Conference Information
ICALP 2020: International Colloquium on Automata, Languages and Programming
Submission Date:
2020-02-18 Extended
Notification Date:
Conference Date:
Beijing, China
CCF: b   CORE: a   QUALIS: a1   Viewed: 21808   Tracked: 24   Attend: 4

Conference Location
Call For Papers

Authors are invited to submit an extended abstract of no more than 12 pages, excluding references and the front page(s) (authors, affiliation, keywords, abstract, ...), presenting original research on the theory of computer science. All submissions must be formatted in the LIPIcs style and submitted via Easychair to the appropriate track of the conference, using the following link:

The use of pdflatex and the LIPIcs style are mandatory: papers that deviate significantly from the required format may be rejected without consideration of merit.

No prior publication and no simultaneous submission to other publication outlets (either a conference or a journal) is allowed.

Technical details necessary for a proper scientific evaluation of a submission must be included in the 12-page submission or in a clearly labelled appendix, to be consulted at the discretion of program committee members. Authors are strongly encouraged to also make full versions of their submissions freely accessible in an on-line repository such as ArXiv, HAL, ECCC.

According to the ICALP policy, for every accepted paper it is required that at least one author attends the meeting and delivers the talk. The paper may be excluded from the proceedings if none of the authors attends the conference.

Best Paper Awards

As in previous editions of ICALP, there will be best paper and best student paper awards for each track of the conference. In order to be eligible for a best student paper award, a paper should be authored only by students and should be marked as such upon submission.


Papers presenting original research on all aspects of theoretical computer science are sought. Typical but not exclusive topics of interest are:

Track A (Algorithms, Complexity and Games)

    Algorithmic Aspects of Networks and Networking
    Algorithms for Computational Biology
    Algorithmic Game Theory
    Combinatorial Optimization
    Combinatorics in Computer Science
    Computational Complexity
    Computational Geometry
    Computational Learning Theory
    Data Structures
    Design and Analysis of Algorithms
    Foundations of Machine Learning
    Foundations of Privacy, Trust and Reputation in Network
    Network Models for Distributed Computing
    Network Economics and Incentive-Based Computing Related to Networks
    Network Mining and Analysis
    Parallel, Distributed and External Memory Computing
    Quantum Computing
    Randomness in Computation
    Theory of Security in Networks

Track B (Automata, Logic, Semantics and Theory of Programming)

    Algebraic and Categorical Models
    Automata, Games, and Formal Languages
    Emerging and Non-standard Models of Computation
    Databases, Semi-Structured Data and Finite Model Theory
    Formal and Logical Aspects of Learning
    Logic in Computer Science, Theorem Proving and Model Checking
    Models of Concurrent, Distributed, and Mobile Systems
    Models of Reactive, Hybrid and Stochastic Systems
    Principles and Semantics of Programming Languages
    Program Analysis and Transformation
    Specification, Verification and Synthesis
    Type Systems and Theory, Typed Calculi
Last updated by Dou Sun in 2020-02-15
Acceptance Ratio
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