학회 정보

SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce

학회 웹사이트를 보려면 로그인해 주세요
무료 가입으로 공식 사이트 조회, 마감 추적, 이메일 리마인더를 이용할 수 있습니다.
마감 카운트다운 배지 삽입
SETECEC
이 데이터를 API로 가져오기
검색과 순위 목록은 자격 증명이 전혀 필요 없습니다. 이 페이지의 상세 데이터에는 무료 API 키가 필요합니다. 자세한 내용은 개발자 안내 페이지를 참고하세요.
투고 마감일:
2026-04-20
통보일:
개최일:
2026-05-20
개최지:
London, UK
개최 횟수:
14
조회: 26159   팔로우: 6   참가: 4

회반 지수 (CP-I)

50.2 / 100
전체 5,680개 중 1,504위 · 상위 27%

교육·학습 기술 분야 139개 중 28위 소프트웨어 공학 분야 247개 중 120위

학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산
개최 횟수 (20%)
73
커뮤니티 관심도 (10%)
29
공개 자료 충실도 (15%)
35

사용한 입력: 확인되는 개최 횟수: 14 · 회반에서 팔로우 중인 연구자: 6명 · 지난 24개월 동안 이 페이지를 연 연구자: 3명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 역대 회차 (+3.0) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-09-11

논문 모집

SETECEC 2026 (International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce) is an academic conference held in London, UK on 2026-05-20. The paper submission deadline is 2026-04-20.

The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example. All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order): 3D Visualization Brain-Computer Interfaces Business Intelligence Technology Children-Computer Interaction Cloud Computing Collaborative Technologies Communicability Computational Archaeology Computer Animation Computer Games Design Creative Open Software Cross-Cultural Design Cultural and Natural Heritage Cyber-bullying Education and Virtual Agents Emerging Technologies Ergonomics Games Design Gardunia Factor in Education Holographic Three-dimensional Telepresence Intelligent Systems Marketing and Commerce Online Metaverse Mixed / Virtual / Augmented Reality New Directions in Social Networks New Mass Media Scientific Visualization Software Engineering Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor.
최종 수정: Dou Sun ()

관련 학회

CCFICORECP-I약칭정식 명칭투고 마감개최일
AA*92.4SIGIRInternational Conference on Research and Development in Information Retrieval2026-01-152026-07-20
AA*97.7AAAIAAAI Conference on Artificial Intelligence2026-07-212027-02-16
AA*91.1CVPRIEEE Conference on Computer Vision and Pattern Recognition2025-11-062026-06-03
BA*89.7ICRAInternational Conference on Robotics and Automation2026-09-152027-05-24
BA*94.0IJCAIInternational Joint Conference on Artificial Intelligence2026-01-312026-08-15
AA*89.3STOCACM Symposium on Theory of Computing2025-11-042026-06-22
C87.3ICCInternational Conference on Communications2026-10-022027-05-30
CB62.6IJCNNInternational Joint Conference on Neural Networks2027-01-312027-06-14
B91.1ICASSPInternational Conference on Acoustics, Speech and Signal Processing2026-09-162027-05-16
BA*79.4PODSACM SIGMOD Conference on Principles of DB Systems2026-12-032027-06-13

관련 저널

CCF정식 명칭영향력 지수출판사ISSN
Games and Culture1.6SAGE1555-4120
Electronic Commerce Research4.7Springer1389-5753
Electronic Commerce Research and Applications6.3Elsevier1567-4223
Education and Information Technologies5.4Springer1360-2357
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312

댓글 0

아직 댓글이 없습니다.

댓글을 작성하려면 로그인해 주세요