Conference Information

SMI 2025: Shape Modeling International

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Submission Date:
2025-04-14 Extended
Notification Date:
2025-07-14
Conference Date:
2025-10-29
Location:
Hangzhou, China
Years:
20
CCF: C   QUALIS: A2   Viewed: 49767   Tracked: 19   Attend: 8

Conference Partner Index (CP-I)

67.8 / 100
Ranked #372 of 5,682 conferences · Top 7%
Academic recognition (35%)
92
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
82
Community attention (10%)
39
Public record completeness (15%)
35

Inputs used: Listed as CCF C, QUALIS A2 · Editions on record: 20 · Researchers following it here: 19 · Researchers who opened this page in the past 24 months: 3

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-19

Call For Papers

SMI 2025 (Shape Modeling International) is a CCF C / QUALIS A2 conference held in Hangzhou, China on 2025-10-29. The paper submission deadline is 2025-04-14 (extended). Acceptance notifications are sent on 2025-07-14.

Topics AR/VR environments Acquisition and reconstruction Behavior and animation models Compression and streaming Computational topology Correspondence and registration Curves and surfaces Digital fabrication and 3D printing Geometric Deep Learning Exploration of shape collections Feature extraction and classification Healing and resampling Implicit surfaces Interactive modeling, design and editing Learning techniques for shape modeling Medial and skeletal representations Parametric and procedural models Segmentation Semantics of shapes Shape analysis and synthesis Shape modeling applications (product design, biomedicine, GIS, geoscience, art, education and training, cultural heritage, gaming, and others) Shape statistics Shape transformation and deformation Simulation Sketching and 3D input modalities Triangle and polygonal meshes 3D Digital Twins 3D retrieval
Last updated by Dou Sun on

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