会议信息

ICCGV 2027: International Conference on Computer Graphics and Virtuality

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ICCGV
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截稿日期:
2026-11-05 还有 52 天
通知日期:
2026-12-05
会议日期:
2027-03-27
会议地点:
Sapporo, Japan
届数:
浏览: 10176   关注: 1   参加: 1

会伴指数 (CP-I)

50.5 / 100
全站第 1,452 名 / 共 5,682 个会议 · 前 26%

计算机图形学与多媒体 第 55 / 151

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
65
社区关注 (10%)
19
资料公开度 (15%)
55

用到的输入: 有据可查的届次:10 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:4 人

公开资料里还缺: 历年录用率 (+4.5) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-14

征稿

ICCGV 2027 (International Conference on Computer Graphics and Virtuality) is an academic conference held in Sapporo, Japan on 2027-03-27. The paper submission deadline is 2026-11-05. Acceptance notifications are sent on 2026-12-05.

Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online. Track 1: 3D Modeling & Geometry Processing Neural Radiance Fields (NeRF) and Implicit Reconstruction 3D Gaussian Splatting (3D GS) and Point Cloud Processing Geometric Deep Learning and Mesh Optimization Multi-modal 3D Reconstruction Inverse Modeling and Parameter Estimation Large-Scale Scene and Urban-Level Modeling Virtual Human and Digital Twin Modeling Track 2: High-Performance Rendering & Photorealism Real-Time Ray Tracing and Hybrid Rendering Physically Based Rendering (PBR) and Material Editing Neural Rendering and AI Acceleration Volume Rendering and Atmospheric Effects Mobile/Low-Power Rendering Immersive Projection and Display Technology Track 3: Immersive Interaction & XR Technology Multi-Modal Interaction and Haptic Feedback Avatar and Embodied Perception Multi-User Collaboration and Distributed XR XR Perception and Comfort Optimization 3D User Interface (3DUI) and Interaction Metaphors Tracking and Sensing Technology XR Ethics and Security Track 4: AI Graphics & Visualization Applications AIGC and 3D Content Generation Application of Multi-Modal Large Models in Computer Graphics Scientific and Big Data Visualization Image/Video Processing and Enhancement Applications of Computer Graphics in Autonomous Driving/Robotics Digital Cultural Heritage and Virtual Museums Educational and Medical Simulation Applications
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