Conference Information
C&C 2022: International Conference on Creativity and Cognition
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Conference Date:
Venice, Italy
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Call For Papers
Creativity and Cognition 2022 invites papers papers that focus on various forms of creativity from creativity-support environments and computing technologies to their interplay with innovative forms and experiences of art, craft and design. We encourage submissions that explore creative practices including technologies, designs, art and craft and address how creativity manifests itself in our daily lives. We also invite submissions that explore how art, craft and design inspires connectedness and survival for individuals and society in the face of the global pandemic. The call is aligned with this year’s conference theme: “Creativity, Craft, and Design”.

The theme highlights how human and computational aspects of creativity can beneficially impact our communities and cultures, and how human experience impacts and is impacted by processes of creatively forming and solving problems, designing spaces, and building new possibilities. We invite submissions that address any and all human senses, including visual, sonic, tangible, olfactory, and somaesthetic modalities. We invite new approaches to and forms of data, such as first-person and visual methods, and text analysis, as well as qualitative and quantitative data methodologies typically employed in human-computer interaction research. 

We will incorporate options for virtual attendance and paper presentations. As in related conferences, papers will be reviewed based on the significance of the contribution, originality, validity, the soundness of the arguments.


We welcome high-quality submissions on a range of topics including, but not limited to:

    Creativity support environments and computing technologies designed to foster, promote, improve, and increase creative experiences, processes, products, and services
    Supporting, nurturing, embracing creativity in art, craft and design
    Capturing, representing, and analyzing creative processes
    Creativity in the face of global pandemic
    A variety of creative phenomena of individuals and/or society
    Gaming technologies that support new forms of play or creative learning
    Virtual and mixed reality technologies that provoke creativity or amplify cognition
    Studies of creativity applications to different domains such as learning, work, wellbeing, health, entertainment
    Theoretical reflection on creativity 
    Investigations of curation practices, platforms, and environments, in contexts from everyday to scholarly to museums
    Research on collaboration, crowdsourcing and micro-task activities 
    Studies of social media and how it impacts individual and social relatedness
    New methodologies and theories for evaluating the impact of computing on creativity
    Studies evaluating creativity in diverse contexts such as work with underserved communities, longitudinal studies, and cross-cultural contexts
Last updated by Dou Sun in 2022-01-28
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