Conference Information

CSCEET 2015: International Conference on Computer Science, Computer Engineering, and Education Technologies

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Submission Date:
2015-08-08
Notification Date:
Conference Date:
2015-09-08
Location:
Kuala Lumpur, Malaysia
Years:
2
Viewed: 16279   Tracked: 2   Attend: 1

Conference Partner Index (CP-I)

39.0 / 100
Ranked #5,312 of 5,687 conferences · Top 94%

#128 of 139 in Education & Learning Technology

Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
30
Community attention (10%)
19
Public record completeness (15%)
25

Inputs used: Editions on record: 2 · Researchers following it here: 2 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-27

Call For Papers

CSCEET 2015 (International Conference on Computer Science, Computer Engineering, and Education Technologies) is an academic conference held in Kuala Lumpur, Malaysia on 2015-09-08. The paper submission deadline is 2015-08-08.

The conference aims to enable researchers build connections between different digital applications. The conference welcome papers on the following (but not limited to) research topics: - Active Learning Tools - Advanced Computing Architectures and New Programming Models - Assessment Software Tools - Authoring Tools and Content Development - Big Data Analytics - Complex Systems: Modeling and Simulation - Computational Biology and Bioinformatics - Computational Number Theory - Computer Aided Language Learning (CALL) - Computer Assisted Assessment - Database Theory - Debugging Tools and Learning - Detecting Plagiarized Programs - Distance Education - E-learning - Education In Computational Science - Educational Technology - Foundations of Computer Security - Game Theory and Methods - Graph Algorithms - Integrated Online Courseware - Intelligent Tutoring Systems - Logic In Computer Science - Mobile Learning (M-learning) - Model Checking and Computer-aided Verification - Models of Internet Computing - Multimedia Applications and Virtual Reality - New Algorithmic Approaches To Computational Kernels and Applications - Ontologies and Meta-Data Standards - Parallel and Distributed Computing - Pattern -Oriented Instruction - Probabilistic and Randomized Methodologies - Software Engineering, Programming Issues, and Laboratory Practices - Quantum Computing - Semantics, Concurrency and Type Theory - Standards and Interoperability - STEM (Science, Technology, Engineering & Mathematics) Initiatives - System Performance Understanding - Teaching Software - Team Projects and Case Studies - Theory of Computing and Formal Systems - Undergraduate Research Experiences - Virtual Labs and Virtual Classrooms - Virtual Learning - Web- and Grid-based Simulation and Computing - Web-based Learning, Wikis and Blogs - Web-based Training
Last updated by Dou Sun on

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