Conference Information
DIS 2021: ACM Conference on Designing Interactive Systems
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CCF: c   CORE: b   QUALIS: a2   Viewed: 16221   Tracked: 7   Attend: 1
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Call For Papers
What are Papers and Pictorials?

DIS papers are written archival publications of original research. They are primarily textual and represent mature, complete research contributions. ​Pictorials are ​archival publications​ in which the visual components (e.g. diagrams, sketches, illustrations, renderings, photographs, annotated photographs, and collages) play a major role in conveying the ideas and contributions of a study in addition to the accompanying text. Pictorials leverage the power of visual communication with the effective use of visual languages and high-quality images. They may have a practical or theoretical nature or both. As design perspectives have increasingly become integrated in HCI practice and research, new approaches are needed to communicate design practices, processes, products and artefacts to the HCI community. Through pictorials, researchers, practitioners, industry professionals, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts are encouraged to express and unpack their design practices and projects in visually rich ways. The pictorials format helps foster discussions among authors, conference attendees, and the wider community through the sharing of novel methods, insights and lessons learned from engaging in or with the design of interactive systems and artefacts.

Contribution Areas

DIS 2021 invites papers that are well aligned with the theme: “Nowhere and Everywhere.” We also invite papers that can contribute to any of the four following areas described below. Please note that papers and pictorials will be submitted to the same track, independent of the contribution area. The DIS 2021 papers and pictorials committee will be composed of Associate Chairs that collectively represent expertise across all contribution areas.

Critical Computing and Design Theory

Critical computing and design theory have contributed to one another for decades. This area seeks papers that carry this work into a new generation–exploring the relationships among design inquiry, politics, aesthetics, ethics, and craftsmanship as well as unpacking the notion of criticality in design and computing.

Design Methods and Processes

Share your inventions and insights that open up new spaces for design, allow for engagement with new, difficult to access communities, and enable designers to play with exciting new materials. This area seeks papers that document, innovate and/or advance the methods and processes used by UX and service design practitioners; user researchers from industry, academia, and NGOs; and academic design researchers working in HCI and interaction design.

Experiences, Artefacts, and Technology

Interactions with digital artefacts and technologies are an inescapable facet of our everyday experience. This area seeks papers that explore new relationships and intersections amongst and between experiences, artefacts and technologies, and the ways in which meaningful and impactful interactions are designed, created and engendered.

Change Through Design

Design has the potential to enact positive change and/or tackle large-scale and complex societal, cultural, economic, environmental, and/or political challenges in the world. What are the political, ethical, and moral dimensions of design? Who is allowed to participate in design processes, and who are our designs for? This area seeks papers about design activism discourses, approaches, processes, tools, and inspirational cases/exemplars.
Preparing and Submitting Your Papers and Pictorials
Last updated by Dou Sun in 2021-01-16
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