Información de la conferencia

SETECEC 2026: International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce

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Día de Entrega:
2026-04-20
Fecha de Notificación:
Fecha de conferencia:
2026-05-20
Ubicación:
London, UK
Ediciones:
14
Vistas: 26160   Seguidores: 6   Asistentes: 4

Índice Conference Partner (CP-I)

50,2 / 100
Puesto n.º 1.504 de 5.680 congresos · 27% superior

N.º 28 de 139 en Educación y tecnología educativa N.º 120 de 247 en Ingeniería de software

Reconocimiento académico (35%) Sin datos: se puntúa con la línea base neutra de 50
Selectividad en la revisión (20%) Sin datos: se puntúa con la línea base neutra de 50
Ediciones celebradas (20%)
73
Atención de la comunidad (10%)
29
Integridad del registro público (15%)
35

Datos utilizados: Ediciones documentadas: 14 · Investigadores que lo siguen aquí: 6 · Investigadores que abrieron esta página en los últimos 24 meses: 3

Falta en el registro público: Tasas de aceptación históricas (+4,5) · Ediciones anteriores (+3,0) · Premios al mejor artículo (+2,3)
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Confianza 45 %: la parte de la puntuación respaldada por datos observados y no por la línea base neutra. Cómo se calcula esta puntuación · Ver la clasificación · Versión del algoritmo 1.1 · Calculado el 2026-09-11

Solicitud de Artículos

SETECEC 2026 (International Conference on Software and Emerging Technologies for Education, Culture, Entertaiment, and Commerce) is an academic conference held in London, UK on 2026-05-20. The paper submission deadline is 2026-04-20.

The 14th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce" (SETECEC 2026) is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and new technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce, for example. All contributions –papers, posters, workshops, demos, doctoral consortium, research-in-progress, parallel sessions, and so on, should be of high quality, originality, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of formal, factual and natural sciences interesting research lines in the following subjects: Artificial Agents in Extended Reality, Computer Art and Creativity, Cyber-culture, Distance Learning, Educational Methodologies, Extended Reality, Gamification, Graphical User Interfaces, HCI, ICT, Intelligence Artificial, Interactive Design, Mobile Computing, Multimedia, Network Security, Machine Learning, Motion Graphics, Quality Evaluation of High Education, Social and Human Factors, Ubiquitous Computing, Users and Adaptive Interfaces, UX, Videogame Technologies, Visual Effects and Computer Graphics; and other computational areas are solicited on, but not limited to (alphabetical order): 3D Visualization Brain-Computer Interfaces Business Intelligence Technology Children-Computer Interaction Cloud Computing Collaborative Technologies Communicability Computational Archaeology Computer Animation Computer Games Design Creative Open Software Cross-Cultural Design Cultural and Natural Heritage Cyber-bullying Education and Virtual Agents Emerging Technologies Ergonomics Games Design Gardunia Factor in Education Holographic Three-dimensional Telepresence Intelligent Systems Marketing and Commerce Online Metaverse Mixed / Virtual / Augmented Reality New Directions in Social Networks New Mass Media Scientific Visualization Software Engineering Hence topics from the whole range of education, cultural / natural heritage and new technologies, human-computer interaction, extended reality, software, design, interactive systems, and so on, are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included contributions on the topics (see above the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views. Besides, we are working with zero Gardunia Factor.
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Education and Information Technologies5.4Springer1360-2357
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
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