会议信息

SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce

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截稿日期:
2026-04-20
通知日期:
会议日期:
2026-05-20
会议地点:
London, UK
届数:
14
浏览: 25363   关注: 6   参加: 4

征稿

SETECEC 2026 (International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce) is an academic conference held in London, UK on 2026-05-20. The paper submission deadline is 2026-04-20.

The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example. All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order): 3D Visualization Brain-Computer Interfaces Business Intelligence Technology Children-Computer Interaction Cloud Computing Collaborative Technologies Communicability Computational Archaeology Computer Animation Computer Games Design Creative Open Software Cross-Cultural Design Cultural and Natural Heritage Cyber-bullying Education and Virtual Agents Emerging Technologies Ergonomics Games Design Gardunia Factor in Education Holographic Three-dimensional Telepresence Intelligent Systems Marketing and Commerce Online Metaverse Mixed / Virtual / Augmented Reality New Directions in Social Networks New Mass Media Scientific Visualization Software Engineering Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor.
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相关期刊

CCF全称影响因子出版商ISSN
Games and Culture1.6SAGE1555-4120
Electronic Commerce Research4.7Springer1389-5753
Education and Information Technologies5.4Springer1360-2357
Electronic Commerce Research and Applications6.3Elsevier1567-4223
bIEEE Transactions on Multimedia9.7IEEE1520-9210
cKnowledge-Based Systems7.2Elsevier0950-7051
bSoftware & Systems Modeling3.2Springer1619-1366
aIEEE Transactions on Computers3.8IEEE0018-9340
cFuture Generation Computer Systems6.1Elsevier0167-739X
cNeurocomputing6.5Elsevier0925-2312

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