Información de la conferencia

ICETC 2026: International Conference on Education Technology and Computers

Mantenido oficialmente por el organizador
Por favor Iniciar sesión para ver el sitio web de la conferencia
Cuenta gratuita: consulta los sitios oficiales, sigue las fechas límite y recibe recordatorios por correo.
Día de Entrega:
2026-10-30 Cerrado
Fecha de Notificación:
2026-11-20
Fecha de conferencia:
2026-12-14
Ubicación:
Porto, Portugal
Ediciones:
18
Organizador:
QUALIS: B4   Vistas: 23863   Seguidores: 3   Asistentes: 1
Insertar insignia de cuenta atrás
ICETC
Obtener estos datos por API
Las búsquedas y las listas de rankings no necesitan credenciales; el detalle completo de esta página requiere una clave de API gratuita. Consulta la guía para desarrolladores.

Índice Conference Partner (CP-I)

53,3 / 100
Puesto n.º 1.110 de 5.771 congresos · 20% superior

N.º 14 de 142 en Educación y tecnología educativa

Reconocimiento académico (35%)
54
Selectividad en la revisión (20%) Sin datos: se puntúa con la línea base neutra de 50 —
Ediciones celebradas (20%)
79
Atención de la comunidad (10%)
33
Integridad del registro público (15%)
35

Datos utilizados: Categorías: QUALIS B4 · Ediciones documentadas: 18 · Investigadores que lo siguen aquí: 3 · Investigadores que abrieron esta página en los últimos 24 meses: 12

Falta en el registro público: Tasas de aceptación históricas (+4,5) · Ediciones anteriores (+3,0) · Premios al mejor artículo (+2,3)
Los organizadores pueden añadirlo desde esta página tras reclamar el congreso; las puntuaciones se recalculan cada noche. Cómo subir esta puntuación

Confianza 80 %: la parte de la puntuación respaldada por datos observados y no por la línea base neutra. Cómo se calcula esta puntuación · Ver la clasificación · Versión del algoritmo 1.2 · Calculado el 2026-11-11

Solicitud de Artículos

ICETC 2026 (International Conference on Education Technology and Computers) is a QUALIS B4 conference held in Porto, Portugal on 2026-12-14. The paper submission deadline is 2026-10-30 (extended). Acceptance notifications are sent on 2026-11-20.

