会议信息

SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce

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截稿日期:
2026-04-20
通知日期:
会议日期:
2026-05-20
会议地点:
London, UK
届数:
14
浏览: 26162   关注: 6   参加: 4

会伴指数 (CP-I)

50.2 / 100
全站第 1,504 名 / 共 5,680 个会议 · 前 27%

教育与教育技术 第 28 / 139 软件工程 第 120 / 247

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
73
社区关注 (10%)
29
资料公开度 (15%)
35

用到的输入: 有据可查的届次:14 · 在会伴关注它的研究者:6 人 · 过去 24 个月打开过本页的研究者:3 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-11

征稿

SETECEC 2026 (International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce) is an academic conference held in London, UK on 2026-05-20. The paper submission deadline is 2026-04-20.

The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example. All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order): 3D Visualization Brain-Computer Interfaces Business Intelligence Technology Children-Computer Interaction Cloud Computing Collaborative Technologies Communicability Computational Archaeology Computer Animation Computer Games Design Creative Open Software Cross-Cultural Design Cultural and Natural Heritage Cyber-bullying Education and Virtual Agents Emerging Technologies Ergonomics Games Design Gardunia Factor in Education Holographic Three-dimensional Telepresence Intelligent Systems Marketing and Commerce Online Metaverse Mixed / Virtual / Augmented Reality New Directions in Social Networks New Mass Media Scientific Visualization Software Engineering Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor.
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