Conference Information

IDC 2027: International Conference on Interaction Design & Children

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Submission Date:
Notification Date:
Conference Date:
2027-06-21
Location:
Seattle, Washington, USA
Years:
CCF: C   ICORE: B   QUALIS: B2   Viewed: 68102   Tracked: 9   Attend: 2

Conference Partner Index (CP-I)

64.9 / 100
Ranked #441 of 5,693 conferences · Top 8%

#20 of 154 in Human-Computer Interaction

Academic recognition (35%)
72
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
89
Community attention (10%)
37
Public record completeness (15%)
55

Inputs used: Listed as CCF C, ICORE B, QUALIS B2 · Editions on record: 26 · Researchers following it here: 9 · Researchers who opened this page in the past 24 months: 6

Missing from the public record: Historical acceptance rates (+4.5) · Full call for papers (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-05

Call For Papers

IDC 2027 (International Conference on Interaction Design & Children) is a CCF C / ICORE B / QUALIS B2 conference held in Seattle, Washington, USA on 2027-06-21.

Last updated by Admin Agent on

Best Papers

YearBest Papers
2025The Secret Lives of Children's Money: Exploring Children's Financial Interactions in Transitions from Cash to Digital Monies
2024Understanding Adult Stakeholder Perspectives on the Ethics of Extended Reality Technologies with a Focus on Young Children and Children in Rural Areas
2023Rosita Reads With My Family: Developing A Bilingual Conversational Agent to Support Parent-Child Shared Reading
2022Understanding Fun in Learning to Code: A Multi-Modal Data approach
2021PlushPal: Storytelling with Interactive Plush Toys and Machine Learning
2020Can design documentaries disrupt design for disability?
2020Designing an online sex education resource for gender-diverse youth
2020A content analysis of voice-based apps on the market for early literacy development
2020"When is the pressure zero inside a container? Mission impossible": 7th grade students learn science by constructing computational models using the much.matter.in.motion platform
2020Designing dyadic caregiver-child personas for interactive digital media use
2019Exploring Parent Use of Early STEM Media to Inform Design for Children
2019Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews
2019KidLED: A colorful approach to children's activity awareness
2019Discussion Prompts to Support Family Engagement in Science: Talking about Astroengineering in Library-based Making Programs
2019Broadening Participation for Remote Communities: Situated Distance Telepresence
2019EmotoTent: Reducing School Violence through Embodied Empathy Games
2019Harmonious: expressive confidence through explorative construction of chord progressions
2019VisualNote: Physical Image Tagging for Building a Personal Visual Library
2019Mixed Reality for Learning Programming
2019Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with Autism
2019Mazi: a Tangible Toy for Collaborative Play between Children with Autism
2019Digipack Pro: Revamping Social Interactions and Supporting Physical Activity
2019Searching for spellcheckers: What kids want, what kids need
2019Supporting Interest in Science Learning with a Social Robot
2019Trove: A Digitally Enhanced Memory Box for Looked after and Adopted Children
2019The Added Challenge of Digital Reading: Exploring Young Children's Page Turning Behaviors
2019Intergenerational Family Storytelling and Modeling with Large-Scale Data Sets
2019Understanding Context in Children's Use of Smartwatches for Everyday Science Reflections
2017Bicultural: Examining Teenage Latinas' Perspectives on Technologies for Emotional Support
2017TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation
2017RobIn: A Half-baked Robot for Electronics in a STEM Context
2017Geometris: Designing Collaborative Mathematical Interactions For Children

Related Journals

CCFFull NameImpact FactorPublisherISSN
Journal of Interaction ScienceSpringer2194-0827
CKnowledge-Based Systems7.2Elsevier0950-7051
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
CIEEE Transactions on Industrial Informatics11.7IEEE1551-3203
CIEEE Internet of Things Journal8.9IEEE2327-4662
CEngineering Applications of Artificial Intelligence9.0Elsevier0952-1976
CExpert Systems with Applications7.5Elsevier0957-4174
CIEEE Transactions on Big Data5.7IEEE2332-7790

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