会议信息
Ubicomp 2026: ACM International Joint Conference on Pervasive and Ubiquitous Computing
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截稿日期: |
2026-05-17 |
通知日期: |
2026-07-01 |
会议日期: |
2026-10-13 |
会议地点: |
Shanghai, China |
届数: |
26 |
CCF: a CORE: a* QUALIS: a1 浏览: 294235 关注: 117 参加: 14
征稿
Areas of Interest Include (But Are Not Limited To):
Wearable Systems, Novel Devices and Form Factors
Smartphone- and smartwatch-based systems and applications
Glasses
Earables
Rings and Gloves
Wearable equipment for specialized applications and professions
Exoskeletons and physical strength augmentation
Enabling Technologies
Displays, mobile augmented reality optics (freeform optics, light-guides, holographic and diffractive approaches)
Haptics and actuators
Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to:
Sensing the body (movement, behavior, physiology)
Sensing the eye (gaze, patterns of looking, eye-computer interaction)
Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
Wearable sensor networks
Manufacturing of wearable technologies
Wearable technology toolkits
Power sources and management, thermal management
Textiles and Clothing
E-textiles, advanced textiles, and clothing-based wearables
Functional clothing and non-electronic wearable technologies
Novel materials for textiles and clothing
On-Skin and Implantable Interfaces
On-skin technology and interfaces
Implantable, insertable technology and interfaces
Unconventional materials and form factors for close-body devices
Biotechnology and HCI
Microfluidics for on-skin interfaces
Design Process for Wearables
Research through design
Craft and computing for wearables
Culturally-sensitive design processes
Design and conceptual innovation in wearables
From basic research to commercial product
Information and Data
Machine learning, and artificial intelligence for wearables
Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
Datasets and performance evaluation
Individual activity recognition, behavior analysis, context recognition, skill assessment
Social, team and group activity and context recognition, skill assessment
Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, towards human-like perception
Computationally efficient processing (memory, energy), architecture optimization
Human/Device Interaction
Human factors and HCI of wearables, wearability, interaction design
Anthropometrics and fit
Social interactions and impacts
Social perception and acceptance towards wearable devices
Human augmentation and portable environments
Human-robot interaction
Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
Applications
Health and wellness, mental health and therapy, rehabilitation
Leisure and entertainment, including sports, tourism, games
Virtual, mixed and augmented reality
The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work
Extreme environments, including: outer space, underwater environments
Research on behavior, psychology, and cognition
Art and fashion; theatre and performance
Education and training
Biometrics and security
Wearables and smart cities
Markets and consumer behavior in wearables
Wearable Systems, Novel Devices and Form Factors
Smartphone- and smartwatch-based systems and applications
Glasses
Earables
Rings and Gloves
Wearable equipment for specialized applications and professions
Exoskeletons and physical strength augmentation
Enabling Technologies
Displays, mobile augmented reality optics (freeform optics, light-guides, holographic and diffractive approaches)
Haptics and actuators
Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to:
Sensing the body (movement, behavior, physiology)
Sensing the eye (gaze, patterns of looking, eye-computer interaction)
Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
Wearable sensor networks
Manufacturing of wearable technologies
Wearable technology toolkits
Power sources and management, thermal management
Textiles and Clothing
E-textiles, advanced textiles, and clothing-based wearables
Functional clothing and non-electronic wearable technologies
Novel materials for textiles and clothing
