会議情報
DLI 2020: EAI International Conference on Design, Learning & Innovation
http://designlearninginnovation.org/提出日: |
2020-07-23 |
通知日: |
2020-08-27 |
会議日: |
2020-11-05 |
場所: |
Aalborg, Denmark |
年: |
5 |
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論文募集
Scope
Design, Learning, Innovation (DLI) is a conference for researchers, designers, educators, and practitioners to share their latest research findings, emerging technologies, and innovative methods in the areas of inclusive and playful designs and learning with digital technologies. The annual conference incorporates papers, demos, work-in-progress, workshops, symposiums and discussions on how to create digital experiences to fulfil human needs.
Welcome to DLI 2020
The 5th EAI Design, Learning & Innovation (DLI 2020) conference 2020 will take place in Aalborg, Denmark between November 5-6.
This year’s theme of the conference is “Sustainable development realising human needs”.
DLI is an annual conference promoting research focusing on innovative designs for learning and the use of digital technologies. Aalborg is a hub for sustainable development, shaping conditions for future digital learning and practices. This year, DLI invites critical and innovative perspectives on the theme “sustainable development realising human needs” targeting a conceptualisation of the effects and impact of digital technologies for, in a sustainable and playful way, fostering human beings to realising their needs and ideas. All submission related to design, learning and innovation (DLI) are also welcome to the conference.
You are invited to participate in the following tracks: full and short papers, demos, work-in-progress, workshops, and symposiums. There will be a doctoral consortium supporting Ph.D. students’ and their work-in-progress.
Topics
Topics of interest for DLI include, but are not limited to:
Digital games and toys
Game design
Toy design
Interactive environments
Tangible and intangible tools
Playful designs
Design of playful interactions
Playful interfaces
Affective and experiential designs
Designs for embodied interactions
Pervasive gaming designs
Analysis of playful designs
Analysis of designs for users with special abilities and needs
Theoretical frameworks
Emotions and affective learning and interaction
Play, playfulness and innovation
Theoretical foundations for design, learning, and innovation
Experience and explorative designs, play and learning
Collaborative, collective and co-creative designs for learning
Movements, exploration and experimentation
Innovation in design and learning
Design methodologies
Methodologies, tools, and techniques for innovation in design and learning
Design of innovative learning environments
Design of innovative applications
Design driven innovation
User centered design
Designing for users with special abilities and needs
Novel initiatives in design and learning
Design, learning and innovation for specific purposes
Toys and/or games for playful learning
Toys and/or games for health and wellbeing
Serious games
Toys and/or games for social impact
Online/virtual laboratories
Toys and/or games for outdoor spaces
New trends in formal and informal learning practices
Game-based learning and gamification
Play-based learning
Toy-based learning
Learning space designs
Trends and issues in formal and informal learning domains
Workplace learning designs
Ludic engagement designs
Emerging tools and technologies in design, learning and innovation
Social networking
Virtual and augmented realities
Novel applications
Virtual communities
Tools for outdoor play environments
最終更新 Dou Sun 2020-03-27
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関連仕訳帳
| CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
|---|---|---|---|---|
| c | IEEE Transactions on Big Data | 5.7 | IEEE | 2332-7790 |
| IEEE Robotics & Automation Magazine | 5.400 | IEEE | 1070-9932 | |
| b | Computers & Security | 4.800 | Elsevier | 0167-4048 |
| IEEE Micro | 2.800 | IEEE | 0272-1732 | |
| Flow Measurement and Instrumentation | 2.300 | Elsevier | 0955-5986 | |
| c | Frontiers of Information Technology & Electronic Engineering | 2.700 | Springer | 2095-9184 |
| International Journal of E-Entrepreneurship and Innovation | IGI Global | 1947-8585 | ||
| International Journal of Data Mining & Knowledge Management Process | AIRCC | 2231-007X | ||
| International Journal of Computer Games Technology | 1.700 | Hindawi | 1687-7047 | |
| Computers & Education | 10.5 | Elsevier | 0360-1315 |
| 完全な名前 | インパクト ・ ファクター | 出版社 |
|---|---|---|
| IEEE Transactions on Big Data | 5.7 | IEEE |
| IEEE Robotics & Automation Magazine | 5.400 | IEEE |
| Computers & Security | 4.800 | Elsevier |
| IEEE Micro | 2.800 | IEEE |
| Flow Measurement and Instrumentation | 2.300 | Elsevier |
| Frontiers of Information Technology & Electronic Engineering | 2.700 | Springer |
| International Journal of E-Entrepreneurship and Innovation | IGI Global | |
| International Journal of Data Mining & Knowledge Management Process | AIRCC | |
| International Journal of Computer Games Technology | 1.700 | Hindawi |
| Computers & Education | 10.5 | Elsevier |