Conference Information
DLI 2019: EAI International Conference on Design, Learning & Innovation
http://designlearninginnovation.org/
Submission Date:
2019-08-15 Extended
Notification Date:
2019-09-17
Conference Date:
2019-11-06
Location:
Aalborg, Denmark
Years:
4
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Conference Location
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Call For Papers
Scope

Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. The DLI 2018 conference is driven by the belief that tools, technologies, environments, as well as content and approaches can spark and nurture a passion for learning, transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions.  Design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create, whereby they can exceed their own limits in a playful way. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for learning and engaging with the demands of today’s world. More than ever, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions that mobilize tools, technologies, methods and theories from different fields to unlocking new frameworks, opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2018 intends to foster such dynamics.

Academics, designers, researchers, and practitioners with a background in the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes, are invited to contribute to and participate in the DLI 2018. The conference asks for submission of papers and posters (WIP) as well as proposals for workshops and symposiums.

Topics

Topics of interest for DLI include, but are not limited to:

    Digital games and toys
    Game design
    Toy design
    Interactive environments
    Tangible and intangible tools
    Playful designs
    Design of playful interactions
    Playful interfaces
    Affective and experiential designs
    Designs for embodied interactions
    Pervasive gaming designs
    Analysis of playful designs
    Analysis of designs for users with special abilities and needs
    Theoretical frameworks
    Emotions and affective learning and interaction
    Play, playfulness and innovation
    Theoretical foundations for design, learning, and innovation
    Experience and explorative designs, play and learning
    Collaborative, collective and co-creative designs for learning
    Movements, exploration and experimentation
    Innovation in design and learning
    Design methodologies
    Methodologies, tools, and techniques for innovation in design and learning
    Design of innovative learning environments
    Design of innovative applications
    Design driven innovation
    User centered design
    Designing for users with special abilities and needs
    Novel initiatives in design and learning
    Design, learning and innovation for specific purposes
    Toys and/or games for playful learning
    Toys and/or games for health and wellbeing
    Serious games
    Toys and/or games for social impact
    Online/virtual laboratories
    Toys and/or games for outdoor spaces
    New trends in formal and informal learning practices
    Game-based learning and gamification
    Play-based learning
    Toy-based learning
    Learning space designs
    Trends and issues in formal and informal learning domains
    Workplace learning designs
    Ludic engagement designs
    Emerging tools and technologies in design, learning and innovation
    Social networking
    Virtual and augmented realities
    Novel applications
    Virtual communities
    Tools for outdoor play environments

Publication

All registered papers will be submitted for inclusion by Springer and made available through SpringerLink Digital Library.

Proceedings will be submitted for inclusion in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

All accepted authors are eligible to submit an extended version in a fast track of:

    EAI Endorsed Transactions on Creative Technologies

Additional publication opportunities:

    EAI Transactions series (Open Access)
    EAI/Springer Innovations in Communications and Computing Book Series
Last updated by Dou Sun in 2019-07-21
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