On-Skin and Implantable Interfaces
On-skin technology and interfaces
Implantable, insertable technology and interfaces
Unconventional materials and form factors for close-body devices
Biotechnology and HCI
Microfluidics for on-skin interfaces
Design Process for Wearables
Research through design
Craft and computing for wearables
Culturally-sensitive design processes
Design and conceptual innovation in wearables
From basic research to commercial product
Information and Data
Machine learning, and artificial intelligence for wearables
Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
Datasets and performance evaluation
Individual activity recognition, behavior analysis, context recognition, skill assessment
Social, team and group activity and context recognition, skill assessment
Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, towards human-like perception
Computationally efficient processing (memory, energy), architecture optimization
Human/Device Interaction
Human factors and HCI of wearables, wearability, interaction design
Anthropometrics and fit
Social interactions and impacts
Social perception and acceptance towards wearable devices
Human augmentation and portable environments
Human-robot interaction
Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
Applications
Health and wellness, mental health and therapy, rehabilitation
Leisure and entertainment, including sports, tourism, games
Virtual, mixed and augmented reality
The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work
Extreme environments, including: outer space, underwater environments
Research on behavior, psychology, and cognition
Art and fashion; theatre and performance
Education and training
Biometrics and security
Wearables and smart cities
Markets and consumer behavior in wearables
最后更新 Dou Sun 在 2026-03-05
录取率
| 时间 | 提交数 | 录取数 | 录取率(%) |
|---|---|---|---|
| 2007 | 150 | 29 | 19.3% |
| 2006 | 232 | 30 | 12.9% |
| 2005 | 230 | 22 | 9.6% |
| 2004 | 145 | 26 | 17.9% |
最佳论文
相关会议
| CCF | CORE | QUALIS | 简称 | 全称 | 截稿日期 | 通知日期 | 会议日期 |
|---|---|---|---|---|---|---|---|
| a | a* | a1 | Ubicomp | ACM International Joint Conference on Pervasive and Ubiquitous Computing | 2026-05-17 | 2026-07-01 | 2026-10-13 |
| c | b | b2 | UIC | International Conference on Ubiquitous Intelligence and Computing | 2026-04-01 | 2026-07-01 | 2026-09-07 |
| c | b2 | EUC | International Conference on Embedded and Ubiquitous Computing | 2025-08-01 | 2025-10-01 | 2025-11-14 | |
| c | b3 | GPC | International Conference on Green, Pervasive and Cloud Computing | 2025-07-15 | 2025-12-09 | ||
| b | a | a2 | ICSOC | International Conference on Service Oriented Computing | 2025-07-07 | 2025-09-15 | 2025-12-01 |
| b | b2 | MUM | International Conference on Mobile and Ubiquitous Multimedia | 2024-08-29 | 2024-10-05 | 2024-12-01 | |
| c | a | b1 | SCC | International Conference on Services Computing | 2022-03-01 | 2022-04-15 | 2022-07-10 |
| b2 | ICOMP | International Conference on Internet Computing | 2015-04-15 | 2015-04-30 | 2015-07-27 | ||
| c | ICPCA | International Conference on Pervasive Computing and Application | 2014-08-15 | 2014-09-15 | 2014-12-03 | ||
| b4 | BPSC | International Conference on Business Process and Services Computing | 2012-03-30 | 2012-04-30 | 2012-05-21 |
相关期刊
| CCF | 全称 | 影响因子 | 出版商 | ISSN |
|---|---|---|---|---|
| b | IEEE Transactions on Affective Computing | 9.6 | IEEE | 1949-3045 |
| a | IEEE Transactions on Mobile Computing | 9.2 | IEEE | 1536-1233 |
| a | IEEE Transactions on Services Computing | 5.8 | IEEE | 1939-1374 |
| IEEE Internet Computing Magazine | 4.4 | IEEE | 1089-7801 | |
| c | Pervasive and Mobile Computing | 3.5 | Elsevier | 1574-1192 |
| Journal of Scientific Computing | 3.3 | Springer | 0885-7474 | |
| New Generation Computing | 2.8 | Springer | 0288-3635 | |
| IEEE Pervasive Computing | 1.8 | IEEE | 1536-1268 | |
| c | CCF Transactions on High Performance Computing | 1.300 | Springer | 2524-4922 |
| Combinatorics, Probability and Computing | 0.900 | Cambridge University Press | 0963-5483 |