Conference Information
DLI 2020: EAI International Conference on Design, Learning & Innovation
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Conference Date:
Aalborg, Denmark
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Call For Papers

Design, Learning, Innovation (DLI) is a conference for researchers, designers, educators, and practitioners to share their latest research findings, emerging technologies, and innovative methods in the areas of inclusive and playful designs and learning with digital technologies. The annual conference incorporates papers, demos, work-in-progress, workshops, symposiums and discussions on how to create digital experiences to fulfil human needs.

Welcome to DLI 2020

The 5th EAI Design, Learning & Innovation (DLI 2020) conference 2020 will take place in Aalborg, Denmark between November 5-6.
This year’s theme of the conference is “Sustainable development realising human needs”.

DLI is an annual conference promoting research focusing on innovative designs for learning and the use of digital technologies. Aalborg is a hub for sustainable development, shaping conditions for future digital learning and practices. This year, DLI invites critical and innovative perspectives on the theme “sustainable development realising human needs” targeting a conceptualisation of the effects and impact of digital technologies for, in a sustainable and playful way, fostering human beings to realising their needs and ideas. All submission related to design, learning and innovation (DLI) are also welcome to the conference.

You are invited to participate in the following tracks: full and short papers, demos, work-in-progress, workshops, and symposiums. There will be a doctoral consortium supporting Ph.D. students’ and their work-in-progress.


Topics of interest for DLI include, but are not limited to:

    Digital games and toys
    Game design
    Toy design
    Interactive environments
    Tangible and intangible tools
    Playful designs
    Design of playful interactions
    Playful interfaces
    Affective and experiential designs
    Designs for embodied interactions
    Pervasive gaming designs
    Analysis of playful designs
    Analysis of designs for users with special abilities and needs
    Theoretical frameworks
    Emotions and affective learning and interaction
    Play, playfulness and innovation
    Theoretical foundations for design, learning, and innovation
    Experience and explorative designs, play and learning
    Collaborative, collective and co-creative designs for learning
    Movements, exploration and experimentation
    Innovation in design and learning
    Design methodologies
    Methodologies, tools, and techniques for innovation in design and learning
    Design of innovative learning environments
    Design of innovative applications
    Design driven innovation
    User centered design
    Designing for users with special abilities and needs
    Novel initiatives in design and learning
    Design, learning and innovation for specific purposes
    Toys and/or games for playful learning
    Toys and/or games for health and wellbeing
    Serious games
    Toys and/or games for social impact
    Online/virtual laboratories
    Toys and/or games for outdoor spaces
    New trends in formal and informal learning practices
    Game-based learning and gamification
    Play-based learning
    Toy-based learning
    Learning space designs
    Trends and issues in formal and informal learning domains
    Workplace learning designs
    Ludic engagement designs
    Emerging tools and technologies in design, learning and innovation
    Social networking
    Virtual and augmented realities
    Novel applications
    Virtual communities
    Tools for outdoor play environments
Last updated by Dou Sun in 2020-03-27
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