Información de la conferencia

ICCGV 2026: International Conference on Computer Graphics and Virtuality

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Día de Entrega:
2026-02-25 Extended
Fecha de Notificación:
2026-03-10
Fecha de Conferencia:
2026-03-28
Ubicación:
Chengdu, China
Años:
9
Vistas: 8759   Seguidores: 1   Asistentes: 1

Solicitud de Artículos

ICCGV 2026 (International Conference on Computer Graphics and Virtuality) is an academic conference held in Chengdu, China on 2026-03-28. The paper submission deadline is 2026-02-25 (extended). Acceptance notifications are sent on 2026-03-10.

Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online. Computer Graphics Images processing and computer vision Rendering including real-time rendering,illumination, photo-realistic graphics Computational photography Graphics hardware, GPU, and hardware-related techniques Image-based computer graphics Geometric modeling, CAD, Simulation, Computer animation image processing Geometric data processing, GIS, BigData modeling and processing Segmentation, Object Retrieval Information visualization Computer graphics and visualization Scientific visualization, massive and bigData visualization Computer vision Virtual reality environments / augmented reality / mixed reality Image scanning, display and printing Volume graphics, semi-transparent media Machine learning, computer graphics, biological vision User interface design, and human-computer interaction, and advanced interaction Storage and retrieval Tracking and sensing Input devices for VR/AR/MR Advanced display technology Immersive projection technology Haptics, audio, and other non-visual interfaces Modeling and simulation Computer graphics techniques for VR/AR/MR Virtual humans and avatars Multi-user and distributed VR/AR/MR VR systems and toolkits Locomotion and navigation in virtual environments User studies and evaluation Perception, presence, virtual embodiment, and cognition Teleoperation and telepresence Applications of VR/AR/MR Ethical issues in VR/AR/MR Interactive storytelling in 360° videos 3D interaction for VR/AR/MR 3DUI metaphors for VR/AR/MR Mobile, Desktop or Hybrid 3DUIs Non-fatiguing 3DUIs Evaluation methods for 3DUIs Empirical studies of 3DUIs Applications of 3DUIs: Games, entertainment, CAD, education, etc.
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