Journal of Scientific Computing | 2.592 | Springer |
Statistics and Computing | 2.559 | Springer |
Central European Journal of Computer Science | Springer |
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