会议信息

ICETC 2026: International Conference on Education Technology and Computers

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截稿日期:
2026-10-30 已截稿
通知日期:
2026-11-20
会议日期:
2026-12-14
会议地点:
Porto, Portugal
届数:
18
主办方:
QUALIS: B4   浏览: 23860   关注: 3   参加: 1
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ICETC
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会伴指数 (CP-I)

53.3 / 100
全站第 1,110 名 / 共 5,771 个会议 · 前 20%

教育与教育技术 第 14 / 142

学术认可 (35%)
54
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
79
社区关注 (10%)
33
资料公开度 (15%)
35

用到的输入: 收录等级:QUALIS B4 · 有据可查的届次:18 · 在会伴关注它的研究者:3 人 · 过去 24 个月打开过本页的研究者:12 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 80% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.2 · 算于 2026-11-11

征稿

ICETC 2026 (International Conference on Education Technology and Computers) is a QUALIS B4 conference held in Porto, Portugal on 2026-12-14. The paper submission deadline is 2026-10-30 (extended). Acceptance notifications are sent on 2026-11-20.

The program committee of ICETC 2026 would like to invite those working in areas related to education technology and computers to submit full paper or abstract, which will be presented as either oral or poster at the conference. Submissions will be double blind peer reviewed by experts in the field, and accepted full paper after registration and presentation will be published in the conference proceedings. Topics of interest include, but are not limited to: Track 1: Online, Blended, and Hybrid Learning - Best Practices for Remote Teaching - Designing and Implementing Blended Learning Models - Online Course Development and Management - Mobile Learning & Microlearning - Virtual Classrooms Technologies and Tools - Student Engagement and Interaction Strategies - Cloud Computing & Collaborative Platforms Track 2: Artificial Intelligence in Education - Intelligent Tutors and Personalized Learning Systems - Adaptive Learning Platforms - Educational Data Analytics and Prediction - Generative AI for Education - AI-Powered Adaptive Learning - AI in Assessment & Feedback - Ethical AI in Learning Track 3: Immersive Technologies – VR, AR & Simulations - Development of Immersive Learning Environments - Virtual Classrooms & Remote Labs - Applications of Augmented Reality in Classroom Teaching - Impact of VR/AR Technologies on Student Learning Outcomes - Tools and Platforms for Developing and Integrating VR/AR Content - Extended Reality (XR) and The Metaverse Track 4: Learning Analytics and Data-Driven Education - Collection and Analysis of Student Behavior Data - Optimization of Learning Paths and Personalized Recommendations - Real-Time Adaptive Learning Analytics - Visualization Tools in Learning Analytics - Learning Engineering & AI-Based Instructional Design - Data Privacy & Ethical Considerations Track 5: Gamification and Game-Based Learning - Gamification Elements in Course Design - Game-Based Learning Activities and Assessments - Adaptive Game-Based Learning - Development and Evaluation of Educational Games - Impact of Gamified Learning on Student Motivation and Engagement - Virtual Reward Systems and Achievement Frameworks - Gamification in Professional Development - AI-Powered Virtual Coaches in Gamified Learning - Game-Based Ethics Track 6: Mobile Learning and Ubiquitous Computing - Integration of Mobile Devices in Education - Mobile Learning Applications and Platforms - Designing Ubiquitous Learning Environments - Microlearning & Instant Feedback - Impact of Mobile Learning on Students of Different Age Groups - Location-Based Augmented Learning - Real-Time Global Classrooms Track 7: Cybersecurity, Privacy, and Digital Ethics in Education Student Data Protection Regulations and Compliance - Security of Online Learning Platforms - Preventing Cyber Threats in Educational environments - Privacy Protection Technologies and Strategies - Security Education and Digital Literacy - Digital Identity and Decentralized Learning - Ethical Considerations in AI Surveillance in Schools Track 8: Assistive Technology and Inclusive Education Technical Support for Students with Disabilities - Multilingual and Cross-Cultural Educational Technologies - Development of Personalized Learning Tools - Applications of Assistive Technology in Special Education - Universal Design for Learning (UDL) - Brainwave-Based Assistive Learning - AI-Generated Real-Time Translations in Education Track 9: Instructional Design And Teaching Strategies (Education-Focused) - Curriculum Development and Planning - Pedagogical Models and Instructional Methods - Classroom Management and Teaching Effectiveness - Active Learning and Student Engagement Techniques - Differentiated Instruction and Learning Styles - Teacher Professional Development in Pedagogy Track 10: Assessment and Evaluation in Education (Education-Focused) - Formative and Summative Assessment Methods - Design of Valid and Reliable Assessments - Feedback Strategies for Learning Improvement - Alternative Assessment (Portfolios, Peer Assessment, Self-Assessment) - Standards-Based Grading and Competency Evaluation - Assessment for Diverse Learner Populations
由 Dunn Carl 最后更新于

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