The program committee of ICETC 2026 would like to invite those working in areas related to education technology and computers to submit full paper or abstract, which will be presented as either oral or poster at the conference. Submissions will be double blind peer reviewed by experts in the field, and accepted full paper after registration and presentation will be published in the conference proceedings. Topics of interest include, but are not limited to: Track 1: Online, Blended, and Hybrid Learning - Best Practices for Remote Teaching - Designing and Implementing Blended Learning Models - Online Course Development and Management - Mobile Learning & Microlearning - Virtual Classrooms Technologies and Tools - Student Engagement and Interaction Strategies - Cloud Computing & Collaborative Platforms Track 2: Artificial Intelligence in Education - Intelligent Tutors and Personalized Learning Systems - Adaptive Learning Platforms - Educational Data Analytics and Prediction - Generative AI for Education - AI-Powered Adaptive Learning - AI in Assessment & Feedback - Ethical AI in Learning Track 3: Immersive Technologies – VR, AR & Simulations - Development of Immersive Learning Environments - Virtual Classrooms & Remote Labs - Applications of Augmented Reality in Classroom Teaching - Impact of VR/AR Technologies on Student Learning Outcomes - Tools and Platforms for Developing and Integrating VR/AR Content - Extended Reality (XR) and The Metaverse Track 4: Learning Analytics and Data-Driven Education - Collection and Analysis of Student Behavior Data - Optimization of Learning Paths and Personalized Recommendations - Real-Time Adaptive Learning Analytics - Visualization Tools in Learning Analytics - Learning Engineering & AI-Based Instructional Design - Data Privacy & Ethical Considerations Track 5: Gamification and Game-Based Learning - Gamification Elements in Course Design - Game-Based Learning Activities and Assessments - Adaptive Game-Based Learning - Development and Evaluation of Educational Games - Impact of Gamified Learning on Student Motivation and Engagement - Virtual Reward Systems and Achievement Frameworks - Gamification in Professional Development - AI-Powered Virtual Coaches in Gamified Learning - Game-Based Ethics Track 6: Mobile Learning and Ubiquitous Computing - Integration of Mobile Devices in Education - Mobile Learning Applications and Platforms - Designing Ubiquitous Learning Environments - Microlearning & Instant Feedback - Impact of Mobile Learning on Students of Different Age Groups - Location-Based Augmented Learning - Real-Time Global Classrooms Track 7: Cybersecurity, Privacy, and Digital Ethics in Education Student Data Protection Regulations and Compliance - Security of Online Learning Platforms - Preventing Cyber Threats in Educational environments - Privacy Protection Technologies and Strategies - Security Education and Digital Literacy - Digital Identity and Decentralized Learning - Ethical Considerations in AI Surveillance in Schools Track 8: Assistive Technology and Inclusive Education Technical Support for Students with Disabilities - Multilingual and Cross-Cultural Educational Technologies - Development of Personalized Learning Tools - Applications of Assistive Technology in Special Education - Universal Design for Learning (UDL) - Brainwave-Based Assistive Learning - AI-Generated Real-Time Translations in Education Track 9: Instructional Design And Teaching Strategies (Education-Focused) - Curriculum Development and Planning - Pedagogical Models and Instructional Methods - Classroom Management and Teaching Effectiveness - Active Learning and Student Engagement Techniques - Differentiated Instruction and Learning Styles - Teacher Professional Development in Pedagogy Track 10: Assessment and Evaluation in Education (Education-Focused) - Formative and Summative Assessment Methods - Design of Valid and Reliable Assessments - Feedback Strategies for Learning Improvement - Alternative Assessment (Portfolios, Peer Assessment, Self-Assessment) - Standards-Based Grading and Competency Evaluation - Assessment for Diverse Learner Populations
Última actualización por Dunn Carl el

Las personas que vieron esto también vieron

CCFICORECP-IAbreviaciónNombre CompletoEntregaFecha de conferencia
48,5CONEDUInternational Conference of Education2026-10-242027-01-30
50,5CSTEInternational Conference on Computer Science and Technologies in Education2026-11-052027-04-09
B64,3ACEAustralasian Computing Education Conference2026-11-022027-02-01
49,2ICEDSInternational Conference on Education Development and Studies2026-10-152027-04-15
45,1ITEC'International Teacher Education Conference2026-10-202026-11-19

Conferencias Relacionadas

CCFICORECP-IAbreviaciónNombre CompletoEntregaFecha de conferencia
AA*96,0SIGIRInternational Conference on Research and Development in Information Retrieval2027-01-142027-07-18
AA*97,8AAAIAAAI Conference on Artificial Intelligence2026-07-212027-02-16
AA*94,9CVPRIEEE Conference on Computer Vision and Pattern Recognition2026-11-102027-06-20
BA*89,8ICRAInternational Conference on Robotics and Automation2026-09-152027-05-24
BA*97,7IJCAIInternational Joint Conference on Artificial Intelligence2027-01-042027-08-07
AA*93,1STOCACM Symposium on Theory of Computing2026-11-022027-06-06
C87,6ICCInternational Conference on Communications2026-10-022027-05-30
CB63,1IJCNNInternational Joint Conference on Neural Networks2027-01-312027-06-14
B91,2ICASSPInternational Conference on Acoustics, Speech and Signal Processing2026-09-162027-05-16
BA*79,9PODSACM SIGMOD Conference on Principles of DB Systems2026-12-032027-06-13

Revistas Relacionadas

CCFNombre CompletoFactor de ImpactoEditorISSN
Computers & Education10.5Elsevier0360-1315
BComputers & Security5.4Elsevier0167-4048
Computers & Electrical Engineering4.9Elsevier0045-7906
ComputersMDPI2073-431X
Computers & Industrial Engineering6.5Elsevier0360-8352
CComputers & Graphics2.8Elsevier0097-8493
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340

Comentarios 0

Aún no hay comentarios.

Por favor Iniciar sesión para publicar un comentario