Información de la conferencia
ICEC 2025: International Conference on Entertainment Computing
https://icec2025.entcomp.org/
Día de Entrega:
2025-03-17
Fecha de Notificación:
2025-05-09
Fecha de Conferencia:
2025-08-27
Ubicación:
Tokyo, Japan
Años:
24
CORE: c   Vistas: 28938   Seguidores: 1   Asistentes: 0

Solicitud de Artículos
Aims

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.

Topics

Topics can include but are not limited to:

1. Design and Analysis

Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment

2. Digital Art & Installations

Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions

3. XR Entertainment

Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment

4. Serious Games

Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing

5. Inclusivity of Gaming and Interactive Entertainment

Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues

6. Experiential Aspects in Entertainment

Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion

7. Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment 
Última Actualización Por Dou Sun en 2024-12-18
Conferencias Relacionadas
CCFCOREQUALISAbreviaciónNombre CompletoEntregaNotificaciónConferencia
cICIC'International Conference on Intelligent Computing2026-03-202026-04-202026-07-22
aa*a1STOCACM Symposium on Theory of Computing2025-11-042026-02-012026-06-22
cICECInternational Conference on Entertainment Computing2025-03-172025-05-092025-08-27
b4IGSCInternational Green and Sustainable Computing Conference2024-08-052024-09-132024-11-02
cab1SCCInternational Conference on Services Computing2022-03-012022-04-152022-07-10
b2ICSCInternational Conference on Semantic Computing2020-10-122020-11-252021-01-27
cca2P2PInternational Conference on Peer-to-Peer Computing2015-05-112015-08-032015-09-21
b2ICOMPInternational Conference on Internet Computing2015-04-152015-04-302015-07-27
bb1CECIEEE Conference on Commerce and Enterprise Computing2012-05-182012-06-252012-09-09
aa2GRIDInternational Conference on Grid Computing2012-04-252012-05-152012-09-20
Revistas Relacionadas
CCFNombre CompletoFactor de ImpactoEditorISSN
aIEEE Transactions on Services Computing5.8IEEE1939-1374
Sustainable Computing5.7Elsevier2210-5379
IEEE Internet Computing Magazine4.4IEEE1089-7801
Journal of Scientific Computing3.3Springer0885-7474
New Generation Computing2.8Springer0288-3635
Entertainment Computing2.4Elsevier1875-9521
Memetic Computing2.3Springer1865-9284
IEEE Pervasive Computing1.8IEEE1536-1268
Statistics and Computing1.6Springer0960-3174
cNatural Computing1.6Springer1567-7818