会议信息

CELDA 2026: International Conference on Cognition and Exploratory Learning in Digital Age

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截稿日期:
2026-09-04 已截稿
通知日期:
2026-09-28
会议日期:
2026-10-24
会议地点:
Lisbon, Portugal
届数:
23
主办方:
浏览: 17327   关注: 1   参加: 1
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CELDA
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会伴指数 (CP-I)

52.2 / 100
全站第 1,259 名 / 共 5,769 个会议 · 前 22%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
86
社区关注 (10%)
23
资料公开度 (15%)
35

用到的输入: 有据可查的届次:23 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:8 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.2 · 算于 2026-11-06

征稿

CELDA 2026 (International Conference on Cognition and Exploratory Learning in Digital Age) is an academic conference held in Lisbon, Portugal on 2026-10-24. The paper submission deadline is 2026-09-04 (extended). Acceptance notifications are sent on 2026-09-28.

The CELDA conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This conference aims to cover both technological as well as pedagogical issues related to these developments. Main tracks have been identified (see below). However innovative contributions that do not easily fit into these areas will also be considered as long as they are directly related to the overall theme of the conference – cognition and exploratory learning in the digital age. Topics of interest include, but are not limited to the following areas: – Acquisition of expertise – Assessing progress of learning in complex domains – Assessment of exploratory learning approaches – Assessment of exploratory technologies – Cognition in education – Collaborative learning – Educational psychology – Exploratory technologies (such as simulations, VR, i-TV and so on) – Just-in-time and Learning-on-Demand – Learner Communities and Peer-Support – Learning Communities & Web Service Technologies – Pedagogical Issues Related with Learning Objects – Learning Paradigms in Academia – Learning Paradigms in Corporate Sector – Life-long Learning – Student-Centered Learning – Technology and mental models – Technology, learning and expertise – Virtual University
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相关期刊

CCF全称影响因子出版商ISSN
BCognition2.8Elsevier0010-0277
Cognition, Technology & Work3.4Springer1435-5558
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.5Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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